My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Zappies Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Zappies Electro Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Guards
Giant Snowball
Archers Zappies Guards
Zap
Archers Zappies Guards
Barbarian Barrel
Archers Valkyrie Zappies Guards Electro Wizard
The Log
Archers Zappies Guards
Earthquake
Archers Zappies Guards
Arrows
Archers Zappies Guards
Royal Delivery
Archers Valkyrie Zappies Guards Electro Wizard
Fireball
Archers Zappies Electro Wizard
Poison
Archers Zappies Guards Electro Wizard
Lightning
Valkyrie Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Guards Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Archers Guards Valkyrie Zappies Electro Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Archers Guards

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Archers Valkyrie Zappies Guards
Archers
Valkyrie Zap
Valkyrie
Archers Zap Zappies Electro Wizard
Zappies
Zap Valkyrie Rage
Rage
Zappies Electro Wizard
Guards
Zap
Electro Giant
Electro Wizard
Zap Valkyrie Rage

Defense Synergies 2 12

Zap
Electro Wizard Archers Valkyrie Zappies Guards
Archers
Valkyrie Zap Guards Electro Wizard
Valkyrie
Archers Zap Zappies Electro Wizard
Zappies
Zap Valkyrie Guards Electro Giant Electro Wizard
Rage
Guards
Zap Archers Zappies Electro Wizard
Electro Giant
Zappies
Electro Wizard
Zap Archers Valkyrie Zappies Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Zappies Electro Wizard
Zap Valkyrie Zappies Electro Wizard
Archers Valkyrie Zappies Electro Wizard
Valkyrie Zappies Guards Electro Wizard
Valkyrie
Zap Archers Valkyrie Zappies Guards Electro Wizard
Electro Wizard Zap Archers Zappies
Zap Valkyrie Electro Giant Electro Wizard
Zappies
Guards Archers Valkyrie Zappies Electro Wizard
Archers Valkyrie Guards Electro Wizard Zap Zappies Electro Giant
Zap Archers Zappies Electro Wizard
Zap Valkyrie Zappies Guards Electro Wizard
Valkyrie Zap Zappies Guards Electro Wizard
Zappies Electro Wizard
Zap Zappies Electro Giant Electro Wizard
Valkyrie Zappies Electro Wizard
Zap Archers Valkyrie Zappies Guards Electro Wizard
Zap Valkyrie Archers Zappies Guards Electro Wizard
Zappies Electro Wizard
Valkyrie Archers Zappies Guards Electro Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Zap Archers Zappies Electro Giant Electro Wizard
Electro Wizard Zap Archers Valkyrie
Zappies Guards Zap Valkyrie Electro Wizard
Valkyrie Guards Zap Zappies Electro Wizard
Valkyrie Zappies Guards
Electro Giant Zap Archers Zappies Electro Wizard
Guards Archers Valkyrie Zappies Electro Wizard
Valkyrie Zappies
Zap Electro Wizard Valkyrie Zappies
Zappies Guards
Valkyrie Zappies Guards
Zap Valkyrie Guards Electro Giant Electro Wizard
Valkyrie Zappies Guards
Archers Valkyrie Zappies Electro Giant
Zappies Guards Electro Giant Electro Wizard Zap Archers Valkyrie
Valkyrie Zap Archers Zappies Electro Giant Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards
Zap Electro Wizard
Valkyrie Guards
Zap Valkyrie
Electro Giant Zap
Archers
Zap
Zap
Guards Electro Wizard
Zap Valkyrie Electro Wizard
Zap Archers
Zap
Zap
Zap Archers Electro Wizard
Zap Valkyrie Electro Giant
Zap
Zap Electro Giant Valkyrie
Zap Electro Wizard
Zap
Zap
Zap Archers Electro Giant Electro Wizard
Zap Electro Wizard Zappies Guards Electro Giant
Zap
Zap Zappies Electro Wizard
Zap Electro Wizard Archers Zappies Guards
Zap Archers Zappies Electro Wizard
Valkyrie Electro Wizard
Zap
Zap Electro Giant
Zap Electro Giant Zappies Guards Electro Wizard
Zap Zappies Electro Wizard
Zap Electro Giant Electro Wizard

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