My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Wizard Electro Dragon Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Barbarians Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel
Giant Snowball
Skeleton Barrel Barbarians Electro Dragon
Zap
Skeleton Barrel
Barbarian Barrel
Skeleton Barrel Barbarians Bomb Tower Wizard Ice Wizard Magic Archer
The Log
Skeleton Barrel Barbarians
Earthquake
Barbarians Bomb Tower
Arrows
Skeleton Barrel
Royal Delivery
Skeleton Barrel Barbarians Wizard Electro Dragon Ice Wizard Magic Archer
Fireball
Skeleton Barrel Barbarians Bomb Tower Wizard Electro Dragon Ice Wizard Magic Archer
Poison
Skeleton Barrel Barbarians Bomb Tower Wizard Electro Dragon Ice Wizard Magic Archer
Lightning
Bomb Tower Wizard Electro Dragon Ice Wizard Magic Archer
Rocket
Barbarians Bomb Tower Wizard Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison Electro Dragon Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Wizard Poison Electro Dragon Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Poison Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Ice Wizard Bomb Tower Poison Magic Archer Barbarians Wizard Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Barrel Ice Wizard Bomb Tower Poison

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Poison Magic Archer
Barbarians
Bomb Tower
Wizard
Poison
Skeleton Barrel Electro Dragon
Electro Dragon
Poison Ice Wizard Magic Archer
Ice Wizard
Electro Dragon
Magic Archer
Skeleton Barrel Electro Dragon

Defense Synergies 0 5

Skeleton Barrel
Barbarians
Bomb Tower
Ice Wizard Magic Archer
Wizard
Ice Wizard
Poison
Ice Wizard
Electro Dragon
Ice Wizard
Ice Wizard
Bomb Tower Wizard Poison Electro Dragon
Magic Archer
Bomb Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Wizard Electro Dragon Magic Archer
Barbarians Bomb Tower Electro Dragon Ice Wizard
Barbarians Bomb Tower Electro Dragon Ice Wizard
Barbarians Bomb Tower Electro Dragon Ice Wizard
Barbarians Bomb Tower Poison
Bomb Tower Electro Dragon Ice Wizard Magic Archer
Bomb Tower Wizard Poison Electro Dragon Ice Wizard Magic Archer
Skeleton Barrel Barbarians Bomb Tower Poison Electro Dragon Magic Archer
Barbarians Bomb Tower Ice Wizard
Barbarians Ice Wizard
Barbarians Poison Ice Wizard Bomb Tower Wizard Electro Dragon Magic Archer
Wizard Poison Electro Dragon Ice Wizard Magic Archer
Barbarians Bomb Tower Wizard Electro Dragon Ice Wizard
Bomb Tower Wizard Barbarians Poison Electro Dragon Magic Archer
Barbarians Bomb Tower
Barbarians Bomb Tower
Barbarians Bomb Tower Wizard Poison Electro Dragon
Bomb Tower Barbarians Wizard Electro Dragon Ice Wizard Magic Archer
Bomb Tower Wizard Poison Barbarians Electro Dragon Ice Wizard Magic Archer
Barbarians Bomb Tower
Wizard Barbarians Bomb Tower Poison Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians
Poison Skeleton Barrel Bomb Tower Wizard Electro Dragon Magic Archer
Barbarians Bomb Tower Electro Dragon
Barbarians
Barbarians
Wizard Poison Skeleton Barrel Bomb Tower Electro Dragon Ice Wizard Magic Archer
Barbarians Bomb Tower Ice Wizard
Barbarians Bomb Tower
Electro Dragon Barbarians Bomb Tower Poison Magic Archer
Barbarians
Barbarians Bomb Tower Electro Dragon
Barbarians Poison
Barbarians Bomb Tower Wizard
Wizard Barbarians Bomb Tower Electro Dragon Magic Archer
Barbarians Electro Dragon Bomb Tower Poison Magic Archer
Poison Barbarians Bomb Tower Wizard Electro Dragon Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Poison Magic Archer Electro Dragon
Poison Skeleton Barrel Electro Dragon Ice Wizard Magic Archer
Skeleton Barrel Poison Electro Dragon Magic Archer
Skeleton Barrel Barbarians Poison
Wizard Poison Magic Archer
Wizard Poison Skeleton Barrel Electro Dragon Ice Wizard Magic Archer
Wizard Poison Magic Archer
Poison Skeleton Barrel Wizard Electro Dragon Ice Wizard Magic Archer
Poison Skeleton Barrel Wizard Electro Dragon
Poison Electro Dragon
Poison Skeleton Barrel Wizard Electro Dragon Magic Archer
Poison Wizard Electro Dragon Magic Archer
Poison Skeleton Barrel Magic Archer
Skeleton Barrel Poison Electro Dragon Magic Archer
Skeleton Barrel Poison Magic Archer
Skeleton Barrel Wizard Poison Electro Dragon Magic Archer
Magic Archer Skeleton Barrel Wizard Poison Electro Dragon
Poison
Skeleton Barrel Wizard Poison Electro Dragon Magic Archer
Skeleton Barrel Wizard Poison Electro Dragon Magic Archer
Poison Magic Archer
Wizard Poison
Skeleton Barrel Barbarians Poison Electro Dragon
Poison Wizard Electro Dragon Ice Wizard Magic Archer
Poison Skeleton Barrel Wizard Electro Dragon Ice Wizard Magic Archer
Skeleton Barrel Wizard Poison Electro Dragon Magic Archer
Poison Skeleton Barrel Magic Archer
Poison Wizard Electro Dragon Ice Wizard Magic Archer
Electro Dragon Skeleton Barrel Wizard Poison
Poison Wizard Electro Dragon Magic Archer
Poison Electro Dragon Magic Archer
Wizard Poison Magic Archer
Skeleton Barrel Barbarians Electro Dragon Magic Archer
Poison Wizard Electro Dragon Ice Wizard Magic Archer
Poison Wizard Electro Dragon Magic Archer
Skeleton Barrel Wizard Poison Electro Dragon Magic Archer
Poison
Electro Dragon
Electro Dragon Poison Magic Archer
Poison Electro Dragon Magic Archer
Poison Electro Dragon Skeleton Barrel Magic Archer

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