My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel
Giant Snowball
Hog Rider Goblin Barrel
Zap
Firecracker Goblin Barrel
Barbarian Barrel
Firecracker Valkyrie Goblin Barrel
The Log
Firecracker Hog Rider Goblin Barrel
Earthquake
Firecracker Hog Rider Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Valkyrie Hog Rider Goblin Barrel P.E.K.K.A
Fireball
Firecracker Hog Rider Goblin Barrel
Poison
Firecracker
Lightning
Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Goblin Barrel Fireball Valkyrie Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Firecracker Goblin Barrel

Attack Synergies 12 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Fireball Hog Rider P.E.K.K.A Valkyrie
Arrows
Zap Fireball Hog Rider P.E.K.K.A Goblin Barrel
Firecracker
Zap Hog Rider Valkyrie Goblin Barrel P.E.K.K.A
Fireball
Zap Arrows Hog Rider
Valkyrie
Hog Rider Goblin Barrel Zap Firecracker P.E.K.K.A
Hog Rider
Zap Arrows Firecracker Fireball Valkyrie Goblin Barrel
Goblin Barrel
Valkyrie Arrows Firecracker Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Arrows Firecracker Valkyrie Goblin Barrel

Defense Synergies 2 10

Zap
Fireball Arrows Firecracker Valkyrie P.E.K.K.A
Arrows
Zap Fireball Valkyrie P.E.K.K.A
Firecracker
Valkyrie Zap P.E.K.K.A
Fireball
Zap Arrows Valkyrie
Valkyrie
Firecracker Zap Arrows Fireball P.E.K.K.A
Hog Rider
Goblin Barrel
P.E.K.K.A
Zap Arrows Firecracker Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball Valkyrie
P.E.K.K.A Zap Firecracker Valkyrie
P.E.K.K.A Valkyrie
P.E.K.K.A Firecracker Valkyrie
Arrows Firecracker Fireball Valkyrie P.E.K.K.A
Arrows Fireball Zap Firecracker Valkyrie
Zap Arrows Firecracker Fireball
Zap Arrows Fireball Valkyrie P.E.K.K.A
P.E.K.K.A
Firecracker Valkyrie
Valkyrie Zap Arrows Firecracker Fireball
Arrows Zap Firecracker Fireball
P.E.K.K.A Zap Fireball Valkyrie
Fireball Valkyrie Zap Arrows Firecracker P.E.K.K.A
P.E.K.K.A
Zap Fireball P.E.K.K.A
Arrows Firecracker Fireball Valkyrie P.E.K.K.A
Arrows Fireball Zap Firecracker Valkyrie
Zap Arrows Valkyrie Firecracker Fireball
P.E.K.K.A
Valkyrie Arrows Firecracker Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Fireball P.E.K.K.A
Fireball Zap Arrows Firecracker Valkyrie
P.E.K.K.A Zap Valkyrie
Valkyrie P.E.K.K.A Zap Fireball
P.E.K.K.A Valkyrie
Arrows Firecracker Fireball Zap
P.E.K.K.A Fireball Valkyrie
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Firecracker Fireball Valkyrie
P.E.K.K.A
P.E.K.K.A Valkyrie
P.E.K.K.A Zap Arrows Fireball Valkyrie
P.E.K.K.A Fireball Valkyrie
Firecracker Fireball Valkyrie
Zap Firecracker Fireball Valkyrie P.E.K.K.A
Arrows Valkyrie Zap Firecracker Fireball P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker Valkyrie
Arrows Firecracker Fireball Zap
Arrows Fireball
Arrows Firecracker Fireball Valkyrie
Fireball Zap Arrows Firecracker Valkyrie
Arrows Firecracker Fireball Zap
Arrows Firecracker
Arrows Fireball Zap Firecracker
Arrows Fireball Zap Firecracker
Fireball
Firecracker Zap Arrows Fireball Valkyrie
Fireball Zap Arrows Firecracker
Firecracker Fireball
Arrows Firecracker Fireball
Zap Arrows Firecracker Fireball
Zap Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Fireball
Zap Arrows Firecracker Fireball
Zap Arrows Firecracker Fireball Valkyrie
Fireball
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Firecracker Fireball Valkyrie
Arrows Firecracker Fireball Zap
Fireball Zap Arrows
Fireball Zap Arrows Firecracker
Zap Arrows Firecracker Fireball
Zap Firecracker Fireball
Fireball
Zap Arrows Fireball
Zap Arrows Firecracker Fireball
P.E.K.K.A
Arrows Firecracker Fireball
Zap Fireball
Fireball Zap Arrows Firecracker
Arrows Fireball
Fireball Firecracker Valkyrie
Arrows Zap Firecracker Fireball
Zap Arrows Fireball
Firecracker P.E.K.K.A
Zap Firecracker Fireball
Firecracker Zap Fireball
Zap Firecracker Fireball

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