My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Great!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince
Giant Snowball
Hog Rider
Zap
Firecracker Prince
Barbarian Barrel
Knight Firecracker
The Log
Firecracker Mini P.E.K.K.A Hog Rider Prince
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Hog Rider Prince
Fireball
Firecracker Hog Rider
Poison
Firecracker
Lightning
Knight Mini P.E.K.K.A Prince
Rocket
Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Prince Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Firecracker Mini P.E.K.K.A Hog Rider Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Firecracker

Attack Synergies 9 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Hog Rider Prince Knight Mini P.E.K.K.A Mega Knight
Arrows
Zap Hog Rider Knight Mini P.E.K.K.A Prince Mega Knight
Knight
Firecracker Hog Rider Zap Arrows Prince
Firecracker
Zap Knight Hog Rider Mini P.E.K.K.A Prince Mega Knight
Mini P.E.K.K.A
Zap Arrows Firecracker Hog Rider Mega Knight
Hog Rider
Zap Arrows Knight Firecracker Mini P.E.K.K.A Prince Mega Knight
Prince
Zap Mega Knight Arrows Knight Firecracker Hog Rider
Mega Knight
Prince Zap Arrows Firecracker Mini P.E.K.K.A Hog Rider

Defense Synergies 4 11

Zap
Mini P.E.K.K.A Mega Knight Arrows Knight Firecracker Prince
Arrows
Mega Knight Zap Knight Mini P.E.K.K.A Prince
Knight
Firecracker Zap Arrows Mini P.E.K.K.A
Firecracker
Knight Zap Mini P.E.K.K.A Prince Mega Knight
Mini P.E.K.K.A
Zap Arrows Knight Firecracker
Hog Rider
Prince
Zap Arrows Firecracker
Mega Knight
Zap Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker
Mini P.E.K.K.A Zap Knight Firecracker Prince Mega Knight
Mini P.E.K.K.A Prince Mega Knight Knight
Mini P.E.K.K.A Prince Knight Firecracker Mega Knight
Arrows Firecracker Mini P.E.K.K.A Prince Mega Knight
Arrows Zap Firecracker Mega Knight
Zap Arrows Firecracker
Zap Arrows Mega Knight
Mini P.E.K.K.A Prince
Knight Firecracker Mini P.E.K.K.A Prince Mega Knight
Zap Arrows Knight Firecracker Mega Knight
Arrows Zap Firecracker
Mini P.E.K.K.A Prince Mega Knight Zap Knight
Mega Knight Zap Arrows Firecracker Mini P.E.K.K.A Prince
Mini P.E.K.K.A Knight Prince Mega Knight
Zap Mini P.E.K.K.A Prince Mega Knight
Mega Knight Arrows Knight Firecracker Mini P.E.K.K.A Prince
Arrows Mega Knight Zap Knight Firecracker Prince
Zap Arrows Knight Firecracker Mega Knight
Mini P.E.K.K.A Prince
Mega Knight Arrows Knight Firecracker Mini P.E.K.K.A Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight Zap Prince
Zap Arrows Knight Firecracker Mini P.E.K.K.A Prince Mega Knight
Mega Knight Zap Knight Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince Mega Knight Zap Knight
Knight Mini P.E.K.K.A Prince Mega Knight
Arrows Firecracker Zap
Mini P.E.K.K.A Prince Knight
Mini P.E.K.K.A Mega Knight Knight Prince
Zap Mega Knight Knight Firecracker Mini P.E.K.K.A Prince
Mega Knight Knight Mini P.E.K.K.A Prince
Mega Knight Zap Arrows Prince
Mini P.E.K.K.A Prince Mega Knight Knight
Firecracker Mega Knight
Zap Knight Firecracker Mini P.E.K.K.A Prince
Arrows Mega Knight Zap Firecracker Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Zap
Arrows
Arrows Knight Firecracker Prince
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Zap
Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker
Mini P.E.K.K.A Prince
Firecracker Zap Arrows Knight Prince
Zap Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Zap Arrows Firecracker Prince
Zap Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Mini P.E.K.K.A
Zap Arrows Firecracker Mini P.E.K.K.A Prince Mega Knight
Zap Arrows Firecracker Mega Knight
Prince Mega Knight
Arrows
Prince
Zap Arrows
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Zap
Zap Arrows Prince Mega Knight
Zap Arrows Firecracker
Zap Arrows Firecracker
Zap Firecracker
Mini P.E.K.K.A
Zap Arrows Mega Knight
Zap Arrows Firecracker
Prince Mega Knight
Arrows Firecracker
Zap Prince
Zap Arrows Firecracker
Arrows
Knight Firecracker Mini P.E.K.K.A Prince Mega Knight
Arrows Zap Firecracker
Zap Arrows
Firecracker Prince Mega Knight
Zap Firecracker
Firecracker Zap
Zap Firecracker Prince Mega Knight

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