My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Elixir Collector Witch Goblin Giant Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch
Zap
Witch Goblin Giant
Barbarian Barrel
Goblin Cage Witch Royal Ghost Magic Archer
The Log
Goblin Cage Witch
Earthquake
Goblin Cage Elixir Collector Witch
Arrows
Witch
Royal Delivery
Goblin Cage Witch Royal Ghost Magic Archer
Fireball
Goblin Cage Elixir Collector Witch Magic Archer
Poison
Goblin Cage Elixir Collector Witch Magic Archer
Lightning
Goblin Cage Elixir Collector Witch Magic Archer
Rocket
Elixir Collector Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Tornado Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Royal Ghost Goblin Cage Magic Archer Witch Elixir Collector Lightning Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Tornado Royal Ghost Goblin Cage Magic Archer

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Cage
Witch Royal Ghost Magic Archer
Elixir Collector
Tornado
Magic Archer Witch Goblin Giant
Witch
Goblin Cage Tornado Goblin Giant Royal Ghost
Lightning
Goblin Giant
Goblin Giant
Tornado Witch Lightning Magic Archer
Royal Ghost
Goblin Cage Witch Magic Archer
Magic Archer
Tornado Goblin Cage Goblin Giant Royal Ghost

Defense Synergies 1 7

Goblin Cage
Tornado Witch Magic Archer
Elixir Collector
Tornado
Magic Archer Goblin Cage Witch Goblin Giant
Witch
Goblin Cage Tornado Royal Ghost
Lightning
Goblin Giant
Tornado Magic Archer
Royal Ghost
Witch
Magic Archer
Tornado Goblin Cage Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Goblin Cage Goblin Giant Magic Archer
Goblin Cage Witch
Goblin Cage Tornado Witch Lightning
Goblin Cage Witch
Lightning Goblin Cage Tornado
Tornado Royal Ghost Magic Archer
Tornado Lightning Goblin Cage Witch Magic Archer
Lightning Goblin Cage Goblin Giant Magic Archer
Witch Goblin Cage Tornado
Tornado Royal Ghost
Witch Tornado Goblin Giant Royal Ghost Magic Archer
Tornado Witch Magic Archer
Goblin Cage Witch Lightning
Goblin Cage Tornado Witch Royal Ghost Magic Archer
Goblin Cage
Tornado Goblin Cage Lightning
Goblin Cage Tornado Witch
Goblin Cage Tornado Witch Royal Ghost Magic Archer
Goblin Cage Tornado Witch Royal Ghost Magic Archer
Goblin Cage Tornado
Royal Ghost Witch Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Witch Royal Ghost
Lightning Royal Ghost Magic Archer
Goblin Cage Witch Lightning Goblin Giant
Lightning Goblin Cage Tornado Goblin Giant
Goblin Cage Witch Goblin Giant
Tornado Witch Goblin Giant Magic Archer
Goblin Cage Witch Lightning Goblin Giant
Goblin Cage Goblin Giant
Goblin Cage Lightning Tornado Witch Magic Archer
Witch Goblin Cage Goblin Giant
Goblin Cage Witch
Lightning Goblin Cage Tornado Goblin Giant
Lightning Goblin Cage Witch Goblin Giant
Goblin Cage Witch Magic Archer
Witch Goblin Cage Tornado Lightning Goblin Giant Magic Archer
Goblin Cage Witch Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Royal Ghost
Tornado Royal Ghost Magic Archer
Lightning Goblin Giant Magic Archer
Lightning
Magic Archer
Tornado Witch Goblin Giant Magic Archer
Tornado Witch Magic Archer
Tornado Lightning Magic Archer
Tornado Lightning
Lightning Tornado
Lightning Tornado Magic Archer
Lightning Tornado Magic Archer
Lightning Magic Archer
Lightning Magic Archer
Lightning Magic Archer
Lightning Witch Magic Archer
Lightning Magic Archer
Lightning Tornado
Lightning
Lightning Magic Archer
Lightning Tornado Witch Magic Archer
Lightning Magic Archer
Lightning Tornado
Tornado Lightning
Lightning
Tornado Witch Magic Archer
Witch
Tornado Witch Lightning Royal Ghost Magic Archer
Lightning Tornado Witch Magic Archer
Lightning Tornado Magic Archer
Lightning Tornado Witch Magic Archer
Lightning Witch
Lightning
Lightning Magic Archer
Lightning Magic Archer
Lightning Magic Archer
Lightning Witch Magic Archer
Lightning Tornado Witch Magic Archer
Lightning Magic Archer
Lightning Magic Archer
Lightning Tornado
Tornado Witch Lightning Magic Archer
Tornado Witch Lightning Magic Archer
Lightning Tornado Witch Goblin Giant Royal Ghost Magic Archer

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