My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bowler Giant Skeleton X-Bow Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians Hog Rider Giant Skeleton X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Giant Skeleton
Giant Snowball
Hog Rider
Zap
X-Bow
Barbarian Barrel
Ice Spirit Elite Barbarians Giant Skeleton X-Bow Electro Wizard
The Log
Ice Spirit Elite Barbarians Hog Rider Giant Skeleton X-Bow
Earthquake
Hog Rider X-Bow
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Elite Barbarians Hog Rider Bowler Giant Skeleton Electro Wizard
Fireball
Elite Barbarians Hog Rider Bowler X-Bow Electro Wizard
Poison
X-Bow Electro Wizard
Lightning
Elite Barbarians Bowler X-Bow Electro Wizard
Rocket
Elite Barbarians Hog Rider Bowler X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bowler Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Giant Snowball Hog Rider Electro Wizard Bowler Elite Barbarians Giant Skeleton X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Giant Snowball Hog Rider Electro Wizard

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Giant Snowball Elite Barbarians Bowler Giant Skeleton X-Bow
Giant Snowball
Hog Rider X-Bow Ice Spirit Elite Barbarians Bowler Giant Skeleton Electro Wizard
Elite Barbarians
Ice Spirit Giant Snowball Hog Rider
Hog Rider
Ice Spirit Giant Snowball Elite Barbarians Bowler Giant Skeleton Electro Wizard
Bowler
Ice Spirit Giant Snowball Hog Rider Electro Wizard
Giant Skeleton
Ice Spirit Giant Snowball Hog Rider X-Bow Electro Wizard
X-Bow
Giant Snowball Ice Spirit Giant Skeleton
Electro Wizard
Giant Snowball Hog Rider Bowler Giant Skeleton

Defense Synergies 1 13

Ice Spirit
X-Bow Giant Snowball Elite Barbarians Bowler Giant Skeleton Electro Wizard
Giant Snowball
Ice Spirit Elite Barbarians Bowler Giant Skeleton X-Bow Electro Wizard
Elite Barbarians
Ice Spirit Giant Snowball
Hog Rider
Bowler
Ice Spirit Giant Snowball Electro Wizard
Giant Skeleton
Ice Spirit Giant Snowball Electro Wizard
X-Bow
Ice Spirit Giant Snowball Electro Wizard
Electro Wizard
Ice Spirit Giant Snowball Bowler Giant Skeleton X-Bow

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler X-Bow Electro Wizard
Elite Barbarians Ice Spirit X-Bow Electro Wizard
Bowler Giant Snowball Elite Barbarians Giant Skeleton Electro Wizard
Elite Barbarians Bowler Electro Wizard
Elite Barbarians Bowler Giant Skeleton X-Bow
Bowler Giant Snowball X-Bow Electro Wizard
Giant Snowball Electro Wizard Ice Spirit X-Bow
Bowler Giant Skeleton X-Bow Electro Wizard
Elite Barbarians X-Bow
Elite Barbarians Ice Spirit Giant Snowball Bowler Giant Skeleton Electro Wizard
Electro Wizard Giant Snowball Bowler Giant Skeleton X-Bow
Giant Snowball Electro Wizard
Bowler Ice Spirit Giant Snowball Elite Barbarians Giant Skeleton X-Bow Electro Wizard
Bowler Ice Spirit Giant Snowball X-Bow Electro Wizard
Elite Barbarians X-Bow Electro Wizard
Ice Spirit Giant Snowball Elite Barbarians Bowler X-Bow Electro Wizard
Elite Barbarians Bowler X-Bow Electro Wizard
Ice Spirit Giant Snowball Elite Barbarians Bowler X-Bow Electro Wizard
Giant Snowball Ice Spirit Bowler Giant Skeleton Electro Wizard
Elite Barbarians Electro Wizard
Bowler Giant Snowball Elite Barbarians Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Elite Barbarians Bowler Giant Skeleton X-Bow Electro Wizard
Electro Wizard Giant Snowball Elite Barbarians Bowler X-Bow
Giant Skeleton Ice Spirit Elite Barbarians Bowler Electro Wizard
Bowler Giant Skeleton Elite Barbarians X-Bow Electro Wizard
Giant Skeleton Elite Barbarians Bowler
Ice Spirit Giant Snowball Electro Wizard
Elite Barbarians Bowler Giant Skeleton Electro Wizard
Giant Skeleton Elite Barbarians
Giant Skeleton Electro Wizard Ice Spirit Giant Snowball Elite Barbarians X-Bow
Elite Barbarians Bowler Giant Skeleton
Giant Snowball Elite Barbarians Bowler Giant Skeleton Electro Wizard
Elite Barbarians Bowler Giant Skeleton
Bowler
Elite Barbarians Electro Wizard Ice Spirit Bowler Giant Skeleton X-Bow
Bowler Giant Snowball Elite Barbarians Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton X-Bow
Giant Snowball Bowler X-Bow Electro Wizard
Giant Skeleton X-Bow
Giant Skeleton
Giant Snowball Bowler
Ice Spirit Giant Snowball
Bowler
X-Bow Ice Spirit Giant Snowball Bowler
Giant Snowball X-Bow
Giant Snowball Elite Barbarians Bowler X-Bow Electro Wizard
Bowler X-Bow Electro Wizard
Giant Snowball
Giant Snowball Elite Barbarians Bowler
X-Bow
Giant Snowball Elite Barbarians X-Bow
X-Bow Giant Snowball Bowler
Bowler X-Bow
Giant Snowball
Giant Snowball Bowler X-Bow Electro Wizard
Giant Snowball Bowler X-Bow
Bowler Giant Skeleton X-Bow
Giant Snowball
Bowler X-Bow
Giant Snowball X-Bow
Giant Snowball Ice Spirit Bowler
X-Bow Giant Snowball Bowler Electro Wizard
Giant Snowball Bowler X-Bow
X-Bow
Elite Barbarians Giant Snowball X-Bow Electro Wizard
Electro Wizard Ice Spirit Giant Snowball
Giant Snowball Elite Barbarians Bowler
Giant Snowball X-Bow
Ice Spirit Giant Snowball Electro Wizard
Giant Skeleton
Giant Snowball Bowler
Electro Wizard Ice Spirit X-Bow
Giant Snowball Electro Wizard
Bowler Electro Wizard
Giant Snowball Bowler
Giant Snowball Giant Skeleton
Elite Barbarians
Ice Spirit Giant Snowball Elite Barbarians Bowler Giant Skeleton Electro Wizard
Giant Snowball Electro Wizard
Giant Snowball Bowler Giant Skeleton X-Bow Electro Wizard

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