My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Elixir Collector Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider
Giant Snowball
Minion Horde Hog Rider Witch
Zap
Minion Horde Witch
Barbarian Barrel
Wizard Witch
The Log
Hog Rider Witch
Earthquake
Hog Rider Elixir Collector Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Hog Rider Wizard Witch P.E.K.K.A
Fireball
Minion Horde Hog Rider Wizard Elixir Collector Witch
Poison
Minion Horde Wizard Elixir Collector Witch
Lightning
Wizard Elixir Collector Witch
Rocket
Minion Horde Hog Rider Wizard Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fireball Hog Rider Minion Horde Wizard Witch Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Mirror Fireball Hog Rider Minion Horde

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Hog Rider Mirror
Fireball
Hog Rider Mirror
Hog Rider
Fireball Minion Horde Wizard Mirror Witch
Wizard
Hog Rider P.E.K.K.A
Elixir Collector
Mirror
Fireball Minion Horde Hog Rider
Witch
Hog Rider P.E.K.K.A
P.E.K.K.A
Wizard Witch

Defense Synergies 2 1

Minion Horde
Mirror
Fireball
Mirror
Hog Rider
Wizard
P.E.K.K.A
Elixir Collector
Mirror
Minion Horde Fireball
Witch
P.E.K.K.A
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Wizard
Minion Horde P.E.K.K.A Witch
Minion Horde Witch P.E.K.K.A
Minion Horde Witch P.E.K.K.A
Fireball P.E.K.K.A
Fireball
Minion Horde Fireball Wizard Witch
Fireball P.E.K.K.A
Minion Horde Witch P.E.K.K.A
Minion Horde
Minion Horde Witch Fireball Wizard
Minion Horde Fireball Wizard Witch
Minion Horde P.E.K.K.A Fireball Wizard Witch
Fireball Wizard Minion Horde Witch P.E.K.K.A
P.E.K.K.A Minion Horde
Minion Horde Fireball P.E.K.K.A
Minion Horde Wizard Fireball Witch P.E.K.K.A
Fireball Minion Horde Wizard Witch
Wizard Witch Fireball
P.E.K.K.A
Wizard Minion Horde Fireball Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Witch P.E.K.K.A
Fireball Wizard
P.E.K.K.A Minion Horde Witch
P.E.K.K.A Minion Horde Fireball
P.E.K.K.A Minion Horde Witch
Fireball Wizard Minion Horde Witch
P.E.K.K.A Minion Horde Fireball Witch
P.E.K.K.A Minion Horde
Minion Horde P.E.K.K.A Fireball Witch
Witch P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Witch
P.E.K.K.A Fireball
P.E.K.K.A Minion Horde Fireball Wizard Witch
Wizard Minion Horde Fireball Witch
Witch Minion Horde Fireball P.E.K.K.A
Minion Horde Fireball Wizard Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball
Minion Horde Fireball
Fireball
Fireball Wizard Minion Horde
Fireball Wizard Minion Horde Witch
Minion Horde Wizard Witch
Fireball Wizard
Fireball Wizard
Minion Horde Fireball
Minion Horde Fireball Wizard
Fireball Wizard
Fireball
Minion Horde Fireball
Fireball
Minion Horde Fireball Wizard Witch
Minion Horde Fireball Wizard
Fireball
Minion Horde
Fireball Wizard
Fireball Wizard Witch
Minion Horde Fireball
Fireball Wizard
Minion Horde Fireball
Fireball Wizard Witch
Minion Horde Witch
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Minion Horde Fireball Wizard Witch
Minion Horde Fireball Wizard Witch
Minion Horde Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball
P.E.K.K.A Minion Horde
Fireball Wizard
Minion Horde Fireball Witch
Fireball Wizard Witch
Fireball
Fireball Minion Horde Wizard
Fireball Wizard
Fireball
Minion Horde P.E.K.K.A
Minion Horde Fireball Witch
Fireball Witch
Fireball Witch

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