My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
Wizard
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Wizard P.E.K.K.A
Fireball
Wizard
Poison
Wizard
Lightning
Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Fireball Mini P.E.K.K.A Wizard Lightning P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Fireball Mini P.E.K.K.A

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball P.E.K.K.A Mini P.E.K.K.A Mega Knight
Arrows
Zap Fireball P.E.K.K.A Mini P.E.K.K.A Lightning Mega Knight
Fireball
Zap Arrows Mega Knight
Mini P.E.K.K.A
Zap Arrows Wizard Lightning Mega Knight
Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Lightning
Arrows Mini P.E.K.K.A
P.E.K.K.A
Zap Arrows Wizard
Mega Knight
Zap Arrows Fireball Mini P.E.K.K.A Wizard

Defense Synergies 4 11

Zap
Fireball Mini P.E.K.K.A Mega Knight Arrows P.E.K.K.A
Arrows
Mega Knight Zap Fireball Mini P.E.K.K.A Lightning P.E.K.K.A
Fireball
Zap Arrows Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Zap Arrows Fireball Wizard
Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Lightning
Arrows
P.E.K.K.A
Zap Arrows Wizard
Mega Knight
Zap Arrows Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Fireball Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Mega Knight
Mini P.E.K.K.A P.E.K.K.A Mega Knight Lightning
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Lightning Arrows Fireball Mini P.E.K.K.A P.E.K.K.A Mega Knight
Arrows Fireball Zap Mega Knight
Lightning Zap Arrows Fireball Wizard
Lightning Zap Arrows Fireball P.E.K.K.A Mega Knight
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A Mega Knight
Zap Arrows Fireball Wizard Mega Knight
Arrows Zap Fireball Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight Zap Fireball Wizard Lightning
Fireball Wizard Mega Knight Zap Arrows Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Zap Fireball Mini P.E.K.K.A Lightning P.E.K.K.A Mega Knight
Wizard Mega Knight Arrows Fireball Mini P.E.K.K.A P.E.K.K.A
Arrows Fireball Mega Knight Zap Wizard
Zap Arrows Wizard Fireball Mega Knight
Mini P.E.K.K.A P.E.K.K.A
Wizard Mega Knight Arrows Fireball Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap Fireball P.E.K.K.A
Fireball Zap Arrows Mini P.E.K.K.A Wizard Lightning Mega Knight
P.E.K.K.A Mega Knight Zap Mini P.E.K.K.A Lightning
Mini P.E.K.K.A Lightning P.E.K.K.A Mega Knight Zap Fireball
P.E.K.K.A Mini P.E.K.K.A Mega Knight
Arrows Fireball Wizard Zap
Mini P.E.K.K.A P.E.K.K.A Fireball Lightning
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Zap Lightning P.E.K.K.A Mega Knight Fireball Mini P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Mega Knight Mini P.E.K.K.A
Lightning P.E.K.K.A Mega Knight Zap Arrows Fireball
Mini P.E.K.K.A Lightning P.E.K.K.A Mega Knight Fireball Wizard
Wizard Fireball Mega Knight
Zap Fireball Mini P.E.K.K.A Lightning P.E.K.K.A
Arrows Mega Knight Zap Fireball Mini P.E.K.K.A Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Arrows
Arrows Fireball Zap
Lightning Arrows Fireball
Lightning Arrows Fireball
Fireball Wizard Zap Arrows Mega Knight
Arrows Fireball Wizard Zap
Arrows Wizard
Arrows Fireball Zap Wizard Lightning
Arrows Fireball Zap Wizard Lightning
Lightning Fireball Mini P.E.K.K.A
Lightning Zap Arrows Fireball Wizard
Fireball Lightning Zap Arrows Wizard
Lightning Fireball
Lightning Arrows Fireball
Lightning Zap Arrows Fireball
Lightning Zap Arrows Fireball Wizard
Lightning Arrows Fireball Wizard Mega Knight
Lightning Arrows Fireball
Mini P.E.K.K.A Lightning
Lightning Zap Arrows Fireball Mini P.E.K.K.A Wizard Mega Knight
Lightning Zap Arrows Fireball Wizard Mega Knight
Lightning Fireball Mega Knight
Lightning Arrows Fireball Wizard
Lightning
Lightning Zap Arrows Fireball
Zap Arrows Fireball Wizard Mega Knight
Arrows Fireball Zap Wizard Lightning
Fireball Lightning Zap Arrows Wizard Mega Knight
Fireball Lightning Zap Arrows
Lightning Zap Arrows Fireball Wizard
Zap Lightning Fireball Wizard
Lightning Fireball Mini P.E.K.K.A
Lightning Zap Arrows Fireball Wizard Mega Knight
Zap Lightning Arrows Fireball
P.E.K.K.A Mega Knight
Arrows Fireball Wizard Lightning
Zap Lightning Fireball
Fireball Lightning Zap Arrows Wizard
Arrows Fireball
Fireball Lightning Mini P.E.K.K.A Wizard Mega Knight
Arrows Zap Fireball Wizard Lightning
Lightning Zap Arrows Fireball
P.E.K.K.A Mega Knight
Zap Fireball Lightning
Zap Fireball Lightning
Lightning Zap Fireball Mega Knight

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