My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Witch Prince Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Clone Prince Ram Rider
Giant Snowball
Goblin Barrel Skeleton Army Clone Baby Dragon Witch Ram Rider
Zap
Goblin Barrel Skeleton Army Clone Witch Prince Ram Rider
Barbarian Barrel
Wizard Goblin Barrel Skeleton Army Clone Witch
The Log
Goblin Barrel Skeleton Army Clone Witch Prince Ram Rider
Earthquake
Goblin Barrel Skeleton Army Clone Witch
Arrows
Goblin Barrel Skeleton Army Clone Witch
Royal Delivery
Wizard Goblin Barrel Skeleton Army Clone Baby Dragon Witch Prince Ram Rider
Fireball
Wizard Goblin Barrel Skeleton Army Clone Baby Dragon Witch Ram Rider
Poison
Wizard Skeleton Army Clone Witch
Lightning
Wizard Baby Dragon Witch Prince Ram Rider
Rocket
Wizard Witch Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Clone Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Army Clone Baby Dragon Wizard Witch Prince Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Barrel Skeleton Army Clone Baby Dragon

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Prince Ram Rider
Goblin Barrel
Prince Skeleton Army Clone Baby Dragon Ram Rider
Skeleton Army
Clone Goblin Barrel
Clone
Skeleton Army Goblin Barrel Baby Dragon Witch
Baby Dragon
Goblin Barrel Clone Witch Prince Ram Rider
Witch
Clone Baby Dragon Prince Ram Rider
Prince
Goblin Barrel Wizard Baby Dragon Witch Ram Rider
Ram Rider
Wizard Goblin Barrel Baby Dragon Witch Prince

Defense Synergies 0 6

Wizard
Skeleton Army Prince
Goblin Barrel
Skeleton Army
Wizard Prince
Clone
Baby Dragon
Witch Prince
Witch
Baby Dragon Prince
Prince
Wizard Skeleton Army Baby Dragon Witch
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon Ram Rider
Skeleton Army Witch Prince Ram Rider
Skeleton Army Witch Prince Ram Rider
Skeleton Army Witch Prince Ram Rider
Skeleton Army Prince
Skeleton Army Baby Dragon
Ram Rider Wizard Baby Dragon Witch
Baby Dragon Ram Rider
Witch Skeleton Army Prince
Skeleton Army Prince
Skeleton Army Witch Wizard Baby Dragon Ram Rider
Wizard Baby Dragon Witch Ram Rider
Skeleton Army Prince Wizard Witch Ram Rider
Wizard Skeleton Army Baby Dragon Witch Prince
Skeleton Army Prince Ram Rider
Skeleton Army Prince Ram Rider
Wizard Skeleton Army Witch Prince
Wizard Skeleton Army Baby Dragon Witch Prince Ram Rider
Wizard Baby Dragon Witch Ram Rider
Prince Ram Rider
Wizard Skeleton Army Baby Dragon Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch Prince
Wizard Baby Dragon Prince
Skeleton Army Witch Prince Ram Rider
Skeleton Army Prince Ram Rider
Skeleton Army Witch Prince Ram Rider
Wizard Baby Dragon Witch Ram Rider
Skeleton Army Prince Witch Ram Rider
Skeleton Army Prince
Skeleton Army Baby Dragon Witch Prince
Witch Skeleton Army
Witch Prince
Skeleton Army Prince
Skeleton Army Prince Wizard Witch Ram Rider
Wizard Skeleton Army Baby Dragon Witch
Skeleton Army Witch Baby Dragon Prince
Wizard Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon Ram Rider
Baby Dragon
Prince
Wizard Baby Dragon
Wizard Baby Dragon Witch Ram Rider
Wizard Baby Dragon Witch
Wizard Baby Dragon Ram Rider
Wizard Ram Rider
Prince
Wizard Prince Ram Rider
Wizard Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon Prince
Wizard Baby Dragon Witch
Wizard Baby Dragon
Wizard Baby Dragon Prince
Wizard Baby Dragon Witch
Baby Dragon Prince
Wizard
Prince
Baby Dragon
Wizard Baby Dragon Witch
Witch
Wizard Baby Dragon Witch Ram Rider
Wizard Baby Dragon Witch Prince Ram Rider
Baby Dragon
Wizard Baby Dragon Witch
Wizard Witch
Wizard
Prince
Wizard
Skeleton Army Witch Prince
Wizard Baby Dragon Witch Ram Rider
Wizard Baby Dragon Prince
Wizard Baby Dragon
Prince
Baby Dragon Witch
Witch
Baby Dragon Witch Prince

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