My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Bandit Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Wall Breakers Dark Prince Bandit Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Dark Prince Bandit Skeleton King
Giant Snowball
Wall Breakers Skeleton King
Zap
Wall Breakers Dark Prince Bandit Skeleton King
Barbarian Barrel
Electro Spirit Wall Breakers Dark Prince Bandit Skeleton King
The Log
Electro Spirit Wall Breakers Dark Prince Bandit Skeleton King
Earthquake
Skeleton King
Arrows
Electro Spirit Wall Breakers Skeleton King
Royal Delivery
Electro Spirit Wall Breakers Dark Prince Bandit Skeleton King
Fireball
Wall Breakers Bandit Skeleton King
Poison
Skeleton King
Lightning
Dark Prince Bandit Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Arrows Dark Prince Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Dark Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Wall Breakers Arrows Bandit Dark Prince Skeleton King Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Zap Wall Breakers Arrows

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Wall Breakers Bandit
Zap
Arrows Electro Spirit Wall Breakers Dark Prince Bandit
Arrows
Zap Wall Breakers Dark Prince Lightning Bandit
Wall Breakers
Electro Spirit Zap Arrows Skeleton King
Dark Prince
Zap Arrows Lightning Bandit
Lightning
Arrows Dark Prince
Bandit
Electro Spirit Zap Arrows Dark Prince
Skeleton King
Wall Breakers

Defense Synergies 0 9

Electro Spirit
Zap Dark Prince
Zap
Electro Spirit Arrows Dark Prince Bandit
Arrows
Zap Dark Prince Lightning Bandit
Wall Breakers
Dark Prince
Electro Spirit Zap Arrows Bandit
Lightning
Arrows
Bandit
Zap Arrows Dark Prince
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap
Zap Dark Prince Bandit
Dark Prince Lightning Bandit
Dark Prince Bandit Skeleton King
Lightning Arrows Dark Prince
Arrows Electro Spirit Zap Dark Prince Bandit
Lightning Electro Spirit Zap Arrows
Lightning Electro Spirit Zap Arrows Bandit
Skeleton King
Dark Prince Bandit
Electro Spirit Zap Arrows Dark Prince Bandit Skeleton King
Arrows Zap
Zap Dark Prince Lightning Bandit
Electro Spirit Zap Arrows Dark Prince Skeleton King
Bandit Skeleton King
Zap Lightning Bandit
Arrows Dark Prince
Arrows Electro Spirit Zap Dark Prince Bandit
Zap Arrows Electro Spirit Dark Prince Bandit
Dark Prince Electro Spirit Arrows Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince Bandit
Bandit Zap Arrows Lightning
Bandit Zap Dark Prince Lightning
Dark Prince Lightning Zap Bandit
Dark Prince Bandit
Arrows Electro Spirit Zap
Dark Prince Lightning Bandit
Dark Prince
Zap Lightning Electro Spirit Dark Prince Bandit
Dark Prince
Lightning Zap Arrows Dark Prince
Dark Prince Lightning Bandit Skeleton King
Electro Spirit Zap Dark Prince Lightning Skeleton King
Arrows Electro Spirit Zap Dark Prince Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Bandit
Arrows Zap Bandit
Lightning Arrows Bandit
Lightning Arrows Dark Prince
Zap Arrows Dark Prince
Arrows Electro Spirit Zap
Arrows
Arrows Zap Lightning
Arrows Zap Lightning Bandit
Lightning
Lightning Zap Arrows Dark Prince Bandit
Lightning Zap Arrows
Lightning Bandit
Lightning Arrows Bandit
Lightning Zap Arrows
Lightning Zap Arrows Bandit
Lightning Arrows Bandit
Lightning Arrows
Lightning
Lightning Zap Arrows Dark Prince Bandit
Lightning Zap Arrows
Lightning
Lightning Arrows
Lightning
Lightning Zap Arrows
Zap Arrows Electro Spirit Dark Prince
Arrows Zap Lightning Bandit
Lightning Zap Arrows Bandit
Lightning Zap Arrows Bandit
Lightning Zap Arrows
Zap Lightning Electro Spirit
Lightning
Lightning Zap Arrows Bandit
Zap Lightning Electro Spirit Arrows
Arrows Lightning
Zap Lightning Electro Spirit Dark Prince Bandit
Lightning Zap Arrows
Arrows
Lightning Dark Prince
Arrows Zap Lightning Skeleton King
Lightning Zap Arrows
Dark Prince
Zap Electro Spirit Lightning Skeleton King
Zap Lightning
Lightning Zap Dark Prince Bandit

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