My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant Skeleton Army
Giant Snowball
Spear Goblins Barbarians Skeleton Army Witch
Zap
Spear Goblins Royal Giant Skeleton Army Witch
Barbarian Barrel
Spear Goblins Barbarians Valkyrie Skeleton Army Witch
The Log
Spear Goblins Barbarians Royal Giant Skeleton Army Witch
Earthquake
Spear Goblins Barbarians Skeleton Army Witch
Arrows
Spear Goblins Skeleton Army Witch
Royal Delivery
Spear Goblins Barbarians Valkyrie Skeleton Army Witch
Fireball
Barbarians Skeleton Army Witch
Poison
Spear Goblins Barbarians Skeleton Army Witch
Lightning
Valkyrie Witch
Rocket
Barbarians Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Rage Skeleton Army Fireball Valkyrie Barbarians Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Rage Skeleton Army Fireball

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Royal Giant
Barbarians
Royal Giant
Fireball Spear Goblins Witch
Fireball
Royal Giant
Valkyrie
Spear Goblins Witch
Rage
Witch
Skeleton Army
Witch
Rage Royal Giant Valkyrie

Defense Synergies 0 6

Spear Goblins
Barbarians Valkyrie Skeleton Army
Barbarians
Spear Goblins Skeleton Army
Royal Giant
Fireball
Valkyrie
Valkyrie
Spear Goblins Fireball Witch
Rage
Skeleton Army
Spear Goblins Barbarians
Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Valkyrie
Barbarians Skeleton Army Valkyrie Witch
Barbarians Skeleton Army Witch Valkyrie
Barbarians Skeleton Army Witch Valkyrie
Barbarians Fireball Valkyrie Skeleton Army
Fireball Skeleton Army Spear Goblins Valkyrie
Spear Goblins Fireball Witch
Barbarians Fireball Valkyrie
Barbarians Witch Skeleton Army
Skeleton Army Spear Goblins Barbarians Valkyrie
Barbarians Valkyrie Skeleton Army Witch Spear Goblins Fireball
Spear Goblins Fireball Witch
Barbarians Skeleton Army Fireball Valkyrie Witch
Fireball Valkyrie Skeleton Army Barbarians Witch
Barbarians Skeleton Army
Barbarians Skeleton Army Fireball
Barbarians Fireball Valkyrie Skeleton Army Witch
Fireball Spear Goblins Barbarians Valkyrie Skeleton Army Witch
Valkyrie Witch Spear Goblins Barbarians Fireball
Barbarians
Valkyrie Skeleton Army Spear Goblins Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Skeleton Army Spear Goblins Fireball Witch
Fireball Valkyrie
Barbarians Skeleton Army Spear Goblins Valkyrie Witch
Valkyrie Skeleton Army Barbarians Fireball
Barbarians Valkyrie Skeleton Army Witch
Fireball Witch
Skeleton Army Spear Goblins Barbarians Fireball Valkyrie Witch
Barbarians Valkyrie Skeleton Army
Spear Goblins Barbarians Fireball Valkyrie Skeleton Army Witch
Witch Barbarians Skeleton Army
Barbarians Valkyrie Witch
Skeleton Army Barbarians Fireball Valkyrie
Barbarians Skeleton Army Fireball Valkyrie Witch
Barbarians Fireball Valkyrie Skeleton Army Witch
Barbarians Skeleton Army Witch Spear Goblins Fireball Valkyrie
Valkyrie Barbarians Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Barbarians Fireball Valkyrie
Fireball Valkyrie
Fireball Spear Goblins Witch
Witch
Fireball
Fireball
Fireball
Fireball Valkyrie
Fireball
Fireball
Fireball
Fireball
Spear Goblins Fireball Witch
Fireball
Fireball
Fireball
Fireball Valkyrie Witch
Fireball
Fireball
Barbarians Fireball
Fireball Valkyrie Witch
Witch
Fireball Witch
Fireball Witch
Fireball
Fireball Witch
Fireball Witch
Fireball
Fireball
Fireball
Fireball
Spear Goblins Barbarians Fireball Skeleton Army Witch
Fireball Witch
Fireball
Fireball Valkyrie
Fireball
Fireball
Fireball Witch
Fireball Witch
Fireball Witch

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