My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Witch Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Skeleton Army Clone Bandit
Giant Snowball
Battle Ram Skeleton Army Clone Witch
Zap
Battle Ram Skeleton Army Clone Witch Bandit
Barbarian Barrel
Battle Ram Wizard Skeleton Army Clone Witch Bandit
The Log
Battle Ram Skeleton Army Clone Witch Bandit
Earthquake
Skeleton Army Clone Witch
Arrows
Skeleton Army Clone Witch
Royal Delivery
Battle Ram Wizard Skeleton Army Clone Witch Bandit
Fireball
Battle Ram Wizard Skeleton Army Clone Witch Bandit
Poison
Wizard Skeleton Army Clone Witch
Lightning
Battle Ram Wizard Witch Bandit
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Skeleton Army Clone Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeleton Army Clone Bandit Battle Ram Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Skeleton Army Clone Bandit

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Ram
Bandit Mirror Witch
Wizard
Bandit Mega Knight
Mirror
Battle Ram Skeleton Army
Skeleton Army
Clone Mirror
Clone
Skeleton Army Witch
Witch
Battle Ram Clone Bandit Mega Knight
Bandit
Battle Ram Wizard Witch Mega Knight
Mega Knight
Wizard Witch Bandit

Defense Synergies 1 8

Battle Ram
Wizard
Skeleton Army Bandit Mega Knight
Mirror
Skeleton Army Mega Knight
Skeleton Army
Mirror Wizard Bandit
Clone
Witch
Bandit Mega Knight
Bandit
Wizard Skeleton Army Witch Mega Knight
Mega Knight
Wizard Mirror Witch Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Skeleton Army Witch Bandit Mega Knight
Skeleton Army Witch Mega Knight Bandit
Skeleton Army Witch Bandit Mega Knight
Skeleton Army Mega Knight
Skeleton Army Bandit Mega Knight
Wizard Witch
Bandit Mega Knight
Witch Skeleton Army
Skeleton Army Bandit Mega Knight
Skeleton Army Witch Wizard Bandit Mega Knight
Wizard Witch
Skeleton Army Mega Knight Wizard Witch Bandit
Wizard Skeleton Army Mega Knight Witch
Skeleton Army Bandit Mega Knight
Skeleton Army Bandit Mega Knight
Wizard Mega Knight Skeleton Army Witch
Mega Knight Wizard Skeleton Army Witch Bandit
Wizard Witch Bandit Mega Knight
Wizard Skeleton Army Mega Knight Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Witch Bandit
Bandit Wizard Mega Knight
Skeleton Army Bandit Mega Knight Witch
Skeleton Army Mega Knight Bandit
Skeleton Army Witch Bandit Mega Knight
Wizard Witch
Skeleton Army Witch Bandit
Mega Knight Skeleton Army
Mega Knight Skeleton Army Witch Bandit
Witch Skeleton Army
Mega Knight Witch
Skeleton Army Mega Knight
Skeleton Army Mega Knight Wizard Witch Bandit
Wizard Skeleton Army Witch Mega Knight
Skeleton Army Witch
Mega Knight Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Bandit
Bandit
Wizard Mega Knight
Wizard Witch
Wizard Witch
Wizard
Wizard Bandit
Wizard Bandit
Wizard
Bandit
Bandit
Wizard Witch Bandit
Wizard Bandit Mega Knight
Wizard Bandit Mega Knight
Wizard Witch Mega Knight
Mega Knight
Wizard
Wizard Witch Mega Knight
Witch
Wizard Witch Bandit
Wizard Witch Bandit Mega Knight
Bandit
Wizard Witch
Wizard Witch
Wizard Bandit Mega Knight
Mega Knight
Wizard
Skeleton Army Witch Bandit
Wizard Witch
Wizard Mega Knight
Wizard
Mega Knight
Witch
Witch
Witch Bandit Mega Knight

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