My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Witch Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Hog Rider Witch
Zap
Archers Inferno Tower Witch
Barbarian Barrel
Archers Knight Inferno Tower Witch Royal Ghost Electro Wizard
The Log
Archers Hog Rider Witch
Earthquake
Archers Hog Rider Inferno Tower Witch
Arrows
Archers Witch
Royal Delivery
Archers Knight Hog Rider Witch Royal Ghost Electro Wizard
Fireball
Archers Hog Rider Inferno Tower Witch Electro Wizard
Poison
Archers Inferno Tower Witch Electro Wizard
Lightning
Knight Inferno Tower Witch Electro Wizard
Rocket
Hog Rider Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Royal Ghost Hog Rider Electro Wizard Inferno Tower Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Knight Royal Ghost

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Archers Knight Witch Royal Ghost
Archers
Knight Zap Hog Rider Royal Ghost
Knight
Archers Hog Rider Zap Witch Electro Wizard
Hog Rider
Zap Knight Archers Witch Electro Wizard
Inferno Tower
Witch
Zap Knight Hog Rider Royal Ghost
Royal Ghost
Zap Archers Witch Electro Wizard
Electro Wizard
Zap Knight Hog Rider Royal Ghost

Defense Synergies 5 13

Zap
Electro Wizard Archers Knight Inferno Tower Witch Royal Ghost
Archers
Knight Zap Inferno Tower Witch Electro Wizard
Knight
Archers Inferno Tower Electro Wizard Zap Witch
Hog Rider
Inferno Tower
Knight Electro Wizard Zap Archers Royal Ghost
Witch
Zap Archers Knight Royal Ghost Electro Wizard
Royal Ghost
Zap Inferno Tower Witch Electro Wizard
Electro Wizard
Zap Knight Inferno Tower Archers Witch Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Inferno Tower Electro Wizard
Inferno Tower Zap Knight Witch Electro Wizard
Inferno Tower Witch Archers Knight Electro Wizard
Inferno Tower Witch Knight Electro Wizard
Zap Archers Royal Ghost Electro Wizard
Inferno Tower Electro Wizard Zap Archers Witch
Zap Inferno Tower Electro Wizard
Inferno Tower Witch
Knight Archers Inferno Tower Royal Ghost Electro Wizard
Archers Witch Electro Wizard Zap Knight Royal Ghost
Inferno Tower Zap Archers Witch Electro Wizard
Inferno Tower Zap Knight Witch Electro Wizard
Zap Witch Royal Ghost Electro Wizard
Inferno Tower Knight Electro Wizard
Inferno Tower Zap Electro Wizard
Knight Inferno Tower Witch Electro Wizard
Zap Archers Knight Witch Royal Ghost Electro Wizard
Zap Witch Archers Knight Royal Ghost Electro Wizard
Inferno Tower Electro Wizard
Royal Ghost Archers Knight Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Inferno Tower Witch Royal Ghost Electro Wizard
Electro Wizard Zap Archers Knight Royal Ghost
Zap Knight Inferno Tower Witch Electro Wizard
Zap Knight Inferno Tower Electro Wizard
Inferno Tower Knight Witch
Zap Archers Witch Electro Wizard
Archers Knight Inferno Tower Witch Electro Wizard
Inferno Tower Knight
Zap Electro Wizard Knight Inferno Tower Witch
Inferno Tower Witch
Knight Inferno Tower Witch
Zap Electro Wizard
Knight Inferno Tower Witch
Archers Witch
Inferno Tower Witch Electro Wizard Zap Archers Knight
Zap Archers Inferno Tower Witch Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Royal Ghost
Zap Royal Ghost Electro Wizard
Knight
Zap
Zap Witch
Archers Witch
Zap
Zap
Electro Wizard
Zap Knight Electro Wizard
Zap Archers
Knight
Zap
Zap Witch
Zap Archers Electro Wizard
Zap Witch
Zap
Zap Witch
Witch
Zap Witch Royal Ghost Electro Wizard
Zap Witch
Zap
Zap Archers Witch Electro Wizard
Zap Electro Wizard Witch
Zap
Zap Electro Wizard
Zap Electro Wizard Archers Witch
Zap Archers Witch Electro Wizard
Knight Electro Wizard
Zap
Zap
Zap Witch Electro Wizard
Zap Witch Electro Wizard
Zap Witch Royal Ghost Electro Wizard

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