My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Recruits

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mini P.E.K.K.A Royal Hogs Wall Breakers Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Mini P.E.K.K.A Royal Hogs Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Recruits Royal Hogs Wall Breakers Goblin Barrel
Giant Snowball
Archers Royal Recruits Royal Hogs Wall Breakers Goblin Barrel
Zap
Archers Royal Hogs Wall Breakers Goblin Barrel
Barbarian Barrel
Archers Royal Recruits Royal Hogs Wall Breakers Goblin Barrel
The Log
Archers Royal Recruits Mini P.E.K.K.A Royal Hogs Wall Breakers Goblin Barrel
Earthquake
Archers Royal Hogs Goblin Barrel
Arrows
Archers Royal Recruits Royal Hogs Wall Breakers Goblin Barrel
Royal Delivery
Archers Royal Recruits Mini P.E.K.K.A Royal Hogs Wall Breakers Goblin Barrel
Fireball
Archers Royal Hogs Wall Breakers Goblin Barrel
Poison
Archers Royal Recruits Royal Hogs
Lightning
Mini P.E.K.K.A
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Zap Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Zap Royal Delivery

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Royal Recruits Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Archers Royal Delivery Goblin Barrel Mini P.E.K.K.A Royal Hogs Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Wall Breakers Archers Royal Delivery

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Archers Royal Recruits Mini P.E.K.K.A Royal Hogs Wall Breakers
Archers
Zap Royal Recruits Mini P.E.K.K.A Royal Hogs Wall Breakers
Royal Delivery
Royal Recruits
Zap Archers Royal Hogs Wall Breakers
Mini P.E.K.K.A
Zap Archers Royal Hogs
Royal Hogs
Zap Archers Royal Recruits Mini P.E.K.K.A Goblin Barrel
Wall Breakers
Zap Archers Royal Recruits
Goblin Barrel
Royal Hogs

Defense Synergies 1 7

Zap
Mini P.E.K.K.A Archers Royal Delivery
Archers
Zap Royal Delivery Royal Recruits Mini P.E.K.K.A
Royal Delivery
Zap Archers Royal Recruits Mini P.E.K.K.A
Royal Recruits
Archers Royal Delivery
Mini P.E.K.K.A
Zap Archers Royal Delivery
Royal Hogs
Wall Breakers
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Royal Recruits
Mini P.E.K.K.A Zap Royal Delivery Royal Recruits
Mini P.E.K.K.A Archers Royal Delivery Royal Recruits
Royal Recruits Mini P.E.K.K.A
Royal Delivery Royal Recruits Mini P.E.K.K.A
Royal Delivery Zap Archers
Zap Archers Royal Delivery
Zap Royal Recruits
Mini P.E.K.K.A Royal Recruits
Archers Royal Delivery Royal Recruits Mini P.E.K.K.A
Archers Zap Royal Delivery Royal Recruits
Zap Archers Royal Delivery
Royal Recruits Mini P.E.K.K.A Zap Royal Delivery
Zap Royal Delivery Royal Recruits Mini P.E.K.K.A
Royal Recruits Mini P.E.K.K.A
Zap Royal Delivery Royal Recruits Mini P.E.K.K.A
Royal Delivery Royal Recruits Mini P.E.K.K.A
Royal Delivery Zap Archers Royal Recruits
Zap Royal Delivery Archers Royal Recruits
Mini P.E.K.K.A Royal Recruits
Royal Recruits Archers Royal Delivery Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mini P.E.K.K.A Zap Archers Royal Delivery
Royal Delivery Zap Archers Mini P.E.K.K.A
Royal Delivery Royal Recruits Zap Mini P.E.K.K.A
Royal Recruits Mini P.E.K.K.A Zap Royal Delivery
Royal Recruits Royal Delivery Mini P.E.K.K.A
Royal Delivery Zap Archers
Royal Delivery Royal Recruits Mini P.E.K.K.A Archers
Mini P.E.K.K.A Royal Delivery Royal Recruits
Zap Royal Delivery Royal Recruits Mini P.E.K.K.A
Royal Recruits Royal Delivery
Royal Recruits Mini P.E.K.K.A
Royal Recruits Zap Royal Delivery
Royal Delivery Royal Recruits Mini P.E.K.K.A
Royal Recruits Archers
Royal Recruits Zap Archers Royal Delivery Mini P.E.K.K.A
Zap Archers Royal Delivery Royal Recruits Mini P.E.K.K.A
Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits
Zap
Royal Recruits
Zap
Zap
Archers
Zap
Zap
Mini P.E.K.K.A
Zap Royal Recruits
Zap Archers
Zap
Zap
Royal Recruits
Mini P.E.K.K.A
Zap Archers Mini P.E.K.K.A
Zap
Zap Royal Recruits
Zap
Zap
Zap
Zap
Zap Archers
Zap
Mini P.E.K.K.A
Zap
Zap
Zap Archers Royal Recruits
Zap Archers
Mini P.E.K.K.A
Zap
Zap
Royal Recruits
Zap Royal Recruits
Zap
Zap Royal Recruits

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