My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Furnace Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Furnace Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider
Giant Snowball
Bomber Barbarians Musketeer Hog Rider Furnace Witch
Zap
Bomber Furnace Witch
Barbarian Barrel
Bomber Barbarians Musketeer Furnace Witch Ice Wizard
The Log
Bomber Barbarians Musketeer Hog Rider Furnace Witch
Earthquake
Bomber Barbarians Hog Rider Furnace Witch
Arrows
Bomber Furnace Witch
Royal Delivery
Bomber Barbarians Musketeer Hog Rider Witch Ice Wizard
Fireball
Bomber Barbarians Musketeer Hog Rider Furnace Witch Ice Wizard
Poison
Bomber Barbarians Musketeer Furnace Witch Ice Wizard
Lightning
Musketeer Furnace Witch Ice Wizard
Rocket
Barbarians Musketeer Hog Rider Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Furnace Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer Furnace Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Ice Wizard Fireball Musketeer Hog Rider Furnace Barbarians Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Ice Wizard Fireball Musketeer

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Hog Rider
Barbarians
Hog Rider
Fireball
Hog Rider
Musketeer
Hog Rider
Hog Rider
Fireball Musketeer Bomber Barbarians Furnace Witch
Furnace
Hog Rider
Witch
Hog Rider
Ice Wizard

Defense Synergies 0 6

Bomber
Barbarians
Furnace
Fireball
Musketeer Ice Wizard
Musketeer
Fireball Furnace
Hog Rider
Furnace
Barbarians Musketeer Ice Wizard
Witch
Ice Wizard
Ice Wizard
Fireball Furnace Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Musketeer
Barbarians Bomber Musketeer Furnace Witch Ice Wizard
Barbarians Furnace Witch Bomber Musketeer Ice Wizard
Barbarians Witch Bomber Musketeer Furnace Ice Wizard
Bomber Barbarians Fireball
Fireball Bomber Musketeer Furnace Ice Wizard
Musketeer Furnace Fireball Witch Ice Wizard
Barbarians Fireball Musketeer
Barbarians Witch Musketeer Furnace Ice Wizard
Bomber Barbarians Musketeer Ice Wizard
Barbarians Witch Ice Wizard Bomber Fireball Musketeer Furnace
Musketeer Fireball Furnace Witch Ice Wizard
Barbarians Furnace Bomber Fireball Musketeer Witch Ice Wizard
Bomber Fireball Barbarians Furnace Witch
Barbarians Furnace
Barbarians Fireball Furnace
Barbarians Bomber Fireball Musketeer Furnace Witch
Fireball Bomber Barbarians Musketeer Furnace Witch Ice Wizard
Furnace Witch Bomber Barbarians Fireball Musketeer Ice Wizard
Barbarians Musketeer
Bomber Barbarians Fireball Musketeer Furnace Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Furnace Witch
Fireball Bomber Musketeer
Barbarians Musketeer Furnace Witch
Barbarians Fireball Musketeer
Barbarians Musketeer Witch
Fireball Furnace Musketeer Witch Ice Wizard
Barbarians Fireball Musketeer Furnace Witch Ice Wizard
Barbarians
Barbarians Fireball Witch
Witch Barbarians Musketeer
Barbarians Musketeer Witch
Barbarians Fireball
Barbarians Fireball Witch
Bomber Barbarians Fireball Musketeer Furnace Witch
Barbarians Witch Bomber Fireball Musketeer Furnace
Bomber Barbarians Fireball Musketeer Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Musketeer Ice Wizard
Fireball
Barbarians Fireball Musketeer
Bomber Fireball Furnace
Fireball Musketeer Furnace Witch Ice Wizard
Bomber Musketeer Furnace Witch
Fireball Ice Wizard
Fireball
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Furnace
Bomber Fireball Musketeer Furnace Witch
Fireball Musketeer Furnace
Fireball
Bomber
Bomber Fireball Musketeer
Bomber Fireball Witch
Fireball Musketeer
Fireball
Musketeer
Barbarians Fireball Musketeer
Bomber Fireball Furnace Witch Ice Wizard
Witch
Fireball Musketeer Witch Ice Wizard
Fireball Musketeer Witch
Fireball Musketeer
Fireball Musketeer Furnace Witch Ice Wizard
Fireball Musketeer Witch
Fireball
Bomber Fireball Musketeer
Fireball
Fireball
Barbarians Fireball Musketeer Witch
Fireball Musketeer Witch Ice Wizard
Fireball
Fireball Musketeer
Bomber Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball Musketeer Witch

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