My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Wizard Baby Dragon Witch Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Wizard Baby Dragon Witch Inferno Dragon Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Zappies Baby Dragon Witch Inferno Dragon
Zap
Zappies Witch Inferno Dragon
Barbarian Barrel
Zappies Wizard Witch Magic Archer
The Log
Zappies Witch
Earthquake
Zappies Witch
Arrows
Zappies Witch
Royal Delivery
Zappies Wizard Baby Dragon Witch Inferno Dragon Magic Archer
Fireball
Zappies Wizard Baby Dragon Witch Inferno Dragon Magic Archer
Poison
Zappies Wizard Witch Magic Archer
Lightning
Wizard Baby Dragon Witch Inferno Dragon Magic Archer
Rocket
Wizard Witch Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Baby Dragon Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Zappies Baby Dragon Inferno Dragon Magic Archer Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Zappies Baby Dragon Inferno Dragon

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zappies
Rage Baby Dragon Mega Knight
Wizard
Rage Mega Knight
Rage
Witch Zappies Wizard
Baby Dragon
Zappies Witch Inferno Dragon Mega Knight
Witch
Rage Baby Dragon Mega Knight
Inferno Dragon
Mega Knight Baby Dragon
Magic Archer
Mega Knight
Mega Knight
Inferno Dragon Zappies Wizard Baby Dragon Witch Magic Archer

Defense Synergies 0 8

Zappies
Mega Knight
Wizard
Mega Knight
Rage
Baby Dragon
Witch Inferno Dragon Mega Knight
Witch
Baby Dragon Mega Knight
Inferno Dragon
Baby Dragon Mega Knight
Magic Archer
Mega Knight
Mega Knight
Zappies Wizard Baby Dragon Witch Inferno Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Wizard Baby Dragon Magic Archer
Inferno Dragon Zappies Witch Mega Knight
Witch Mega Knight Zappies Inferno Dragon
Witch Inferno Dragon Zappies Mega Knight
Mega Knight
Zappies Baby Dragon Magic Archer Mega Knight
Inferno Dragon Zappies Wizard Baby Dragon Witch Magic Archer
Baby Dragon Magic Archer Mega Knight
Zappies Witch Inferno Dragon
Zappies Mega Knight
Witch Zappies Wizard Baby Dragon Magic Archer Mega Knight
Inferno Dragon Zappies Wizard Baby Dragon Witch Magic Archer
Mega Knight Zappies Wizard Witch
Wizard Mega Knight Zappies Baby Dragon Witch Magic Archer
Inferno Dragon Zappies Mega Knight
Zappies Inferno Dragon Mega Knight
Wizard Mega Knight Zappies Witch
Mega Knight Zappies Wizard Baby Dragon Witch Magic Archer
Wizard Baby Dragon Witch Zappies Inferno Dragon Magic Archer Mega Knight
Zappies Inferno Dragon
Wizard Mega Knight Zappies Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zappies Witch
Wizard Baby Dragon Inferno Dragon Magic Archer Mega Knight
Zappies Mega Knight Witch
Mega Knight Zappies
Zappies Witch Inferno Dragon Mega Knight
Wizard Zappies Baby Dragon Witch Magic Archer
Zappies Witch
Mega Knight Zappies Inferno Dragon
Mega Knight Zappies Baby Dragon Witch Inferno Dragon Magic Archer
Witch Zappies Inferno Dragon
Inferno Dragon Mega Knight Zappies Witch
Mega Knight
Mega Knight Zappies Wizard Witch
Wizard Zappies Baby Dragon Witch Magic Archer Mega Knight
Zappies Witch Baby Dragon Inferno Dragon Magic Archer
Mega Knight Zappies Wizard Baby Dragon Witch Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Baby Dragon
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Wizard Baby Dragon Magic Archer Mega Knight
Wizard Baby Dragon Witch Magic Archer
Wizard Baby Dragon Witch Magic Archer
Wizard Baby Dragon Magic Archer
Wizard
Wizard Magic Archer
Wizard Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Wizard Baby Dragon Witch Magic Archer
Magic Archer Wizard Baby Dragon Mega Knight
Wizard Baby Dragon Magic Archer Mega Knight
Wizard Baby Dragon Witch Magic Archer Mega Knight
Baby Dragon Magic Archer Mega Knight
Wizard
Baby Dragon
Wizard Baby Dragon Witch Magic Archer Mega Knight
Witch Inferno Dragon
Wizard Baby Dragon Witch Magic Archer
Wizard Baby Dragon Witch Magic Archer Mega Knight
Baby Dragon Magic Archer
Wizard Baby Dragon Witch Magic Archer
Zappies Wizard Witch
Wizard Magic Archer Mega Knight
Zappies Magic Archer
Mega Knight
Wizard Magic Archer
Zappies Witch Magic Archer
Zappies Wizard Baby Dragon Witch Magic Archer
Wizard Baby Dragon Magic Archer Mega Knight
Wizard Baby Dragon Magic Archer
Mega Knight
Zappies Baby Dragon Witch Magic Archer
Zappies Witch Magic Archer
Baby Dragon Witch Magic Archer Mega Knight

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