My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Prince P.E.K.K.A Princess Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Miner Princess Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince P.E.K.K.A Princess Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Miner
Giant Snowball
Witch Miner Princess
Zap
Witch Prince Princess
Barbarian Barrel
Wizard Witch Princess Royal Ghost
The Log
Witch Prince Princess
Earthquake
Witch
Arrows
Witch Princess
Royal Delivery
Wizard Witch Prince P.E.K.K.A Miner Princess Royal Ghost
Fireball
Wizard Witch Princess
Poison
Wizard Witch Princess
Lightning
Wizard Witch Prince
Rocket
Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Princess Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince P.E.K.K.A Miner Princess Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Miner Princess Royal Ghost Wizard Witch Prince P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Miner Princess Royal Ghost Wizard

Attack Synergies 1 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Prince P.E.K.K.A Miner Royal Ghost Mega Knight
Witch
Prince P.E.K.K.A Miner Royal Ghost Mega Knight
Prince
Mega Knight Wizard Witch Miner Princess Royal Ghost
P.E.K.K.A
Wizard Witch Princess
Miner
Wizard Witch Prince Royal Ghost Mega Knight
Princess
Prince P.E.K.K.A Royal Ghost Mega Knight
Royal Ghost
Wizard Witch Prince Miner Princess Mega Knight
Mega Knight
Prince Wizard Witch Miner Princess Royal Ghost

Defense Synergies 0 12

Wizard
Prince P.E.K.K.A Royal Ghost Mega Knight
Witch
Prince Royal Ghost Mega Knight
Prince
Wizard Witch
P.E.K.K.A
Wizard Princess
Miner
Mega Knight
Princess
P.E.K.K.A Royal Ghost Mega Knight
Royal Ghost
Wizard Witch Princess Mega Knight
Mega Knight
Wizard Witch Miner Princess Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
P.E.K.K.A Witch Prince Mega Knight
Witch Prince P.E.K.K.A Mega Knight
Witch Prince P.E.K.K.A Mega Knight
Prince P.E.K.K.A Princess Mega Knight
Royal Ghost Mega Knight
Wizard Witch Princess
P.E.K.K.A Mega Knight
Witch P.E.K.K.A Prince Princess
Prince Miner Royal Ghost Mega Knight
Witch Wizard Princess Royal Ghost Mega Knight
Wizard Witch Princess
Prince P.E.K.K.A Mega Knight Wizard Witch
Wizard Mega Knight Witch Prince P.E.K.K.A Princess Royal Ghost
P.E.K.K.A Prince Mega Knight
Prince P.E.K.K.A Mega Knight
Wizard Mega Knight Witch Prince P.E.K.K.A
Mega Knight Wizard Witch Prince Royal Ghost
Wizard Witch Princess Royal Ghost Mega Knight
P.E.K.K.A Prince
Wizard Royal Ghost Mega Knight Witch Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Prince P.E.K.K.A Royal Ghost
Wizard Prince Miner Royal Ghost Mega Knight
P.E.K.K.A Mega Knight Witch Prince
Prince P.E.K.K.A Mega Knight
P.E.K.K.A Witch Prince Mega Knight
Wizard Witch Princess
Prince P.E.K.K.A Witch
P.E.K.K.A Mega Knight Prince
P.E.K.K.A Mega Knight Witch Prince
Witch P.E.K.K.A
P.E.K.K.A Mega Knight Witch Prince
P.E.K.K.A Mega Knight Prince
Prince P.E.K.K.A Mega Knight Wizard Witch
Wizard Witch Princess Mega Knight
Witch Prince P.E.K.K.A
Mega Knight Wizard Witch P.E.K.K.A Princess Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Royal Ghost
Miner Princess Royal Ghost
Miner
Prince
Wizard Mega Knight
Wizard Witch Princess
Wizard Witch Princess
Wizard Princess
Miner Wizard
Prince
Miner Wizard Prince Princess
Wizard Princess
Miner Princess
Princess
Princess Prince
Wizard Witch Princess
Wizard Princess Mega Knight
Wizard Prince Princess Mega Knight
Wizard Witch Miner Princess Mega Knight
Prince Mega Knight
Wizard Princess
Prince
Wizard Witch Princess Mega Knight
Witch
Miner Wizard Witch Princess Royal Ghost
Wizard Witch Prince Miner Princess Mega Knight
Miner
Wizard Witch Princess
Wizard Witch
Wizard Miner Mega Knight
Princess
P.E.K.K.A Prince Mega Knight
Wizard Princess
Witch Prince Princess
Wizard Witch Princess
Miner Wizard Prince Princess Mega Knight
Wizard Princess
Prince P.E.K.K.A Mega Knight
Witch Princess
Witch Princess
Witch Prince Miner Princess Royal Ghost Mega Knight

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