My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Hog Rider Guards
Giant Snowball
Bats Archers Hog Rider Guards
Zap
Bats Archers Mortar Guards
Barbarian Barrel
Archers Mortar Guards
The Log
Archers Hog Rider Guards
Earthquake
Archers Mortar Hog Rider Guards
Arrows
Bats Archers Guards
Royal Delivery
Bats Archers Hog Rider Guards P.E.K.K.A
Fireball
Archers Mortar Hog Rider
Poison
Bats Archers Mortar Guards
Lightning
Mortar
Rocket
Mortar Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Archers Guards Mortar Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Archers

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Mortar P.E.K.K.A
Zap
Hog Rider P.E.K.K.A Bats Archers Mortar Guards The Log
Archers
Zap Mortar Hog Rider P.E.K.K.A
Mortar
Bats Zap Archers Hog Rider The Log
Hog Rider
Bats Zap The Log Archers Mortar Guards
Guards
Zap Hog Rider The Log
P.E.K.K.A
Zap Bats Archers The Log
The Log
Hog Rider Zap Mortar Guards P.E.K.K.A

Defense Synergies 1 16

Bats
Zap Mortar P.E.K.K.A The Log
Zap
Bats Archers Mortar Guards P.E.K.K.A The Log
Archers
Zap Mortar Guards P.E.K.K.A The Log
Mortar
Bats Zap Archers Guards The Log
Hog Rider
Guards
Zap Archers Mortar The Log
P.E.K.K.A
The Log Bats Zap Archers
The Log
P.E.K.K.A Bats Zap Archers Mortar Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar The Log
P.E.K.K.A Bats Zap Mortar The Log
Mortar P.E.K.K.A Bats Archers
P.E.K.K.A Bats Mortar Guards
P.E.K.K.A The Log
The Log Bats Zap Archers Guards
Bats Zap Archers Mortar
Zap P.E.K.K.A The Log
P.E.K.K.A Mortar
Guards Archers
Bats Archers Guards Zap The Log
Bats Zap Archers
Mortar P.E.K.K.A Bats Zap Guards The Log
Bats Zap Mortar Guards P.E.K.K.A The Log
P.E.K.K.A Mortar
Zap Mortar P.E.K.K.A The Log
Bats Mortar P.E.K.K.A
Mortar Bats Zap Archers Guards The Log
Zap Mortar The Log Bats Archers Guards
P.E.K.K.A Mortar
Bats Archers Guards P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Archers P.E.K.K.A
Zap Archers Mortar The Log
Guards P.E.K.K.A Bats Zap The Log
Guards P.E.K.K.A Bats Zap The Log
P.E.K.K.A Guards
Bats Zap Archers
Guards P.E.K.K.A Bats Archers
P.E.K.K.A
Zap P.E.K.K.A Bats Mortar The Log
P.E.K.K.A Guards
P.E.K.K.A Bats Guards
P.E.K.K.A Zap Guards The Log
P.E.K.K.A Guards
Archers
Guards Bats Zap Archers Mortar P.E.K.K.A The Log
Bats Zap Archers P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Guards The Log
Mortar Zap The Log
The Log
Guards The Log
Zap Mortar The Log
Bats Zap
Archers Mortar The Log
The Log Zap
The Log Zap Mortar
Bats Guards
Zap Mortar The Log
Zap Archers
Mortar The Log
Mortar
Zap Mortar The Log
Zap Mortar The Log
Mortar The Log
Mortar
Bats
Zap Archers Mortar The Log
Zap Mortar The Log
The Log
The Log
Zap Mortar The Log
Zap The Log Mortar
Mortar The Log Zap
Zap Mortar The Log
Zap Mortar The Log
Bats Zap Archers
Zap Bats Guards
Zap Mortar The Log
Zap
P.E.K.K.A
The Log
Zap Bats Archers Guards
Zap Archers
The Log
The Log Zap Mortar
Zap
P.E.K.K.A
Zap Bats Guards The Log
Bats Zap
Zap Mortar The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: