My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Wizard Elixir Collector Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians
Giant Snowball
Goblin Gang Mega Minion
Zap
Goblin Gang Inferno Tower
Barbarian Barrel
Goblin Gang Elite Barbarians Inferno Tower Wizard
The Log
Goblin Gang Elite Barbarians
Earthquake
Goblin Gang Inferno Tower Elixir Collector
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elite Barbarians Mega Minion Wizard
Fireball
Goblin Gang Elite Barbarians Mega Minion Inferno Tower Wizard Elixir Collector
Poison
Goblin Gang Mega Minion Inferno Tower Wizard Elixir Collector
Lightning
Elite Barbarians Mega Minion Inferno Tower Wizard Elixir Collector
Rocket
Elite Barbarians Inferno Tower Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Inferno Tower Rocket Elixir Collector Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Mega Minion Inferno Tower Wizard Elite Barbarians Rocket Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Goblin Gang Mega Minion Inferno Tower Wizard

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Golem
Elite Barbarians
Wizard
Mega Minion
Golem
Inferno Tower
Wizard
Elite Barbarians Golem
Rocket
Golem
Elixir Collector
Golem
Mega Minion Goblin Gang Wizard Rocket

Defense Synergies 1 4

Goblin Gang
Inferno Tower
Elite Barbarians
Mega Minion Wizard
Mega Minion
Elite Barbarians Inferno Tower Wizard
Inferno Tower
Goblin Gang Mega Minion
Wizard
Elite Barbarians Mega Minion
Rocket
Elixir Collector
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mega Minion Inferno Tower Wizard
Elite Barbarians Inferno Tower Goblin Gang Mega Minion
Goblin Gang Inferno Tower Rocket Elite Barbarians Mega Minion
Elite Barbarians Inferno Tower Goblin Gang Mega Minion
Elite Barbarians Rocket
Goblin Gang Mega Minion
Mega Minion Inferno Tower Rocket Goblin Gang Wizard
Rocket Inferno Tower
Inferno Tower Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Inferno Tower
Goblin Gang Mega Minion Wizard
Mega Minion Inferno Tower Goblin Gang Wizard
Inferno Tower Goblin Gang Elite Barbarians Wizard Rocket
Wizard Rocket Goblin Gang Mega Minion
Elite Barbarians Inferno Tower Goblin Gang
Inferno Tower Rocket Goblin Gang Elite Barbarians
Wizard Goblin Gang Elite Barbarians Inferno Tower
Goblin Gang Elite Barbarians Mega Minion Wizard
Wizard Mega Minion
Elite Barbarians Inferno Tower
Goblin Gang Wizard Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Inferno Tower
Goblin Gang Elite Barbarians Mega Minion Wizard Rocket
Goblin Gang Elite Barbarians Inferno Tower Rocket
Goblin Gang Rocket Elite Barbarians Inferno Tower
Inferno Tower Goblin Gang Elite Barbarians
Wizard Rocket Goblin Gang
Goblin Gang Rocket Elite Barbarians Mega Minion Inferno Tower
Inferno Tower Elite Barbarians
Rocket Elite Barbarians Mega Minion Inferno Tower
Inferno Tower Goblin Gang Mega Minion
Elite Barbarians Mega Minion Inferno Tower
Rocket Elite Barbarians
Elite Barbarians Rocket Goblin Gang Inferno Tower Wizard
Wizard
Goblin Gang Elite Barbarians Inferno Tower Mega Minion Rocket
Elite Barbarians Mega Minion Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Rocket
Rocket
Wizard Rocket
Wizard Mega Minion Rocket
Wizard
Wizard
Wizard
Rocket Goblin Gang Elite Barbarians
Rocket Wizard
Wizard Rocket
Rocket Elite Barbarians
Rocket
Elite Barbarians
Rocket Wizard
Wizard Rocket
Rocket
Rocket
Rocket Mega Minion Wizard
Rocket Wizard
Rocket
Rocket Wizard
Rocket
Rocket
Wizard
Mega Minion
Wizard
Wizard
Rocket
Elite Barbarians Wizard
Rocket Mega Minion Wizard
Elite Barbarians Mega Minion
Wizard Rocket
Rocket
Rocket Wizard
Goblin Gang Rocket
Rocket Mega Minion Wizard
Goblin Gang Mega Minion Wizard Rocket
Wizard
Rocket
Elite Barbarians Mega Minion
Goblin Gang Elite Barbarians Rocket
Rocket
Rocket

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