My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Furnace Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Balloon
Giant Snowball
Archers Minion Horde Furnace Witch Balloon
Zap
Archers Minion Horde Furnace Witch Balloon
Barbarian Barrel
Archers Furnace Witch
The Log
Archers Mini P.E.K.K.A Furnace Witch
Earthquake
Archers Furnace Witch
Arrows
Archers Minion Horde Furnace Witch
Royal Delivery
Archers Minion Horde Mini P.E.K.K.A Witch Balloon
Fireball
Archers Minion Horde Furnace Witch Balloon
Poison
Archers Minion Horde Furnace Witch Balloon
Lightning
Mini P.E.K.K.A Furnace Witch Balloon
Rocket
Minion Horde Furnace Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Mini P.E.K.K.A Furnace Freeze Minion Horde Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Arrows Mini P.E.K.K.A Furnace

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Mini P.E.K.K.A Balloon
Arrows
Balloon Archers Mini P.E.K.K.A Freeze
Minion Horde
Freeze
Mini P.E.K.K.A
Archers Arrows Furnace
Furnace
Mini P.E.K.K.A Balloon
Freeze
Balloon Arrows Minion Horde
Witch
Balloon
Arrows Freeze Archers Furnace

Defense Synergies 0 9

Archers
Mini P.E.K.K.A Furnace Witch
Arrows
Mini P.E.K.K.A Furnace
Minion Horde
Freeze
Mini P.E.K.K.A
Archers Arrows Furnace Freeze Witch
Furnace
Archers Arrows Mini P.E.K.K.A
Freeze
Minion Horde Mini P.E.K.K.A
Witch
Archers Mini P.E.K.K.A
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde
Minion Horde Mini P.E.K.K.A Furnace Witch
Minion Horde Mini P.E.K.K.A Furnace Witch Archers Freeze
Minion Horde Mini P.E.K.K.A Witch Furnace
Arrows Mini P.E.K.K.A
Arrows Freeze Archers Furnace
Minion Horde Furnace Archers Arrows Freeze Witch
Arrows
Minion Horde Mini P.E.K.K.A Witch Furnace
Archers Minion Horde Mini P.E.K.K.A
Archers Minion Horde Witch Arrows Furnace Freeze
Arrows Minion Horde Archers Furnace Witch
Minion Horde Mini P.E.K.K.A Furnace Freeze Witch
Arrows Minion Horde Mini P.E.K.K.A Furnace Freeze Witch
Mini P.E.K.K.A Minion Horde Furnace
Minion Horde Mini P.E.K.K.A Furnace Freeze
Minion Horde Arrows Mini P.E.K.K.A Furnace Witch
Arrows Archers Minion Horde Furnace Witch
Arrows Furnace Freeze Witch Archers
Mini P.E.K.K.A
Archers Arrows Minion Horde Mini P.E.K.K.A Furnace Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers Furnace Witch
Archers Arrows Mini P.E.K.K.A
Minion Horde Mini P.E.K.K.A Furnace Witch
Mini P.E.K.K.A Minion Horde
Minion Horde Mini P.E.K.K.A Witch
Arrows Furnace Archers Minion Horde Freeze Witch
Mini P.E.K.K.A Archers Minion Horde Furnace Witch
Mini P.E.K.K.A Minion Horde
Minion Horde Freeze Mini P.E.K.K.A Witch
Witch Minion Horde
Minion Horde Mini P.E.K.K.A Witch
Arrows
Mini P.E.K.K.A Minion Horde Witch
Archers Minion Horde Furnace Witch
Witch Archers Minion Horde Mini P.E.K.K.A Furnace Freeze
Arrows Archers Minion Horde Mini P.E.K.K.A Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Freeze
Arrows
Arrows Minion Horde
Arrows Freeze
Arrows Minion Horde Furnace
Arrows Minion Horde Furnace Freeze Witch
Archers Arrows Minion Horde Furnace Witch
Arrows Freeze
Arrows
Minion Horde Mini P.E.K.K.A
Arrows Minion Horde
Archers Arrows
Arrows Minion Horde Freeze
Arrows Furnace
Arrows Minion Horde Furnace Witch
Arrows Minion Horde Furnace
Arrows Freeze
Minion Horde Mini P.E.K.K.A
Archers Arrows Mini P.E.K.K.A
Arrows Witch
Minion Horde
Arrows
Arrows Minion Horde
Arrows Freeze Furnace Witch
Minion Horde Witch
Arrows Witch
Arrows Witch
Arrows
Archers Arrows Minion Horde Furnace Witch
Minion Horde Freeze Witch
Minion Horde Mini P.E.K.K.A
Arrows Minion Horde
Arrows Minion Horde Freeze
Minion Horde
Arrows
Minion Horde Archers Freeze Witch
Archers Arrows Witch
Freeze
Arrows
Minion Horde Mini P.E.K.K.A
Arrows
Arrows
Minion Horde
Minion Horde Freeze Witch
Witch
Freeze Witch

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