My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince P.E.K.K.A Ice Wizard Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince Miner Inferno Dragon
Giant Snowball
Skeleton Army Miner Inferno Dragon
Zap
Skeleton Army Prince Inferno Dragon
Barbarian Barrel
Wizard Skeleton Army Ice Wizard Magic Archer
The Log
Skeleton Army Prince
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Wizard Skeleton Army Prince P.E.K.K.A Miner Ice Wizard Inferno Dragon Magic Archer
Fireball
Wizard Skeleton Army Ice Wizard Inferno Dragon Magic Archer
Poison
Wizard Skeleton Army Ice Wizard Magic Archer
Lightning
Wizard Prince Ice Wizard Inferno Dragon Magic Archer
Rocket
Wizard Prince Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince P.E.K.K.A Miner Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Miner Ice Wizard Inferno Dragon Magic Archer Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeleton Army Miner Ice Wizard Inferno Dragon

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Prince P.E.K.K.A Miner
Skeleton Army
Prince
Wizard Miner Ice Wizard Magic Archer
P.E.K.K.A
Magic Archer Wizard Ice Wizard
Miner
Wizard Prince Inferno Dragon Magic Archer
Ice Wizard
Prince P.E.K.K.A
Inferno Dragon
Miner
Magic Archer
P.E.K.K.A Prince Miner

Defense Synergies 0 12

Wizard
Skeleton Army Prince P.E.K.K.A Ice Wizard
Skeleton Army
Wizard Prince Ice Wizard Inferno Dragon Magic Archer
Prince
Wizard Skeleton Army Ice Wizard Magic Archer
P.E.K.K.A
Wizard Ice Wizard
Miner
Ice Wizard
Wizard Skeleton Army Prince P.E.K.K.A Inferno Dragon
Inferno Dragon
Skeleton Army Ice Wizard
Magic Archer
Skeleton Army Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Magic Archer
Skeleton Army P.E.K.K.A Inferno Dragon Prince Ice Wizard
Skeleton Army Prince P.E.K.K.A Ice Wizard Inferno Dragon
Skeleton Army Prince P.E.K.K.A Inferno Dragon Ice Wizard
Skeleton Army Prince P.E.K.K.A
Skeleton Army Ice Wizard Magic Archer
Inferno Dragon Wizard Ice Wizard Magic Archer
P.E.K.K.A Magic Archer
P.E.K.K.A Inferno Dragon Skeleton Army Prince Ice Wizard
Skeleton Army Prince Miner Ice Wizard
Skeleton Army Ice Wizard Wizard Magic Archer
Inferno Dragon Wizard Ice Wizard Magic Archer
Skeleton Army Prince P.E.K.K.A Wizard Ice Wizard
Wizard Skeleton Army Prince P.E.K.K.A Magic Archer
Skeleton Army P.E.K.K.A Inferno Dragon Prince
Skeleton Army Prince P.E.K.K.A Inferno Dragon
Wizard Skeleton Army Prince P.E.K.K.A
Wizard Skeleton Army Prince Ice Wizard Magic Archer
Wizard Ice Wizard Inferno Dragon Magic Archer
P.E.K.K.A Prince Inferno Dragon
Wizard Skeleton Army Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Prince P.E.K.K.A
Wizard Prince Miner Inferno Dragon Magic Archer
Skeleton Army P.E.K.K.A Prince
Skeleton Army Prince P.E.K.K.A
P.E.K.K.A Skeleton Army Prince Inferno Dragon
Wizard Ice Wizard Magic Archer
Skeleton Army Prince P.E.K.K.A Ice Wizard
P.E.K.K.A Skeleton Army Prince Inferno Dragon
P.E.K.K.A Skeleton Army Prince Inferno Dragon Magic Archer
P.E.K.K.A Skeleton Army Inferno Dragon
P.E.K.K.A Inferno Dragon Prince
Skeleton Army P.E.K.K.A Prince
Skeleton Army Prince P.E.K.K.A Wizard
Wizard Skeleton Army Magic Archer
Skeleton Army Prince P.E.K.K.A Inferno Dragon Magic Archer
Wizard P.E.K.K.A Ice Wizard Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Miner Ice Wizard Magic Archer
Miner Magic Archer
Prince
Wizard Magic Archer
Wizard Ice Wizard Magic Archer
Wizard Magic Archer
Wizard Ice Wizard Magic Archer
Miner Wizard
Prince
Miner Wizard Prince Magic Archer
Wizard Magic Archer
Miner Magic Archer
Magic Archer
Prince Magic Archer
Wizard Magic Archer
Magic Archer Wizard
Wizard Prince Magic Archer
Wizard Miner Magic Archer
Prince Magic Archer
Wizard
Prince
Wizard Ice Wizard Magic Archer
Inferno Dragon
Miner Wizard Ice Wizard Magic Archer
Wizard Prince Miner Magic Archer
Miner Magic Archer
Wizard Ice Wizard Magic Archer
Wizard
Wizard Miner Magic Archer
Magic Archer
P.E.K.K.A Prince
Wizard Magic Archer
Skeleton Army Prince Magic Archer
Wizard Ice Wizard Magic Archer
Miner Wizard Prince Magic Archer
Wizard Magic Archer
Prince P.E.K.K.A
Magic Archer
Magic Archer
Prince Miner Magic Archer

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