My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Giant
Giant Snowball
Bomber Hog Rider Witch
Zap
Bomber Witch
Barbarian Barrel
Bomber Witch Ice Wizard
The Log
Bomber Mini P.E.K.K.A Hog Rider Witch
Earthquake
Bomber Hog Rider Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Mini P.E.K.K.A Hog Rider Witch Ice Wizard
Fireball
Bomber Hog Rider Witch Ice Wizard
Poison
Bomber Witch Ice Wizard
Lightning
Mini P.E.K.K.A Witch Ice Wizard
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Tornado Ice Wizard Fireball Mini P.E.K.K.A Hog Rider Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Tornado Ice Wizard Fireball

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Mini P.E.K.K.A Hog Rider
Fireball
Hog Rider Tornado Giant
Mini P.E.K.K.A
Giant Bomber Hog Rider Tornado Ice Wizard
Hog Rider
Fireball Bomber Mini P.E.K.K.A Giant Tornado Witch
Giant
Bomber Mini P.E.K.K.A Fireball Hog Rider Tornado Witch Ice Wizard
Tornado
Fireball Mini P.E.K.K.A Hog Rider Giant Witch Ice Wizard
Witch
Hog Rider Giant Tornado
Ice Wizard
Mini P.E.K.K.A Giant Tornado

Defense Synergies 2 9

Bomber
Mini P.E.K.K.A Tornado
Fireball
Tornado Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A
Bomber Fireball Tornado Witch Ice Wizard
Hog Rider
Giant
Tornado
Fireball Ice Wizard Bomber Mini P.E.K.K.A Witch
Witch
Mini P.E.K.K.A Tornado Ice Wizard
Ice Wizard
Tornado Fireball Mini P.E.K.K.A Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball
Mini P.E.K.K.A Bomber Witch Ice Wizard
Mini P.E.K.K.A Tornado Witch Bomber Ice Wizard
Mini P.E.K.K.A Witch Bomber Ice Wizard
Bomber Fireball Mini P.E.K.K.A Tornado
Fireball Tornado Bomber Ice Wizard
Tornado Fireball Witch Ice Wizard
Fireball
Mini P.E.K.K.A Witch Tornado Ice Wizard
Tornado Bomber Mini P.E.K.K.A Ice Wizard
Witch Ice Wizard Bomber Fireball Tornado
Fireball Tornado Witch Ice Wizard
Mini P.E.K.K.A Bomber Fireball Witch Ice Wizard
Bomber Fireball Mini P.E.K.K.A Tornado Witch
Mini P.E.K.K.A
Tornado Fireball Mini P.E.K.K.A
Bomber Fireball Mini P.E.K.K.A Tornado Witch
Fireball Bomber Tornado Witch Ice Wizard
Tornado Witch Bomber Fireball Ice Wizard
Mini P.E.K.K.A Tornado
Bomber Fireball Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Witch
Fireball Bomber Mini P.E.K.K.A
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Fireball Tornado
Mini P.E.K.K.A Witch
Fireball Tornado Witch Ice Wizard
Mini P.E.K.K.A Fireball Witch Ice Wizard
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Tornado Witch
Witch
Mini P.E.K.K.A Witch
Fireball Tornado
Mini P.E.K.K.A Fireball Witch
Bomber Fireball Witch
Witch Bomber Fireball Mini P.E.K.K.A Tornado
Bomber Fireball Mini P.E.K.K.A Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Tornado Ice Wizard
Fireball
Fireball
Bomber Fireball
Fireball Tornado Witch Ice Wizard
Bomber Tornado Witch
Fireball Tornado Ice Wizard
Fireball Tornado
Fireball Mini P.E.K.K.A Tornado
Fireball Tornado
Fireball Tornado
Fireball
Fireball
Fireball
Bomber Fireball Witch
Fireball
Fireball Tornado
Bomber Mini P.E.K.K.A
Bomber Fireball Mini P.E.K.K.A
Bomber Fireball Tornado Witch
Fireball
Fireball Tornado
Tornado
Fireball
Tornado Bomber Fireball Witch Ice Wizard
Witch
Fireball Tornado Witch Ice Wizard
Fireball Tornado Witch
Fireball Tornado
Fireball Tornado Witch Ice Wizard
Fireball Witch
Fireball Mini P.E.K.K.A
Bomber Fireball
Fireball
Fireball
Fireball Witch
Fireball Tornado Witch Ice Wizard
Fireball
Fireball Mini P.E.K.K.A
Bomber Fireball
Fireball Tornado
Fireball Tornado Witch
Fireball Tornado Witch
Fireball Tornado Witch

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