My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Balloon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Miner Night Witch
Giant Snowball
Witch Balloon Miner Night Witch
Zap
Witch Balloon Night Witch
Barbarian Barrel
Knight Witch Night Witch
The Log
Mini P.E.K.K.A Witch
Earthquake
Witch
Arrows
Witch Night Witch
Royal Delivery
Knight Mini P.E.K.K.A Witch Balloon Miner Night Witch
Fireball
Witch Balloon Night Witch
Poison
Witch Balloon Night Witch
Lightning
Knight Mini P.E.K.K.A Witch Balloon Night Witch
Rocket
Witch Balloon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Miner Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Miner Fireball Mini P.E.K.K.A Night Witch Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Miner Fireball

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Balloon Fireball Witch The Log Miner Night Witch
Fireball
Knight The Log Miner
Mini P.E.K.K.A
The Log
Witch
Knight Miner
Balloon
Knight Miner The Log
The Log
Knight Fireball Mini P.E.K.K.A Balloon Miner
Miner
Balloon Knight Fireball Witch The Log
Night Witch
Knight

Defense Synergies 2 11

Knight
Fireball Mini P.E.K.K.A Witch The Log Night Witch
Fireball
The Log Knight Mini P.E.K.K.A Miner
Mini P.E.K.K.A
The Log Knight Fireball Witch
Witch
Knight Mini P.E.K.K.A The Log
Balloon
The Log
Fireball Mini P.E.K.K.A Knight Witch Miner Night Witch
Miner
Fireball The Log
Night Witch
Knight The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball The Log
Mini P.E.K.K.A Knight Witch The Log Night Witch
Mini P.E.K.K.A Witch Knight Night Witch
Mini P.E.K.K.A Witch Night Witch Knight
Fireball Mini P.E.K.K.A The Log
Fireball The Log Night Witch
Fireball Witch Night Witch
Fireball The Log
Mini P.E.K.K.A Witch Night Witch
Knight Mini P.E.K.K.A Miner Night Witch
Witch Knight Fireball The Log Night Witch
Fireball Witch Night Witch
Mini P.E.K.K.A Night Witch Knight Fireball Witch The Log
Fireball Mini P.E.K.K.A Witch The Log Night Witch
Mini P.E.K.K.A Knight
Fireball Mini P.E.K.K.A The Log
Knight Fireball Mini P.E.K.K.A Witch Night Witch
Fireball Knight Witch The Log Night Witch
Witch The Log Knight Fireball
Mini P.E.K.K.A
Knight Fireball Mini P.E.K.K.A Witch The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Fireball Witch
Fireball Knight Mini P.E.K.K.A The Log Miner
Knight Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Knight Fireball The Log Night Witch
Knight Mini P.E.K.K.A Witch Night Witch
Fireball Witch
Mini P.E.K.K.A Knight Fireball Witch Night Witch
Mini P.E.K.K.A Knight
Knight Fireball Mini P.E.K.K.A Witch The Log
Witch
Knight Mini P.E.K.K.A Witch
Fireball The Log
Mini P.E.K.K.A Knight Fireball Witch Night Witch
Fireball Witch
Witch Knight Fireball Mini P.E.K.K.A The Log Night Witch
Fireball Mini P.E.K.K.A Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball The Log Miner
Fireball The Log Miner
Knight Fireball The Log
Fireball The Log
Fireball Witch
Witch The Log
Fireball The Log
Fireball The Log Miner
Fireball Mini P.E.K.K.A Night Witch
Miner Knight Fireball The Log
Fireball
Knight Fireball The Log Miner
Fireball
Fireball The Log
Fireball Witch The Log
Fireball The Log
Fireball
Mini P.E.K.K.A Night Witch
Fireball Mini P.E.K.K.A The Log
Fireball Witch The Log Miner
Fireball The Log Night Witch
Fireball
The Log
Fireball The Log
The Log Fireball Witch
Witch
Fireball The Log Miner Witch
Fireball Witch The Log Miner
Fireball Miner The Log
Fireball Witch Night Witch
Fireball Witch
Fireball Mini P.E.K.K.A Night Witch
Fireball The Log Miner Night Witch
Fireball
Fireball The Log
Fireball Witch Night Witch
Fireball Witch
The Log Fireball
Fireball Miner Knight Mini P.E.K.K.A
The Log Fireball
Fireball
Fireball Witch The Log
Fireball Witch
Fireball Witch The Log Miner

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