My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards
Zap
Firecracker Guards
Barbarian Barrel
Firecracker Guards Executioner
The Log
Firecracker Hog Rider Guards
Earthquake
Firecracker Hog Rider Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Hog Rider Guards Executioner P.E.K.K.A
Fireball
Firecracker Hog Rider Executioner
Poison
Firecracker Guards Executioner
Lightning
Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Tornado Executioner P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Guards Tornado Hog Rider Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Firecracker Guards

Attack Synergies 10 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Hog Rider Tornado P.E.K.K.A Guards Executioner
Arrows
Zap Hog Rider P.E.K.K.A
Firecracker
Zap Hog Rider Tornado P.E.K.K.A
Hog Rider
Zap Arrows Firecracker Guards Tornado Executioner
Guards
Zap Hog Rider
Tornado
Zap Executioner P.E.K.K.A Firecracker Hog Rider
Executioner
Tornado Zap Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Arrows Tornado Firecracker Executioner

Defense Synergies 2 12

Zap
Arrows Firecracker Guards Tornado Executioner P.E.K.K.A
Arrows
Zap Tornado P.E.K.K.A
Firecracker
Zap Guards Tornado P.E.K.K.A
Hog Rider
Guards
Zap Firecracker Executioner
Tornado
Executioner P.E.K.K.A Zap Arrows Firecracker
Executioner
Tornado Zap Guards
P.E.K.K.A
Tornado Zap Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Executioner
P.E.K.K.A Zap Firecracker Executioner
Tornado P.E.K.K.A Executioner
P.E.K.K.A Firecracker Guards
Arrows Firecracker Tornado P.E.K.K.A
Arrows Tornado Zap Firecracker Guards Executioner
Tornado Zap Arrows Firecracker Executioner
Zap Arrows P.E.K.K.A
P.E.K.K.A Tornado
Guards Tornado Firecracker
Guards Executioner Zap Arrows Firecracker Tornado
Arrows Executioner Zap Firecracker Tornado
P.E.K.K.A Zap Guards
Executioner Zap Arrows Firecracker Guards Tornado P.E.K.K.A
P.E.K.K.A
Tornado Zap P.E.K.K.A
Arrows Firecracker Tornado Executioner P.E.K.K.A
Arrows Zap Firecracker Guards Tornado Executioner
Zap Arrows Tornado Executioner Firecracker Guards
P.E.K.K.A Tornado
Arrows Firecracker Guards Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap P.E.K.K.A
Zap Arrows Firecracker Executioner
Guards P.E.K.K.A Zap
Guards P.E.K.K.A Zap Tornado
P.E.K.K.A Guards Executioner
Arrows Firecracker Executioner Zap Tornado
Guards P.E.K.K.A
P.E.K.K.A
Zap P.E.K.K.A Firecracker Tornado
P.E.K.K.A Guards
P.E.K.K.A Guards
P.E.K.K.A Zap Arrows Guards Tornado
P.E.K.K.A Guards Executioner
Firecracker Executioner
Guards Zap Firecracker Tornado Executioner P.E.K.K.A
Arrows Executioner Zap Firecracker P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards
Arrows Firecracker Zap Tornado Executioner
Arrows
Arrows Firecracker Guards
Executioner Zap Arrows Firecracker
Arrows Firecracker Executioner Zap Tornado
Arrows Firecracker Tornado Executioner
Arrows Zap Firecracker Tornado Executioner
Arrows Zap Firecracker Tornado
Guards Tornado
Firecracker Zap Arrows Tornado
Zap Arrows Firecracker Tornado Executioner
Firecracker Executioner
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker Executioner
Arrows Firecracker Executioner
Arrows Tornado
Zap Arrows Firecracker Executioner
Zap Arrows Firecracker Tornado
Arrows Tornado
Tornado
Zap Arrows
Zap Arrows Firecracker Tornado Executioner
Arrows Firecracker Zap Tornado Executioner
Zap Arrows Tornado
Zap Arrows Firecracker Tornado
Zap Arrows Firecracker Tornado Executioner
Zap Firecracker Guards
Zap Arrows
Zap Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Zap Guards
Zap Arrows Firecracker Tornado Executioner
Arrows
Firecracker Executioner
Arrows Zap Firecracker Executioner
Zap Arrows Tornado
Firecracker Executioner P.E.K.K.A
Zap Firecracker Guards Tornado
Firecracker Zap Tornado Executioner
Zap Firecracker Tornado Executioner

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