My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton Bandit Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner Bandit Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Giant Skeleton Miner Bandit Ram Rider
Giant Snowball
Clone Miner Ram Rider
Zap
Clone Bandit Ram Rider
Barbarian Barrel
Wizard Clone Giant Skeleton Bandit Electro Wizard
The Log
Clone Giant Skeleton Bandit Ram Rider
Earthquake
Clone
Arrows
Clone
Royal Delivery
Wizard Clone Giant Skeleton Miner Bandit Electro Wizard Ram Rider
Fireball
Wizard Clone Bandit Electro Wizard Ram Rider
Poison
Wizard Clone Electro Wizard
Lightning
Wizard Bandit Electro Wizard Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Clone Giant Skeleton Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Clone Miner Bandit Electro Wizard Wizard Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Clone Miner Bandit

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Rage Giant Skeleton Miner Bandit Ram Rider
Rage
Wizard Giant Skeleton Electro Wizard
Clone
Giant Skeleton Electro Wizard
Giant Skeleton
Clone Wizard Rage Miner Bandit Electro Wizard
Miner
Wizard Giant Skeleton Bandit Electro Wizard
Bandit
Wizard Giant Skeleton Miner Electro Wizard Ram Rider
Electro Wizard
Rage Clone Giant Skeleton Miner Bandit Ram Rider
Ram Rider
Wizard Bandit Electro Wizard

Defense Synergies 0 7

Wizard
Giant Skeleton Bandit Electro Wizard
Rage
Clone
Giant Skeleton
Wizard Electro Wizard
Miner
Bandit
Wizard Electro Wizard Ram Rider
Electro Wizard
Wizard Giant Skeleton Bandit Ram Rider
Ram Rider
Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard Ram Rider
Bandit Electro Wizard Ram Rider
Ram Rider Giant Skeleton Bandit Electro Wizard
Bandit Electro Wizard Ram Rider
Giant Skeleton
Bandit Electro Wizard
Electro Wizard Ram Rider Wizard
Giant Skeleton Bandit Electro Wizard Ram Rider
Giant Skeleton Miner Bandit Electro Wizard
Electro Wizard Wizard Giant Skeleton Bandit Ram Rider
Wizard Electro Wizard Ram Rider
Wizard Giant Skeleton Bandit Electro Wizard Ram Rider
Wizard Electro Wizard
Bandit Electro Wizard Ram Rider
Bandit Electro Wizard Ram Rider
Wizard Electro Wizard
Wizard Bandit Electro Wizard Ram Rider
Wizard Giant Skeleton Bandit Electro Wizard Ram Rider
Electro Wizard Ram Rider
Wizard Giant Skeleton Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton Bandit Electro Wizard
Bandit Electro Wizard Wizard Miner
Giant Skeleton Bandit Electro Wizard Ram Rider
Giant Skeleton Bandit Electro Wizard Ram Rider
Giant Skeleton Bandit Ram Rider
Wizard Electro Wizard Ram Rider
Giant Skeleton Bandit Electro Wizard Ram Rider
Giant Skeleton
Giant Skeleton Electro Wizard Bandit
Giant Skeleton
Giant Skeleton Electro Wizard
Giant Skeleton Wizard Bandit Ram Rider
Wizard
Electro Wizard Giant Skeleton
Wizard Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton Bandit
Miner Bandit Electro Wizard Ram Rider
Giant Skeleton Miner Bandit
Giant Skeleton
Wizard
Wizard Ram Rider
Wizard
Wizard Ram Rider
Miner Wizard Bandit Ram Rider
Electro Wizard
Miner Wizard Bandit Electro Wizard Ram Rider
Wizard
Miner Bandit
Bandit
Wizard Bandit
Wizard Bandit
Wizard Bandit Electro Wizard
Wizard Miner
Giant Skeleton
Wizard
Wizard
Miner Wizard Bandit Electro Wizard Ram Rider
Wizard Miner Bandit Ram Rider
Miner Bandit
Wizard Electro Wizard
Electro Wizard Wizard
Wizard Miner Bandit
Electro Wizard
Giant Skeleton
Wizard
Electro Wizard Bandit
Wizard Electro Wizard Ram Rider
Miner Wizard Electro Wizard
Wizard
Giant Skeleton
Giant Skeleton Electro Wizard
Electro Wizard
Giant Skeleton Miner Bandit Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: