My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Zappies Goblin Hut Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Goblin Hut Wizard Balloon Prince Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Prince Night Witch
Giant Snowball
Goblin Gang Zappies Goblin Hut Balloon Night Witch
Zap
Goblin Gang Zappies Goblin Hut Balloon Prince Night Witch
Barbarian Barrel
Goblin Gang Zappies Goblin Hut Wizard Night Witch
The Log
Goblin Gang Zappies Goblin Hut Prince
Earthquake
Goblin Gang Zappies Goblin Hut
Arrows
Goblin Gang Zappies Goblin Hut Night Witch
Royal Delivery
Goblin Gang Zappies Goblin Hut Wizard Balloon Prince Night Witch
Fireball
Goblin Gang Zappies Goblin Hut Wizard Balloon Night Witch
Poison
Goblin Gang Zappies Goblin Hut Wizard Balloon Night Witch
Lightning
Goblin Hut Wizard Balloon Prince Night Witch
Rocket
Goblin Hut Wizard Balloon Prince Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Prince Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Zappies Poison Night Witch Goblin Hut Wizard Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Zappies Poison Night Witch

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Hut Balloon Prince
Zappies
Goblin Hut Balloon Prince
Goblin Hut
Goblin Gang Zappies Balloon Prince
Wizard
Balloon Prince
Poison
Balloon Prince Night Witch
Balloon
Goblin Gang Zappies Goblin Hut Wizard Poison
Prince
Goblin Gang Zappies Goblin Hut Wizard Poison
Night Witch
Poison

Defense Synergies 0 6

Goblin Gang
Zappies Goblin Hut Prince
Zappies
Goblin Gang Prince
Goblin Hut
Goblin Gang Wizard
Wizard
Goblin Hut Prince
Poison
Balloon
Prince
Goblin Gang Zappies Wizard
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Goblin Hut Wizard
Goblin Gang Zappies Goblin Hut Prince Night Witch
Goblin Gang Goblin Hut Prince Zappies Night Witch
Goblin Hut Prince Night Witch Goblin Gang Zappies
Poison Prince
Goblin Gang Zappies Night Witch
Goblin Gang Zappies Goblin Hut Wizard Poison Night Witch
Poison
Zappies Goblin Gang Goblin Hut Prince Night Witch
Goblin Gang Zappies Prince Night Witch
Goblin Gang Poison Zappies Goblin Hut Wizard Night Witch
Goblin Gang Zappies Goblin Hut Wizard Poison Night Witch
Goblin Hut Prince Night Witch Goblin Gang Zappies Wizard
Wizard Goblin Gang Zappies Goblin Hut Poison Prince Night Witch
Goblin Gang Zappies Goblin Hut Prince
Goblin Gang Zappies Goblin Hut Prince
Wizard Goblin Gang Zappies Goblin Hut Poison Prince Night Witch
Goblin Gang Zappies Goblin Hut Wizard Prince Night Witch
Wizard Poison Zappies Goblin Hut
Zappies Goblin Hut Prince
Goblin Gang Wizard Zappies Poison Prince Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zappies Goblin Hut Prince
Poison Goblin Gang Wizard Prince
Goblin Gang Zappies Goblin Hut Prince
Goblin Gang Prince Zappies Night Witch
Goblin Gang Zappies Goblin Hut Prince Night Witch
Wizard Poison Goblin Gang Zappies Goblin Hut
Goblin Gang Prince Zappies Goblin Hut Night Witch
Zappies Prince
Zappies Goblin Hut Poison Prince
Goblin Gang Zappies Goblin Hut
Zappies Goblin Hut Prince
Poison Prince
Prince Goblin Gang Zappies Wizard Night Witch
Wizard Zappies
Goblin Gang Zappies Goblin Hut Poison Prince Night Witch
Poison Zappies Goblin Hut Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison
Goblin Hut Poison
Poison Prince
Wizard Poison
Wizard Poison
Wizard Poison
Poison Wizard
Poison Wizard
Goblin Gang Poison Prince Night Witch
Poison Wizard Prince
Poison Wizard
Poison Goblin Hut
Poison
Goblin Hut Poison Prince
Goblin Hut Wizard Poison
Goblin Hut Wizard Poison
Poison
Night Witch
Wizard Poison Prince
Wizard Poison
Poison Prince Night Witch
Wizard Poison
Prince
Poison
Poison Wizard
Poison Wizard
Wizard Poison Prince
Poison
Poison Wizard Night Witch
Zappies Goblin Hut Wizard Poison
Night Witch
Poison Wizard Night Witch
Zappies Poison
Prince
Wizard Poison
Goblin Gang Zappies Goblin Hut Prince Night Witch
Poison Zappies Wizard
Poison Goblin Gang Wizard Prince
Wizard Poison
Poison
Prince
Goblin Gang Zappies Poison
Zappies Poison
Poison Prince

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