My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Baby Dragon Witch Cannon Cart Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Baby Dragon Cannon Cart Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Cannon Cart Lava Hound
Giant Snowball
Spear Goblins Bats Baby Dragon Witch Lava Hound
Zap
Spear Goblins Bats Witch Cannon Cart Lava Hound
Barbarian Barrel
Spear Goblins Bomb Tower Witch Cannon Cart
The Log
Spear Goblins Witch Cannon Cart
Earthquake
Spear Goblins Bomb Tower Witch
Arrows
Spear Goblins Bats Witch Lava Hound
Royal Delivery
Spear Goblins Bats Baby Dragon Witch Cannon Cart Lava Hound
Fireball
Bomb Tower Baby Dragon Witch Cannon Cart Lava Hound
Poison
Spear Goblins Bats Bomb Tower Witch Lava Hound
Lightning
Bomb Tower Baby Dragon Witch Cannon Cart
Rocket
Bomb Tower Witch Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Arrows Bomb Tower Baby Dragon Witch Cannon Cart Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Bats Arrows Bomb Tower

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Baby Dragon Cannon Cart
Bats
Lava Hound Baby Dragon Cannon Cart
Arrows
Lava Hound Cannon Cart
Bomb Tower
Baby Dragon
Lava Hound Spear Goblins Bats Witch Cannon Cart
Witch
Baby Dragon Cannon Cart Lava Hound
Cannon Cart
Spear Goblins Bats Arrows Baby Dragon Witch
Lava Hound
Bats Arrows Baby Dragon Witch

Defense Synergies 0 14

Spear Goblins
Bats Arrows Bomb Tower Baby Dragon Cannon Cart
Bats
Spear Goblins Bomb Tower Baby Dragon Cannon Cart
Arrows
Spear Goblins Bomb Tower Cannon Cart
Bomb Tower
Spear Goblins Bats Arrows Baby Dragon
Baby Dragon
Spear Goblins Bats Bomb Tower Witch Cannon Cart
Witch
Baby Dragon Cannon Cart
Cannon Cart
Spear Goblins Bats Arrows Baby Dragon Witch
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Spear Goblins Baby Dragon
Bomb Tower Bats Witch Cannon Cart
Bomb Tower Witch Bats Cannon Cart
Bomb Tower Witch Bats Cannon Cart
Arrows Bomb Tower
Arrows Spear Goblins Bats Bomb Tower Baby Dragon Cannon Cart
Bats Spear Goblins Arrows Bomb Tower Baby Dragon Witch
Arrows Bomb Tower Baby Dragon Cannon Cart
Witch Bomb Tower
Spear Goblins Cannon Cart
Bats Witch Spear Goblins Arrows Bomb Tower Baby Dragon Cannon Cart
Arrows Spear Goblins Bats Baby Dragon Witch
Bomb Tower Bats Witch Cannon Cart
Bomb Tower Bats Arrows Baby Dragon Witch Cannon Cart
Bomb Tower Cannon Cart
Bomb Tower
Bomb Tower Bats Arrows Witch Cannon Cart
Arrows Bomb Tower Spear Goblins Bats Baby Dragon Witch Cannon Cart
Arrows Bomb Tower Baby Dragon Witch Spear Goblins Bats Cannon Cart
Bomb Tower Cannon Cart
Spear Goblins Bats Arrows Bomb Tower Baby Dragon Witch Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Witch Cannon Cart
Arrows Bomb Tower Baby Dragon Cannon Cart
Spear Goblins Bats Bomb Tower Witch Cannon Cart
Bats Cannon Cart
Witch Cannon Cart
Arrows Bats Bomb Tower Baby Dragon Witch
Spear Goblins Bats Bomb Tower Witch Cannon Cart
Bomb Tower Cannon Cart
Spear Goblins Bats Bomb Tower Baby Dragon Witch Cannon Cart
Witch
Bats Bomb Tower Witch Cannon Cart
Arrows
Cannon Cart Bomb Tower Witch
Bomb Tower Baby Dragon Witch Cannon Cart
Witch Spear Goblins Bats Bomb Tower Baby Dragon Cannon Cart
Bats Arrows Bomb Tower Baby Dragon Witch Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Cannon Cart
Cannon Cart Arrows
Arrows Baby Dragon
Arrows Spear Goblins Bats Baby Dragon Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows
Bats
Arrows Cannon Cart
Arrows Baby Dragon
Baby Dragon Cannon Cart
Arrows Baby Dragon Cannon Cart
Arrows Baby Dragon Cannon Cart
Spear Goblins Arrows Baby Dragon Witch Cannon Cart
Arrows Baby Dragon Cannon Cart
Arrows
Bats
Arrows Baby Dragon
Arrows Baby Dragon Witch
Baby Dragon
Arrows
Arrows Baby Dragon Cannon Cart
Arrows Baby Dragon Witch
Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon
Bats Arrows Baby Dragon Witch
Bats Witch
Arrows
Arrows
Arrows
Spear Goblins Bats Witch Cannon Cart
Arrows Baby Dragon Witch
Arrows
Baby Dragon Cannon Cart
Arrows Baby Dragon
Arrows
Cannon Cart
Bats Baby Dragon Witch
Bats Witch
Baby Dragon Witch Cannon Cart

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