My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Zappies Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Royal Giant Zappies Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Royal Giant Elite Barbarians
Giant Snowball
Bomber Archers Zappies Princess
Zap
Bomber Archers Royal Giant Zappies Princess
Barbarian Barrel
Bomber Archers Elite Barbarians Zappies Princess
The Log
Bomber Archers Royal Giant Elite Barbarians Zappies Princess
Earthquake
Bomber Archers Zappies
Arrows
Bomber Archers Zappies Princess
Royal Delivery
Bomber Archers Elite Barbarians Zappies Princess
Fireball
Bomber Archers Elite Barbarians Zappies Princess
Poison
Bomber Archers Zappies Princess
Lightning
Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Archers Arrows Princess Zappies Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Archers Arrows

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Zap Elite Barbarians
Zap
Arrows Elite Barbarians Bomber Archers Royal Giant Zappies Princess
Archers
Zap Arrows Royal Giant Elite Barbarians
Arrows
Zap Royal Giant Elite Barbarians Archers
Royal Giant
Bomber Arrows Zap Archers Elite Barbarians Zappies Princess
Elite Barbarians
Zap Arrows Bomber Archers Royal Giant Zappies
Zappies
Zap Royal Giant Elite Barbarians
Princess
Zap Royal Giant

Defense Synergies 0 6

Bomber
Zap
Zap
Bomber Archers Arrows Elite Barbarians Zappies Princess
Archers
Zap
Arrows
Zap
Royal Giant
Elite Barbarians
Zap
Zappies
Zap
Princess
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Zappies
Elite Barbarians Bomber Zap Zappies
Bomber Archers Elite Barbarians Zappies
Elite Barbarians Bomber Zappies
Bomber Arrows Elite Barbarians Princess
Arrows Bomber Zap Archers Zappies
Zap Archers Arrows Zappies Princess
Zap Arrows
Zappies Elite Barbarians Princess
Elite Barbarians Bomber Archers Zappies
Archers Bomber Zap Arrows Zappies Princess
Arrows Zap Archers Zappies Princess
Bomber Zap Elite Barbarians Zappies
Bomber Zap Arrows Zappies Princess
Elite Barbarians Zappies
Zap Elite Barbarians Zappies
Bomber Arrows Elite Barbarians Zappies
Arrows Bomber Zap Archers Elite Barbarians Zappies
Zap Arrows Bomber Archers Zappies Princess
Elite Barbarians Zappies
Bomber Archers Arrows Elite Barbarians Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Elite Barbarians Zappies
Bomber Zap Archers Arrows Elite Barbarians
Zappies Zap Elite Barbarians
Zap Elite Barbarians Zappies
Elite Barbarians Zappies
Arrows Zap Archers Zappies Princess
Archers Elite Barbarians Zappies
Elite Barbarians Zappies
Zap Elite Barbarians Zappies
Zappies
Elite Barbarians Zappies
Zap Arrows Elite Barbarians
Elite Barbarians Zappies
Bomber Archers Zappies Princess
Elite Barbarians Zappies Bomber Zap Archers
Arrows Bomber Zap Archers Elite Barbarians Zappies Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows
Arrows Zap Princess
Arrows
Arrows
Bomber Zap Arrows
Arrows Zap Princess
Bomber Archers Arrows Princess
Arrows Zap Princess
Arrows Zap
Elite Barbarians
Zap Arrows Princess
Zap Archers Arrows Princess
Elite Barbarians Princess
Arrows Princess
Princess Zap Arrows Elite Barbarians
Bomber Zap Arrows Princess
Arrows Princess
Arrows
Bomber
Bomber Zap Archers Arrows Princess
Bomber Zap Arrows Princess
Arrows Princess
Zap Arrows
Zap Arrows Bomber Princess
Arrows Zap Princess
Zap Arrows Princess
Zap Arrows
Elite Barbarians Zap Archers Arrows Princess
Zap Zappies
Elite Barbarians
Bomber Zap Arrows
Zap Arrows Zappies Princess
Arrows Princess
Zap Archers Zappies Princess
Zap Archers Arrows Zappies Princess
Arrows
Princess
Arrows Bomber Zap Princess
Zap Arrows
Elite Barbarians
Zap Elite Barbarians Zappies Princess
Zap Zappies Princess
Zap Princess

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