My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Three Musketeers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Three Musketeers Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Clone Giant Skeleton
Giant Snowball
Furnace Three Musketeers Clone Witch
Zap
Furnace Three Musketeers Clone Witch
Barbarian Barrel
Furnace Wizard Three Musketeers Clone Witch Giant Skeleton
The Log
Furnace Three Musketeers Clone Witch Giant Skeleton
Earthquake
Furnace Clone Witch
Arrows
Furnace Clone Witch
Royal Delivery
Wizard Three Musketeers Clone Witch Giant Skeleton
Fireball
Furnace Wizard Three Musketeers Clone Witch
Poison
Furnace Wizard Three Musketeers Clone Witch
Lightning
Furnace Wizard Three Musketeers Witch
Rocket
Furnace Wizard Three Musketeers Witch

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Clone Poison Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Clone Furnace Poison Wizard Witch Giant Skeleton Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Clone Furnace Poison

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Furnace
Giant Skeleton
Wizard
Rage Giant Skeleton
Three Musketeers
Rage Clone
Rage
Witch Wizard Three Musketeers Giant Skeleton
Clone
Giant Skeleton Three Musketeers Witch
Poison
Giant Skeleton
Witch
Rage Clone Giant Skeleton
Giant Skeleton
Clone Furnace Wizard Rage Poison Witch

Defense Synergies 0 2

Furnace
Wizard
Giant Skeleton
Three Musketeers
Rage
Clone
Poison
Witch
Giant Skeleton
Giant Skeleton
Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Furnace Three Musketeers Witch
Furnace Three Musketeers Witch Giant Skeleton
Three Musketeers Witch Furnace
Poison Giant Skeleton
Furnace
Furnace Three Musketeers Wizard Poison Witch
Poison Giant Skeleton
Three Musketeers Witch Furnace
Giant Skeleton
Poison Witch Furnace Wizard Giant Skeleton
Three Musketeers Furnace Wizard Poison Witch
Furnace Wizard Three Musketeers Witch Giant Skeleton
Wizard Three Musketeers Furnace Poison Witch
Furnace Three Musketeers
Furnace Three Musketeers
Wizard Three Musketeers Furnace Poison Witch
Furnace Wizard Three Musketeers Witch
Furnace Wizard Poison Witch Giant Skeleton
Three Musketeers
Wizard Furnace Poison Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Witch Giant Skeleton
Poison Wizard
Giant Skeleton Furnace Witch
Giant Skeleton
Giant Skeleton Three Musketeers Witch
Furnace Wizard Poison Three Musketeers Witch
Furnace Witch Giant Skeleton
Giant Skeleton
Giant Skeleton Poison Witch
Witch Three Musketeers
Witch Giant Skeleton
Poison Giant Skeleton
Giant Skeleton Wizard Three Musketeers Witch
Wizard Furnace Three Musketeers Witch
Witch Furnace Three Musketeers Poison Giant Skeleton
Poison Wizard Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Giant Skeleton
Poison
Poison Giant Skeleton
Poison Giant Skeleton
Wizard Poison Furnace
Wizard Poison Furnace Witch
Furnace Wizard Poison Witch
Poison Wizard
Poison Wizard
Three Musketeers Poison
Poison Wizard
Poison Wizard
Poison Three Musketeers
Poison
Furnace Poison
Furnace Wizard Three Musketeers Poison Witch
Furnace Wizard Three Musketeers Poison
Three Musketeers Poison
Wizard Three Musketeers Poison
Wizard Poison Witch
Poison Giant Skeleton
Wizard Poison
Poison
Poison Furnace Wizard Witch
Witch
Poison Wizard Witch
Wizard Poison Witch
Poison
Poison Furnace Wizard Witch
Wizard Poison Witch
Poison Wizard
Poison
Giant Skeleton
Wizard Poison
Witch
Poison Wizard Three Musketeers Witch
Poison Wizard Three Musketeers
Wizard Poison
Poison Giant Skeleton
Three Musketeers
Poison Witch Giant Skeleton
Poison Witch
Poison Witch Giant Skeleton

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