My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Goblin Hut Barbarian Hut Prince X-Bow Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Prince X-Bow Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Prince X-Bow Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Prince
Giant Snowball
Goblin Hut
Zap
Royal Giant Goblin Hut Prince X-Bow
Barbarian Barrel
Goblin Hut Barbarian Hut X-Bow
The Log
Royal Giant Goblin Hut Barbarian Hut Prince X-Bow
Earthquake
Goblin Hut Barbarian Hut X-Bow
Arrows
Goblin Hut
Royal Delivery
Goblin Hut Prince
Fireball
Goblin Hut Barbarian Hut X-Bow
Poison
Goblin Hut Barbarian Hut X-Bow
Lightning
Goblin Hut Barbarian Hut Prince X-Bow
Rocket
Goblin Hut Barbarian Hut Prince X-Bow

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Poison Goblin Hut Prince Royal Giant Barbarian Hut X-Bow Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Mirror Poison Goblin Hut Prince

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Poison Goblin Hut Barbarian Hut Mirror
Goblin Hut
Royal Giant Barbarian Hut Mirror Prince X-Bow Mega Knight
Barbarian Hut
Royal Giant Goblin Hut Mirror X-Bow
Mirror
Royal Giant Goblin Hut Barbarian Hut Poison X-Bow
Poison
Royal Giant Mirror Prince Mega Knight
Prince
Mega Knight Goblin Hut Poison
X-Bow
Goblin Hut Barbarian Hut Mirror
Mega Knight
Prince Goblin Hut Poison

Defense Synergies 0 7

Royal Giant
Goblin Hut
Barbarian Hut Mirror X-Bow
Barbarian Hut
Goblin Hut X-Bow
Mirror
Goblin Hut Poison Mega Knight
Poison
Mirror Mega Knight
Prince
X-Bow
Goblin Hut Barbarian Hut
Mega Knight
Mirror Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Goblin Hut X-Bow
Barbarian Hut Goblin Hut Prince X-Bow Mega Knight
Goblin Hut Barbarian Hut Prince Mega Knight
Goblin Hut Barbarian Hut Prince Mega Knight
Poison Prince X-Bow Mega Knight
X-Bow Mega Knight
Goblin Hut Barbarian Hut Poison X-Bow
Barbarian Hut Poison X-Bow Mega Knight
Barbarian Hut Goblin Hut Prince X-Bow
Prince Mega Knight
Poison Goblin Hut X-Bow Mega Knight
Goblin Hut Barbarian Hut Poison
Goblin Hut Barbarian Hut Prince Mega Knight X-Bow
Barbarian Hut Mega Knight Goblin Hut Poison Prince X-Bow
Barbarian Hut Goblin Hut Prince X-Bow Mega Knight
Barbarian Hut Goblin Hut Prince X-Bow Mega Knight
Barbarian Hut Mega Knight Goblin Hut Poison Prince X-Bow
Mega Knight Goblin Hut Barbarian Hut Prince X-Bow
Poison Goblin Hut Barbarian Hut Mega Knight
Barbarian Hut Goblin Hut Prince
Mega Knight Poison Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Mega Knight Goblin Hut Prince X-Bow
Poison Prince X-Bow Mega Knight
Mega Knight Goblin Hut Barbarian Hut Prince
Prince Mega Knight Barbarian Hut X-Bow
Barbarian Hut Goblin Hut Prince Mega Knight
Poison Goblin Hut
Prince Goblin Hut Barbarian Hut
Mega Knight Barbarian Hut Prince
Mega Knight Goblin Hut Barbarian Hut Poison Prince X-Bow
Goblin Hut Barbarian Hut
Mega Knight Goblin Hut Prince
Mega Knight Poison Prince
Prince Mega Knight Barbarian Hut
Barbarian Hut Mega Knight
Goblin Hut Barbarian Hut Poison Prince X-Bow
Poison Mega Knight Goblin Hut Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Barbarian Hut X-Bow
Poison X-Bow
Goblin Hut Barbarian Hut Poison X-Bow
Barbarian Hut Poison Prince
Poison Mega Knight
Poison
Poison
Poison X-Bow Barbarian Hut
Poison X-Bow
Poison Prince X-Bow
Poison Prince X-Bow
Poison
Poison Goblin Hut Barbarian Hut
Poison X-Bow
Goblin Hut Barbarian Hut Poison Prince X-Bow
X-Bow Goblin Hut Barbarian Hut Poison
Goblin Hut Barbarian Hut Poison X-Bow Mega Knight
Poison
Poison Prince X-Bow Mega Knight
Poison X-Bow Mega Knight
Poison Prince X-Bow Mega Knight
Poison
Prince X-Bow
Barbarian Hut Poison X-Bow
Poison Mega Knight
Poison X-Bow
Poison Prince X-Bow Mega Knight
Poison X-Bow
Poison X-Bow
Goblin Hut Poison
Poison X-Bow Mega Knight
Poison
Prince Mega Knight
Poison
Goblin Hut Barbarian Hut Prince X-Bow
Poison
Poison Prince Mega Knight
Poison
Poison
Prince Mega Knight
Poison
Poison
Poison Prince X-Bow Mega Knight

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