My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Musketeer Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Valkyrie Wizard Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Goblin Barrel
Giant Snowball
Archers Goblin Gang Musketeer Goblin Barrel Baby Dragon Witch
Zap
Archers Goblin Gang Goblin Barrel Witch
Barbarian Barrel
Archers Goblin Gang Musketeer Valkyrie Wizard Goblin Barrel Witch
The Log
Archers Goblin Gang Musketeer Goblin Barrel Witch
Earthquake
Archers Goblin Gang Goblin Barrel Witch
Arrows
Archers Goblin Gang Goblin Barrel Witch
Royal Delivery
Archers Goblin Gang Musketeer Valkyrie Wizard Goblin Barrel Baby Dragon Witch
Fireball
Archers Goblin Gang Musketeer Wizard Goblin Barrel Baby Dragon Witch
Poison
Archers Goblin Gang Musketeer Wizard Witch
Lightning
Musketeer Valkyrie Wizard Baby Dragon Witch
Rocket
Musketeer Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Goblin Gang Goblin Barrel Musketeer Valkyrie Baby Dragon Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Goblin Gang Goblin Barrel Musketeer

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Baby Dragon
Goblin Gang
Goblin Barrel Valkyrie Baby Dragon
Musketeer
Valkyrie Baby Dragon
Valkyrie
Archers Musketeer Goblin Barrel Goblin Gang Wizard Baby Dragon Witch
Wizard
Valkyrie
Goblin Barrel
Goblin Gang Valkyrie Baby Dragon
Baby Dragon
Archers Goblin Gang Musketeer Valkyrie Goblin Barrel Witch
Witch
Valkyrie Baby Dragon

Defense Synergies 3 9

Archers
Valkyrie Goblin Gang Baby Dragon Witch
Goblin Gang
Musketeer Archers Valkyrie
Musketeer
Goblin Gang Valkyrie Baby Dragon
Valkyrie
Archers Musketeer Goblin Gang Wizard Baby Dragon Witch
Wizard
Valkyrie
Goblin Barrel
Baby Dragon
Archers Musketeer Valkyrie Witch
Witch
Archers Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie Wizard Baby Dragon
Goblin Gang Musketeer Valkyrie Witch
Goblin Gang Witch Archers Musketeer Valkyrie
Witch Goblin Gang Musketeer Valkyrie
Valkyrie
Goblin Gang Archers Musketeer Valkyrie Baby Dragon
Musketeer Archers Goblin Gang Wizard Baby Dragon Witch
Musketeer Valkyrie Baby Dragon
Witch Goblin Gang Musketeer
Goblin Gang Archers Musketeer Valkyrie
Archers Goblin Gang Valkyrie Witch Musketeer Wizard Baby Dragon
Musketeer Archers Goblin Gang Wizard Baby Dragon Witch
Goblin Gang Musketeer Valkyrie Wizard Witch
Valkyrie Wizard Goblin Gang Baby Dragon Witch
Goblin Gang
Goblin Gang
Wizard Goblin Gang Musketeer Valkyrie Witch
Archers Goblin Gang Musketeer Valkyrie Wizard Baby Dragon Witch
Valkyrie Wizard Baby Dragon Witch Archers Musketeer
Musketeer
Goblin Gang Valkyrie Wizard Archers Musketeer Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Archers Witch
Archers Goblin Gang Musketeer Valkyrie Wizard Baby Dragon
Goblin Gang Musketeer Valkyrie Witch
Goblin Gang Valkyrie Musketeer
Goblin Gang Musketeer Valkyrie Witch
Wizard Archers Goblin Gang Musketeer Baby Dragon Witch
Goblin Gang Archers Musketeer Valkyrie Witch
Valkyrie
Valkyrie Baby Dragon Witch
Witch Goblin Gang Musketeer
Musketeer Valkyrie Witch
Valkyrie
Goblin Gang Valkyrie Wizard Witch
Wizard Archers Musketeer Valkyrie Baby Dragon Witch
Goblin Gang Witch Archers Musketeer Valkyrie Baby Dragon
Valkyrie Archers Musketeer Wizard Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Baby Dragon
Musketeer Baby Dragon
Baby Dragon
Musketeer Valkyrie
Wizard Valkyrie Baby Dragon
Wizard Musketeer Baby Dragon Witch
Archers Musketeer Wizard Baby Dragon Witch
Wizard Baby Dragon
Wizard
Goblin Gang Musketeer
Musketeer Valkyrie Wizard
Archers Musketeer Wizard Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Wizard Baby Dragon Witch
Musketeer Wizard Baby Dragon
Archers Musketeer Wizard Baby Dragon
Valkyrie Wizard Baby Dragon Witch
Musketeer Baby Dragon
Wizard
Musketeer
Musketeer Baby Dragon
Valkyrie Wizard Baby Dragon Witch
Witch
Musketeer Wizard Baby Dragon Witch
Musketeer Wizard Baby Dragon Witch
Musketeer Baby Dragon
Archers Musketeer Wizard Baby Dragon Witch
Musketeer Wizard Witch
Musketeer Wizard
Wizard
Archers Goblin Gang Musketeer Witch
Archers Musketeer Wizard Baby Dragon Witch
Goblin Gang Musketeer Valkyrie Wizard Baby Dragon
Musketeer Wizard Baby Dragon
Musketeer
Goblin Gang Musketeer Baby Dragon Witch
Musketeer Witch
Musketeer Baby Dragon Witch

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