My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Missing cards in your collection

Elixir Golem Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Giant Skeleton Fisherman Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Minion Horde Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Skeleton Fisherman Sparky
Giant Snowball
Minion Horde Witch Fisherman
Zap
Mortar Minion Horde Witch Fisherman Sparky
Barbarian Barrel
Mortar Wizard Witch Giant Skeleton Sparky
The Log
Witch Giant Skeleton Fisherman Sparky
Earthquake
Mortar Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Wizard Witch Giant Skeleton Fisherman Sparky
Fireball
Mortar Minion Horde Wizard Witch Fisherman Sparky
Poison
Mortar Minion Horde Wizard Witch Fisherman Sparky
Lightning
Mortar Wizard Witch Fisherman Sparky
Rocket
Mortar Minion Horde Wizard Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fisherman Mortar Fireball Minion Horde Wizard Witch Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fisherman Mortar Fireball Minion Horde

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Fireball
Minion Horde
Giant Skeleton Sparky
Fireball
Mortar Sparky
Wizard
Giant Skeleton Sparky
Witch
Giant Skeleton
Giant Skeleton
Minion Horde Wizard Witch Fisherman Sparky
Fisherman
Giant Skeleton Sparky
Sparky
Minion Horde Fireball Wizard Giant Skeleton Fisherman

Defense Synergies 0 6

Mortar
Fireball Wizard
Minion Horde
Sparky
Fireball
Mortar
Wizard
Mortar Giant Skeleton
Witch
Giant Skeleton Fisherman
Giant Skeleton
Wizard Witch
Fisherman
Witch
Sparky
Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Minion Horde Fireball Wizard Sparky
Minion Horde Sparky Mortar Witch Fisherman
Mortar Minion Horde Witch Fisherman Sparky Giant Skeleton
Minion Horde Witch Sparky Mortar Fisherman
Fireball Giant Skeleton Sparky
Fireball
Minion Horde Mortar Fireball Wizard Witch
Fireball Giant Skeleton Sparky
Minion Horde Witch Sparky Mortar Fisherman
Minion Horde Giant Skeleton Fisherman Sparky
Minion Horde Witch Fireball Wizard Giant Skeleton Fisherman
Minion Horde Fireball Wizard Witch
Mortar Minion Horde Sparky Fireball Wizard Witch Giant Skeleton
Fireball Wizard Sparky Mortar Minion Horde Witch
Sparky Mortar Minion Horde
Minion Horde Mortar Fireball Fisherman Sparky
Minion Horde Wizard Sparky Mortar Fireball Witch Fisherman
Mortar Fireball Minion Horde Wizard Witch Fisherman
Mortar Wizard Witch Fireball Giant Skeleton Fisherman
Sparky Mortar Fisherman
Wizard Minion Horde Fireball Witch Giant Skeleton Fisherman Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Witch Giant Skeleton Fisherman Sparky
Fireball Mortar Wizard Fisherman
Giant Skeleton Minion Horde Witch Fisherman Sparky
Giant Skeleton Minion Horde Fireball Fisherman Sparky
Giant Skeleton Minion Horde Witch Fisherman Sparky
Fireball Wizard Minion Horde Witch
Sparky Minion Horde Fireball Witch Giant Skeleton
Giant Skeleton Minion Horde Fisherman Sparky
Minion Horde Giant Skeleton Mortar Fireball Witch Sparky
Witch Minion Horde Sparky
Minion Horde Witch Giant Skeleton Sparky
Fireball Giant Skeleton
Giant Skeleton Minion Horde Fireball Wizard Witch Sparky
Wizard Minion Horde Fireball Witch Sparky
Witch Sparky Mortar Minion Horde Fireball Giant Skeleton Fisherman
Minion Horde Fireball Wizard Witch Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Minion Horde Giant Skeleton Sparky
Mortar Fireball Fisherman
Minion Horde Fireball Giant Skeleton Sparky
Fireball Giant Skeleton Sparky
Fireball Wizard Mortar Minion Horde Sparky
Fireball Wizard Minion Horde Witch
Mortar Minion Horde Wizard Witch Sparky
Fireball Wizard
Fireball Mortar Wizard Fisherman
Minion Horde Fireball Fisherman Sparky
Mortar Minion Horde Fireball Wizard Fisherman Sparky
Fireball Wizard
Mortar Fireball Fisherman Sparky
Mortar Minion Horde Fireball Fisherman
Mortar Fireball Fisherman Sparky
Mortar Minion Horde Fireball Wizard Witch Sparky
Mortar Minion Horde Fireball Wizard Sparky
Mortar Fireball Sparky
Minion Horde Fisherman Sparky
Mortar Fireball Wizard Fisherman Sparky
Mortar Fireball Wizard Witch
Minion Horde Fireball Giant Skeleton Sparky
Fireball Wizard
Fisherman Sparky
Mortar Minion Horde Fireball
Mortar Fireball Wizard Witch Sparky
Minion Horde Witch Fisherman
Mortar Fireball Wizard Witch Fisherman Sparky
Fireball Mortar Wizard Witch Fisherman Sparky
Fireball Mortar Fisherman Sparky
Minion Horde Fireball Wizard Witch Sparky
Minion Horde Fireball Wizard Witch
Minion Horde Fireball Sparky
Mortar Minion Horde Fireball Wizard Sparky
Minion Horde Fireball Sparky
Minion Horde Giant Skeleton Sparky
Fireball Wizard Sparky
Minion Horde Fireball Witch
Fireball Wizard Witch
Fireball
Fireball Minion Horde Wizard Sparky
Mortar Fireball Wizard
Fireball Giant Skeleton Sparky
Minion Horde Sparky
Minion Horde Fireball Witch Giant Skeleton Sparky
Fireball Witch
Mortar Fireball Witch Giant Skeleton Sparky

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