My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Balloon Executioner Electro Wizard Lumberjack Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Sparky
Giant Snowball
Witch Balloon Lumberjack
Zap
Witch Balloon Sparky
Barbarian Barrel
Wizard Witch Executioner Electro Wizard Lumberjack Sparky
The Log
Witch Lumberjack Sparky
Earthquake
Witch
Arrows
Witch
Royal Delivery
Wizard Witch Balloon Executioner Electro Wizard Lumberjack Sparky
Fireball
Wizard Witch Balloon Executioner Electro Wizard Lumberjack Sparky
Poison
Wizard Witch Balloon Executioner Electro Wizard Sparky
Lightning
Wizard Witch Balloon Executioner Electro Wizard Lumberjack Sparky
Rocket
Wizard Witch Balloon Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Executioner Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Wizard Lumberjack Wizard Witch Balloon Executioner Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Electro Wizard Lumberjack Wizard Witch

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Balloon Lumberjack Sparky Mega Knight
Witch
Lumberjack Mega Knight
Balloon
Lumberjack Wizard Executioner Electro Wizard Sparky Mega Knight
Executioner
Balloon Mega Knight
Electro Wizard
Balloon Lumberjack Sparky Mega Knight
Lumberjack
Balloon Wizard Witch Electro Wizard Sparky Mega Knight
Sparky
Wizard Balloon Electro Wizard Lumberjack
Mega Knight
Wizard Witch Balloon Executioner Electro Wizard Lumberjack

Defense Synergies 0 10

Wizard
Electro Wizard Lumberjack Mega Knight
Witch
Electro Wizard Lumberjack Mega Knight
Balloon
Executioner
Lumberjack Mega Knight
Electro Wizard
Wizard Witch Lumberjack Mega Knight
Lumberjack
Wizard Witch Executioner Electro Wizard
Sparky
Mega Knight
Wizard Witch Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Executioner Electro Wizard Sparky
Lumberjack Sparky Witch Executioner Electro Wizard Mega Knight
Witch Lumberjack Sparky Mega Knight Executioner Electro Wizard
Witch Lumberjack Sparky Electro Wizard Mega Knight
Lumberjack Sparky Mega Knight
Executioner Electro Wizard Lumberjack Mega Knight
Electro Wizard Wizard Witch Executioner
Electro Wizard Sparky Mega Knight
Witch Sparky Lumberjack
Electro Wizard Lumberjack Sparky Mega Knight
Witch Executioner Electro Wizard Wizard Lumberjack Mega Knight
Executioner Wizard Witch Electro Wizard
Lumberjack Sparky Mega Knight Wizard Witch Electro Wizard
Wizard Executioner Sparky Mega Knight Witch Electro Wizard Lumberjack
Sparky Electro Wizard Lumberjack Mega Knight
Electro Wizard Lumberjack Sparky Mega Knight
Wizard Sparky Mega Knight Witch Executioner Electro Wizard Lumberjack
Mega Knight Wizard Witch Executioner Electro Wizard Lumberjack
Wizard Witch Executioner Electro Wizard Lumberjack Mega Knight
Sparky Electro Wizard Lumberjack
Wizard Mega Knight Witch Executioner Electro Wizard Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Witch Electro Wizard Sparky
Electro Wizard Wizard Executioner Lumberjack Mega Knight
Lumberjack Mega Knight Witch Electro Wizard Sparky
Lumberjack Mega Knight Electro Wizard Sparky
Witch Executioner Lumberjack Sparky Mega Knight
Wizard Executioner Witch Electro Wizard
Sparky Witch Electro Wizard Lumberjack
Mega Knight Lumberjack Sparky
Electro Wizard Mega Knight Witch Sparky
Witch Sparky
Mega Knight Witch Lumberjack Sparky
Mega Knight Electro Wizard
Mega Knight Wizard Witch Executioner Lumberjack Sparky
Wizard Witch Executioner Sparky Mega Knight
Witch Electro Wizard Sparky Executioner Lumberjack
Executioner Mega Knight Wizard Witch Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Executioner Electro Wizard
Sparky
Sparky
Wizard Executioner Sparky Mega Knight
Wizard Executioner Witch
Wizard Witch Executioner Sparky
Wizard Executioner
Wizard
Electro Wizard Lumberjack Sparky
Wizard Electro Wizard Sparky
Wizard Executioner
Executioner Sparky
Sparky
Wizard Witch Executioner Sparky
Wizard Executioner Sparky Mega Knight
Sparky
Sparky
Wizard Executioner Electro Wizard Sparky Mega Knight
Wizard Witch Mega Knight
Sparky Mega Knight
Wizard
Sparky
Wizard Witch Executioner Sparky Mega Knight
Witch
Wizard Witch Executioner Electro Wizard Sparky
Wizard Witch Sparky Mega Knight
Sparky
Wizard Witch Executioner Electro Wizard Sparky
Electro Wizard Wizard Witch
Sparky
Wizard Sparky Mega Knight
Electro Wizard Sparky
Sparky Mega Knight
Wizard Sparky
Electro Wizard Witch
Wizard Witch Executioner Electro Wizard
Wizard Executioner Electro Wizard Lumberjack Sparky Mega Knight
Wizard Executioner
Sparky
Executioner Sparky Mega Knight
Witch Electro Wizard Sparky
Witch Executioner Electro Wizard
Witch Executioner Electro Wizard Sparky Mega Knight

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