My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Giant Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Guards
Giant Snowball
Guards Witch
Zap
Firecracker Guards Witch
Barbarian Barrel
Firecracker Guards Witch Electro Wizard
The Log
Firecracker Mini P.E.K.K.A Guards Witch
Earthquake
Firecracker Guards Witch
Arrows
Firecracker Guards Witch
Royal Delivery
Firecracker Mini P.E.K.K.A Guards Witch Electro Wizard
Fireball
Firecracker Witch Electro Wizard
Poison
Firecracker Guards Witch Electro Wizard
Lightning
Mini P.E.K.K.A Witch Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Guards Mini P.E.K.K.A Electro Wizard Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Firecracker Guards

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Giant Electro Wizard Mini P.E.K.K.A Guards Witch
Arrows
Zap Giant Mini P.E.K.K.A
Firecracker
Zap Mini P.E.K.K.A Giant
Mini P.E.K.K.A
Giant Zap Arrows Firecracker Electro Wizard
Giant
Zap Arrows Mini P.E.K.K.A Firecracker Guards Witch Electro Wizard
Guards
Zap Giant
Witch
Zap Giant
Electro Wizard
Zap Mini P.E.K.K.A Giant

Defense Synergies 3 13

Zap
Mini P.E.K.K.A Electro Wizard Arrows Firecracker Guards Witch
Arrows
Zap Mini P.E.K.K.A
Firecracker
Zap Mini P.E.K.K.A Guards Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Arrows Firecracker Guards Witch
Giant
Guards
Zap Firecracker Mini P.E.K.K.A Witch Electro Wizard
Witch
Zap Mini P.E.K.K.A Guards Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Firecracker Guards Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Wizard
Mini P.E.K.K.A Zap Firecracker Witch Electro Wizard
Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A Witch Firecracker Guards Electro Wizard
Arrows Firecracker Mini P.E.K.K.A
Arrows Zap Firecracker Guards Electro Wizard
Electro Wizard Zap Arrows Firecracker Witch
Zap Arrows Electro Wizard
Mini P.E.K.K.A Witch
Guards Firecracker Mini P.E.K.K.A Electro Wizard
Guards Witch Electro Wizard Zap Arrows Firecracker
Arrows Zap Firecracker Witch Electro Wizard
Mini P.E.K.K.A Zap Guards Witch Electro Wizard
Zap Arrows Firecracker Mini P.E.K.K.A Guards Witch Electro Wizard
Mini P.E.K.K.A Electro Wizard
Zap Mini P.E.K.K.A Electro Wizard
Arrows Firecracker Mini P.E.K.K.A Witch Electro Wizard
Arrows Zap Firecracker Guards Witch Electro Wizard
Zap Arrows Witch Firecracker Guards Electro Wizard
Mini P.E.K.K.A Electro Wizard
Arrows Firecracker Mini P.E.K.K.A Guards Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Zap Witch Electro Wizard
Electro Wizard Zap Arrows Firecracker Mini P.E.K.K.A
Guards Zap Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A Guards Zap Electro Wizard
Mini P.E.K.K.A Guards Witch
Arrows Firecracker Zap Witch Electro Wizard
Mini P.E.K.K.A Guards Witch Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Firecracker Mini P.E.K.K.A Witch
Witch Guards
Mini P.E.K.K.A Guards Witch
Zap Arrows Guards Electro Wizard
Mini P.E.K.K.A Guards Witch
Firecracker Witch
Guards Witch Electro Wizard Zap Firecracker Mini P.E.K.K.A
Arrows Zap Firecracker Mini P.E.K.K.A Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards
Arrows Firecracker Zap Electro Wizard
Arrows
Arrows Firecracker Guards
Zap Arrows Firecracker
Arrows Firecracker Zap Witch
Arrows Firecracker Witch
Arrows Zap Firecracker
Arrows Zap Firecracker
Mini P.E.K.K.A Guards Electro Wizard
Firecracker Zap Arrows Electro Wizard
Zap Arrows Firecracker
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker Witch
Arrows Firecracker
Arrows
Mini P.E.K.K.A
Zap Arrows Firecracker Mini P.E.K.K.A Electro Wizard
Zap Arrows Firecracker Witch
Arrows
Zap Arrows
Zap Arrows Firecracker Witch
Witch
Arrows Firecracker Zap Witch Electro Wizard
Zap Arrows Witch
Zap Arrows Firecracker
Zap Arrows Firecracker Witch Electro Wizard
Zap Electro Wizard Firecracker Guards Witch
Mini P.E.K.K.A
Zap Arrows
Zap Arrows Firecracker Electro Wizard
Arrows Firecracker
Zap Electro Wizard Guards Witch
Zap Arrows Firecracker Witch Electro Wizard
Arrows
Firecracker Mini P.E.K.K.A Electro Wizard
Arrows Zap Firecracker
Zap Arrows
Firecracker
Zap Firecracker Guards Witch Electro Wizard
Firecracker Zap Witch Electro Wizard
Zap Firecracker Witch Electro Wizard

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