My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Prince Royal Ghost Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Royal Ghost Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Royal Ghost Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Prince Inferno Dragon
Giant Snowball
Clone Witch Inferno Dragon Lumberjack
Zap
Clone Witch Prince Inferno Dragon
Barbarian Barrel
Wizard Clone Witch Royal Ghost Lumberjack
The Log
Clone Witch Prince Lumberjack
Earthquake
Clone Witch
Arrows
Clone Witch
Royal Delivery
Wizard Clone Witch Prince Royal Ghost Inferno Dragon Lumberjack
Fireball
Wizard Clone Witch Inferno Dragon Lumberjack
Poison
Wizard Clone Witch
Lightning
Wizard Witch Prince Inferno Dragon Lumberjack
Rocket
Wizard Witch Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Prince Royal Ghost Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Clone Royal Ghost Inferno Dragon Lumberjack Wizard Witch Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Clone Royal Ghost Inferno Dragon Lumberjack

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Prince Royal Ghost Lumberjack Mega Knight
Clone
Witch Inferno Dragon Lumberjack
Witch
Clone Prince Royal Ghost Lumberjack Mega Knight
Prince
Mega Knight Wizard Witch Royal Ghost Lumberjack
Royal Ghost
Wizard Witch Prince Lumberjack Mega Knight
Inferno Dragon
Mega Knight Clone
Lumberjack
Wizard Clone Witch Prince Royal Ghost Mega Knight
Mega Knight
Prince Inferno Dragon Wizard Witch Royal Ghost Lumberjack

Defense Synergies 0 10

Wizard
Prince Royal Ghost Lumberjack Mega Knight
Clone
Witch
Prince Royal Ghost Lumberjack Mega Knight
Prince
Wizard Witch
Royal Ghost
Wizard Witch Mega Knight
Inferno Dragon
Mega Knight
Lumberjack
Wizard Witch
Mega Knight
Wizard Witch Royal Ghost Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Inferno Dragon Lumberjack Witch Prince Mega Knight
Witch Prince Lumberjack Mega Knight Inferno Dragon
Witch Prince Inferno Dragon Lumberjack Mega Knight
Prince Lumberjack Mega Knight
Royal Ghost Lumberjack Mega Knight
Inferno Dragon Wizard Witch
Mega Knight
Witch Inferno Dragon Prince Lumberjack
Prince Royal Ghost Lumberjack Mega Knight
Witch Wizard Royal Ghost Lumberjack Mega Knight
Inferno Dragon Wizard Witch
Prince Lumberjack Mega Knight Wizard Witch
Wizard Mega Knight Witch Prince Royal Ghost Lumberjack
Inferno Dragon Prince Lumberjack Mega Knight
Prince Inferno Dragon Lumberjack Mega Knight
Wizard Mega Knight Witch Prince Lumberjack
Mega Knight Wizard Witch Prince Royal Ghost Lumberjack
Wizard Witch Royal Ghost Inferno Dragon Lumberjack Mega Knight
Prince Inferno Dragon Lumberjack
Wizard Royal Ghost Mega Knight Witch Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Witch Prince Royal Ghost
Wizard Prince Royal Ghost Inferno Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Witch Prince
Prince Lumberjack Mega Knight
Witch Prince Inferno Dragon Lumberjack Mega Knight
Wizard Witch
Prince Witch Lumberjack
Mega Knight Prince Inferno Dragon Lumberjack
Mega Knight Witch Prince Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mega Knight Witch Prince Lumberjack
Mega Knight Prince
Prince Mega Knight Wizard Witch Lumberjack
Wizard Witch Mega Knight
Witch Prince Inferno Dragon Lumberjack
Mega Knight Wizard Witch Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Royal Ghost
Prince
Wizard Mega Knight
Wizard Witch
Wizard Witch
Wizard
Wizard
Prince Lumberjack
Wizard Prince
Wizard
Prince
Wizard Witch
Wizard Mega Knight
Wizard Prince Mega Knight
Wizard Witch Mega Knight
Prince Mega Knight
Wizard
Prince
Wizard Witch Mega Knight
Witch Inferno Dragon
Wizard Witch Royal Ghost
Wizard Witch Prince Mega Knight
Wizard Witch
Wizard Witch
Wizard Mega Knight
Prince Mega Knight
Wizard
Witch Prince
Wizard Witch
Wizard Prince Lumberjack Mega Knight
Wizard
Prince Mega Knight
Witch
Witch
Witch Prince Royal Ghost Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: