My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant
Giant Snowball
Barbarians Minion Horde
Zap
Minion Horde Royal Giant
Barbarian Barrel
Barbarians Valkyrie Bomb Tower
The Log
Barbarians Royal Giant
Earthquake
Barbarians Bomb Tower
Arrows
Minion Horde
Royal Delivery
Barbarians Minion Horde Valkyrie
Fireball
Barbarians Minion Horde Bomb Tower
Poison
Barbarians Minion Horde Bomb Tower
Lightning
Valkyrie Bomb Tower
Rocket
Barbarians Minion Horde Valkyrie Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Valkyrie Bomb Tower Barbarians Minion Horde Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Valkyrie Bomb Tower

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Minion Horde Royal Giant Valkyrie
Arrows
Zap Royal Giant Lightning
Barbarians
Minion Horde
Zap Royal Giant
Royal Giant
Arrows Lightning Zap Minion Horde
Valkyrie
Zap
Bomb Tower
Lightning
Royal Giant Arrows

Defense Synergies 1 10

Zap
Bomb Tower Arrows Barbarians Minion Horde Valkyrie
Arrows
Zap Barbarians Valkyrie Bomb Tower Lightning
Barbarians
Zap Arrows Minion Horde
Minion Horde
Zap Barbarians
Royal Giant
Valkyrie
Zap Arrows Bomb Tower
Bomb Tower
Zap Arrows Valkyrie
Lightning
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Minion Horde Valkyrie
Barbarians Minion Horde Bomb Tower Zap Valkyrie
Barbarians Minion Horde Bomb Tower Valkyrie Lightning
Barbarians Minion Horde Bomb Tower Valkyrie
Lightning Arrows Barbarians Valkyrie Bomb Tower
Arrows Zap Valkyrie Bomb Tower
Minion Horde Lightning Zap Arrows Bomb Tower
Lightning Zap Arrows Barbarians Valkyrie Bomb Tower
Barbarians Minion Horde Bomb Tower
Barbarians Minion Horde Valkyrie
Barbarians Minion Horde Valkyrie Zap Arrows Bomb Tower
Arrows Minion Horde Zap
Barbarians Minion Horde Bomb Tower Zap Valkyrie Lightning
Valkyrie Bomb Tower Zap Arrows Barbarians Minion Horde
Barbarians Minion Horde Bomb Tower
Barbarians Minion Horde Bomb Tower Zap Lightning
Barbarians Minion Horde Bomb Tower Arrows Valkyrie
Arrows Bomb Tower Zap Barbarians Minion Horde Valkyrie
Zap Arrows Valkyrie Bomb Tower Barbarians
Barbarians Bomb Tower
Valkyrie Arrows Barbarians Minion Horde Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Zap
Zap Arrows Valkyrie Bomb Tower Lightning
Barbarians Zap Minion Horde Valkyrie Bomb Tower Lightning
Valkyrie Lightning Zap Barbarians Minion Horde
Barbarians Minion Horde Valkyrie
Arrows Zap Minion Horde Bomb Tower
Barbarians Minion Horde Valkyrie Bomb Tower Lightning
Barbarians Minion Horde Valkyrie Bomb Tower
Zap Minion Horde Lightning Barbarians Valkyrie Bomb Tower
Barbarians Minion Horde
Barbarians Minion Horde Valkyrie Bomb Tower
Lightning Zap Arrows Barbarians Valkyrie
Barbarians Lightning Minion Horde Valkyrie Bomb Tower
Barbarians Minion Horde Valkyrie Bomb Tower
Barbarians Zap Minion Horde Valkyrie Bomb Tower Lightning
Arrows Valkyrie Zap Barbarians Minion Horde Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Minion Horde Valkyrie
Arrows Zap
Lightning Arrows Minion Horde
Lightning Arrows Barbarians Valkyrie
Zap Arrows Minion Horde Valkyrie
Arrows Zap Minion Horde
Arrows Minion Horde
Arrows Zap Lightning
Arrows Zap Lightning
Lightning Minion Horde
Lightning Zap Arrows Minion Horde Valkyrie
Lightning Zap Arrows
Lightning
Lightning Arrows Minion Horde
Lightning Zap Arrows
Lightning Zap Arrows Minion Horde
Lightning Arrows Minion Horde
Lightning Arrows
Minion Horde Lightning
Lightning Zap Arrows
Lightning Zap Arrows Valkyrie
Lightning Minion Horde
Lightning Arrows
Lightning
Lightning Zap Arrows Barbarians Minion Horde
Zap Arrows Valkyrie
Minion Horde
Arrows Zap Lightning
Lightning Zap Arrows
Lightning Zap Arrows
Lightning Zap Arrows Minion Horde
Zap Lightning Minion Horde
Lightning Minion Horde
Lightning Zap Arrows Minion Horde
Zap Lightning Arrows Minion Horde
Minion Horde
Arrows Lightning
Zap Minion Horde Lightning Barbarians
Lightning Zap Arrows
Arrows
Lightning Minion Horde Valkyrie
Arrows Zap Lightning
Lightning Zap Arrows
Minion Horde
Zap Minion Horde Lightning
Zap Lightning
Lightning Zap

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