My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Witch Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Elixir Collector Witch Executioner Inferno Dragon Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Inferno Dragon Lava Hound
Giant Snowball
Goblin Hut Clone Witch Inferno Dragon Lumberjack Lava Hound
Zap
Goblin Hut Clone Witch Inferno Dragon Lava Hound
Barbarian Barrel
Goblin Hut Clone Witch Executioner Lumberjack
The Log
Goblin Hut Clone Witch Lumberjack
Earthquake
Goblin Hut Elixir Collector Clone Witch
Arrows
Goblin Hut Clone Witch Lava Hound
Royal Delivery
Goblin Hut Clone Witch Executioner Inferno Dragon Lumberjack Lava Hound
Fireball
Goblin Hut Elixir Collector Clone Witch Executioner Inferno Dragon Lumberjack Lava Hound
Poison
Goblin Hut Elixir Collector Clone Witch Executioner Lava Hound
Lightning
Goblin Hut Elixir Collector Witch Executioner Inferno Dragon Lumberjack
Rocket
Goblin Hut Elixir Collector Witch Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Clone Executioner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Clone Inferno Dragon Lumberjack Goblin Hut Witch Executioner Elixir Collector Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Clone Inferno Dragon Lumberjack Goblin Hut

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Hut
Lumberjack Lava Hound
Elixir Collector
Clone
Lava Hound Witch Inferno Dragon Lumberjack
Witch
Clone Lumberjack Lava Hound
Executioner
Inferno Dragon
Lava Hound Clone
Lumberjack
Goblin Hut Clone Witch Lava Hound
Lava Hound
Clone Inferno Dragon Goblin Hut Witch Lumberjack

Defense Synergies 0 3

Goblin Hut
Lumberjack
Elixir Collector
Clone
Witch
Lumberjack
Executioner
Lumberjack
Inferno Dragon
Lumberjack
Goblin Hut Witch Executioner
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Executioner
Inferno Dragon Lumberjack Goblin Hut Witch Executioner
Goblin Hut Witch Lumberjack Executioner Inferno Dragon
Goblin Hut Witch Inferno Dragon Lumberjack
Lumberjack
Executioner Lumberjack
Inferno Dragon Goblin Hut Witch Executioner
Witch Inferno Dragon Goblin Hut Lumberjack
Lumberjack
Witch Executioner Goblin Hut Lumberjack
Executioner Inferno Dragon Goblin Hut Witch
Goblin Hut Lumberjack Witch
Executioner Goblin Hut Witch Lumberjack
Inferno Dragon Goblin Hut Lumberjack
Goblin Hut Inferno Dragon Lumberjack
Goblin Hut Witch Executioner Lumberjack
Goblin Hut Witch Executioner Lumberjack
Witch Executioner Goblin Hut Inferno Dragon Lumberjack
Goblin Hut Inferno Dragon Lumberjack
Witch Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblin Hut Witch
Executioner Inferno Dragon Lumberjack
Lumberjack Goblin Hut Witch
Lumberjack
Goblin Hut Witch Executioner Inferno Dragon Lumberjack
Executioner Goblin Hut Witch
Goblin Hut Witch Lumberjack
Inferno Dragon Lumberjack
Goblin Hut Witch Inferno Dragon
Witch Goblin Hut Inferno Dragon
Inferno Dragon Goblin Hut Witch Lumberjack
Witch Executioner Lumberjack
Witch Executioner
Goblin Hut Witch Executioner Inferno Dragon Lumberjack
Executioner Goblin Hut Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Executioner
Goblin Hut
Executioner
Executioner Witch
Witch Executioner
Executioner
Lumberjack
Executioner
Goblin Hut Executioner
Goblin Hut
Goblin Hut Witch Executioner
Goblin Hut Executioner
Executioner
Witch
Witch Executioner
Witch Inferno Dragon
Witch Executioner
Witch
Witch Executioner
Goblin Hut Witch
Goblin Hut Witch
Witch Executioner
Executioner Lumberjack
Executioner
Executioner
Witch
Witch Executioner
Witch Executioner

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