My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Gang Ice Golem Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Ice Golem Mega Minion

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Goblin Gang Hog Rider
Giant Snowball
Archers Minions Goblin Gang Mega Minion Hog Rider
Zap
Archers Minions Goblin Gang
Barbarian Barrel
Archers Goblin Gang
The Log
Archers Goblin Gang Hog Rider
Earthquake
Archers Goblin Gang Hog Rider
Arrows
Archers Minions Goblin Gang
Royal Delivery
Archers Minions Goblin Gang Mega Minion Hog Rider
Fireball
Archers Minions Goblin Gang Mega Minion Hog Rider
Poison
Archers Minions Goblin Gang Mega Minion
Lightning
Ice Golem Mega Minion
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Archers Minions Goblin Gang Mega Minion Fireball Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Ice Golem Archers Minions

Attack Synergies 10 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Hog Rider Archers Minions Ice Golem
Archers
Ice Golem Zap Hog Rider
Minions
Hog Rider Zap Ice Golem
Goblin Gang
Ice Golem Hog Rider
Ice Golem
Archers Goblin Gang Mega Minion Hog Rider Zap Minions
Mega Minion
Zap Ice Golem Fireball
Fireball
Zap Hog Rider Mega Minion
Hog Rider
Zap Minions Goblin Gang Ice Golem Fireball Archers

Defense Synergies 5 9

Zap
Mega Minion Fireball Archers Minions Goblin Gang Ice Golem
Archers
Ice Golem Zap Minions Goblin Gang Mega Minion
Minions
Ice Golem Zap Archers
Goblin Gang
Zap Archers Ice Golem
Ice Golem
Archers Minions Mega Minion Zap Goblin Gang Fireball
Mega Minion
Zap Ice Golem Archers
Fireball
Zap Ice Golem
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Ice Golem Mega Minion Fireball
Zap Minions Goblin Gang Mega Minion
Goblin Gang Archers Minions Mega Minion
Minions Goblin Gang Mega Minion
Fireball
Goblin Gang Fireball Zap Archers Minions Mega Minion
Minions Mega Minion Zap Archers Goblin Gang Fireball
Zap Ice Golem Fireball
Minions Goblin Gang
Goblin Gang Archers Ice Golem
Archers Minions Goblin Gang Zap Ice Golem Mega Minion Fireball
Minions Mega Minion Zap Archers Goblin Gang Fireball
Zap Minions Goblin Gang Fireball
Fireball Zap Minions Goblin Gang Mega Minion
Goblin Gang
Zap Goblin Gang Fireball
Minions Goblin Gang Fireball
Fireball Zap Archers Minions Goblin Gang Mega Minion
Zap Archers Minions Ice Golem Mega Minion Fireball
Goblin Gang Archers Minions Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers Ice Golem Fireball
Fireball Zap Archers Goblin Gang Ice Golem Mega Minion
Goblin Gang Zap Minions Ice Golem
Goblin Gang Zap Ice Golem Fireball
Goblin Gang
Fireball Zap Archers Minions Goblin Gang Ice Golem
Goblin Gang Archers Minions Ice Golem Mega Minion Fireball
Zap Minions Ice Golem Mega Minion Fireball
Goblin Gang Mega Minion
Minions Mega Minion
Zap Fireball
Goblin Gang Ice Golem Fireball
Archers Fireball
Goblin Gang Zap Archers Minions Ice Golem Mega Minion Fireball
Minions Zap Archers Ice Golem Mega Minion Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem
Fireball Zap
Fireball
Ice Golem Fireball
Fireball Zap
Fireball Zap Minions Ice Golem Mega Minion
Archers
Fireball Zap Ice Golem
Fireball Zap
Minions Goblin Gang Fireball
Zap Fireball
Fireball Zap Archers
Ice Golem Fireball
Minions Fireball
Zap Ice Golem Fireball
Zap Fireball
Fireball
Fireball
Minions
Zap Archers Mega Minion Fireball
Zap Fireball
Minions Fireball
Fireball
Zap Fireball
Zap Ice Golem Fireball
Mega Minion
Fireball Zap
Fireball Zap
Fireball Zap
Zap Archers Ice Golem Fireball
Zap Minions Mega Minion Fireball
Mega Minion Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Archers Minions Goblin Gang Fireball
Fireball Zap Archers Mega Minion
Fireball
Fireball Goblin Gang Mega Minion
Zap Ice Golem Fireball
Zap Fireball
Mega Minion
Zap Minions Goblin Gang Fireball
Zap Fireball
Zap Fireball

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