My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Night Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Golem Royal Ghost Night Witch Ram Rider Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Golem Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Night Witch Ram Rider Sparky
Giant Snowball
Night Witch Ram Rider
Zap
Prince Night Witch Ram Rider Sparky
Barbarian Barrel
Wizard Royal Ghost Night Witch Sparky
The Log
Prince Ram Rider Sparky
Earthquake
Arrows
Night Witch
Royal Delivery
Wizard Prince Royal Ghost Night Witch Ram Rider Sparky
Fireball
Wizard Night Witch Ram Rider Sparky
Poison
Wizard Night Witch Sparky
Lightning
Wizard Prince Night Witch Ram Rider Sparky
Rocket
Wizard Prince Night Witch Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison Royal Ghost Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Prince Golem Royal Ghost Night Witch Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Royal Ghost Poison Night Witch Wizard Prince Ram Rider Sparky Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Royal Ghost Poison Night Witch Wizard

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Prince Golem Royal Ghost Ram Rider Sparky
Poison
Golem Prince Royal Ghost Night Witch Ram Rider
Prince
Wizard Poison Golem Royal Ghost Ram Rider
Golem
Poison Night Witch Wizard Prince Sparky
Royal Ghost
Wizard Poison Prince Ram Rider
Night Witch
Golem Poison
Ram Rider
Wizard Poison Prince Royal Ghost
Sparky
Wizard Golem

Defense Synergies 0 3

Wizard
Prince Royal Ghost
Poison
Sparky
Prince
Wizard
Golem
Royal Ghost
Wizard
Night Witch
Ram Rider
Sparky
Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Ram Rider Sparky
Sparky Prince Night Witch Ram Rider
Prince Ram Rider Sparky Night Witch
Prince Night Witch Sparky Ram Rider
Poison Prince Sparky
Royal Ghost Night Witch
Ram Rider Wizard Poison Night Witch
Poison Ram Rider Sparky
Sparky Prince Night Witch
Prince Royal Ghost Night Witch Sparky
Poison Wizard Royal Ghost Night Witch Ram Rider
Wizard Poison Night Witch Ram Rider
Prince Night Witch Sparky Wizard Ram Rider
Wizard Sparky Poison Prince Royal Ghost Night Witch
Sparky Prince Ram Rider
Prince Ram Rider Sparky
Wizard Sparky Poison Prince Night Witch
Wizard Prince Royal Ghost Night Witch Ram Rider
Wizard Poison Royal Ghost Ram Rider
Sparky Prince Ram Rider
Wizard Royal Ghost Poison Prince Night Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince Royal Ghost Sparky
Poison Wizard Prince Royal Ghost
Prince Ram Rider Sparky
Prince Night Witch Ram Rider Sparky
Prince Night Witch Ram Rider Sparky
Wizard Poison Ram Rider
Prince Sparky Night Witch Ram Rider
Prince Sparky
Poison Prince Sparky
Sparky
Prince Sparky
Poison Prince
Prince Wizard Night Witch Ram Rider Sparky
Wizard Sparky
Sparky Poison Prince Night Witch
Poison Wizard Royal Ghost Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Ghost Sparky
Poison Royal Ghost Ram Rider
Poison Sparky
Poison Prince Sparky
Wizard Poison Sparky
Wizard Poison Ram Rider
Wizard Poison Sparky
Poison Wizard Ram Rider
Poison Wizard Ram Rider
Poison Prince Night Witch Sparky
Poison Wizard Prince Ram Rider Sparky
Poison Wizard
Poison Sparky
Poison
Poison Prince Sparky
Wizard Poison Sparky
Wizard Poison Sparky
Poison Sparky
Night Witch Sparky
Wizard Poison Prince Sparky
Wizard Poison
Poison Prince Night Witch Sparky
Wizard Poison
Prince Sparky
Poison
Poison Wizard Sparky
Poison Wizard Royal Ghost Ram Rider Sparky
Wizard Poison Prince Ram Rider Sparky
Poison Sparky
Poison Wizard Night Witch Sparky
Wizard Poison
Night Witch Sparky
Poison Wizard Night Witch Sparky
Poison Sparky
Prince Sparky
Wizard Poison Sparky
Prince Night Witch
Poison Wizard Ram Rider
Poison Wizard Prince Sparky
Wizard Poison
Poison Sparky
Prince Sparky
Poison Sparky
Poison
Poison Prince Royal Ghost Sparky

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