My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Valkyrie Wizard X-Bow Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie X-Bow Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Lumberjack
Zap
Archers X-Bow
Barbarian Barrel
Archers Knight Valkyrie Wizard X-Bow Lumberjack
The Log
Archers X-Bow Lumberjack
Earthquake
Archers X-Bow
Arrows
Archers
Royal Delivery
Archers Knight Valkyrie Wizard Lumberjack
Fireball
Archers Wizard X-Bow Lumberjack
Poison
Archers Wizard X-Bow
Lightning
Knight Valkyrie Wizard X-Bow Lumberjack
Rocket
Valkyrie Wizard X-Bow

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Tornado Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Tornado Valkyrie Lumberjack Wizard X-Bow Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Knight Tornado Valkyrie

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Valkyrie X-Bow Golem Lumberjack
Knight
Archers X-Bow Wizard Lumberjack
Valkyrie
Archers Lumberjack Wizard Tornado X-Bow
Wizard
Tornado Knight Valkyrie Golem Lumberjack
Tornado
Wizard Valkyrie Golem
X-Bow
Knight Archers Valkyrie
Golem
Archers Wizard Tornado Lumberjack
Lumberjack
Valkyrie Archers Knight Wizard Golem

Defense Synergies 4 12

Archers
Knight Valkyrie Tornado X-Bow Lumberjack
Knight
Archers X-Bow Wizard Tornado Lumberjack
Valkyrie
Archers Wizard Tornado X-Bow Lumberjack
Wizard
Tornado Knight Valkyrie Lumberjack
Tornado
Wizard Archers Knight Valkyrie X-Bow
X-Bow
Knight Archers Valkyrie Tornado
Golem
Lumberjack
Archers Knight Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Wizard X-Bow
Lumberjack Knight Valkyrie X-Bow
Tornado Lumberjack Archers Knight Valkyrie
Lumberjack Knight Valkyrie
Valkyrie Tornado X-Bow Lumberjack
Tornado Archers Valkyrie X-Bow Lumberjack
Tornado Archers Wizard X-Bow
Valkyrie X-Bow
Tornado X-Bow Lumberjack
Knight Tornado Archers Valkyrie Lumberjack
Archers Valkyrie Knight Wizard Tornado X-Bow Lumberjack
Archers Wizard Tornado
Lumberjack Knight Valkyrie Wizard X-Bow
Valkyrie Wizard Tornado X-Bow Lumberjack
Knight X-Bow Lumberjack
Tornado X-Bow Lumberjack
Wizard Knight Valkyrie Tornado X-Bow Lumberjack
Archers Knight Valkyrie Wizard Tornado X-Bow Lumberjack
Valkyrie Wizard Tornado Archers Knight Lumberjack
Tornado Lumberjack
Valkyrie Wizard Archers Knight Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Lumberjack Archers X-Bow
Archers Knight Valkyrie Wizard X-Bow Lumberjack
Lumberjack Knight Valkyrie
Valkyrie Lumberjack Knight Tornado X-Bow
Knight Valkyrie Lumberjack
Wizard Archers Tornado
Archers Knight Valkyrie Lumberjack
Knight Valkyrie Lumberjack
Knight Valkyrie Tornado X-Bow
Knight Valkyrie Lumberjack
Valkyrie Tornado
Knight Valkyrie Wizard Lumberjack
Wizard Archers Valkyrie
Archers Knight Valkyrie Tornado X-Bow Lumberjack
Valkyrie Archers Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie X-Bow
Tornado X-Bow
X-Bow
Knight Valkyrie
Wizard Valkyrie
Wizard Tornado
Archers Wizard Tornado
X-Bow Wizard Tornado
Wizard Tornado X-Bow
Tornado X-Bow Lumberjack
Knight Valkyrie Wizard Tornado X-Bow
Archers Wizard Tornado
Knight
X-Bow
X-Bow
X-Bow Wizard
Wizard X-Bow
Tornado
Archers Wizard X-Bow
Valkyrie Wizard Tornado X-Bow
X-Bow
Wizard Tornado
Tornado X-Bow
X-Bow
Tornado Valkyrie Wizard
X-Bow Wizard Tornado
Wizard Tornado X-Bow
Tornado X-Bow
Archers Wizard Tornado X-Bow
Wizard
Wizard X-Bow
Wizard
Archers X-Bow
Archers Wizard Tornado
Knight Valkyrie Wizard Lumberjack
Wizard
Tornado
Tornado
Tornado
Tornado X-Bow

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