My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Dark Prince Witch Goblin Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Dark Prince
Giant Snowball
Hog Rider Skeleton Army Witch
Zap
Skeleton Army Dark Prince Witch Goblin Giant
Barbarian Barrel
Skeleton Army Dark Prince Witch Electro Wizard
The Log
Hog Rider Skeleton Army Dark Prince Witch
Earthquake
Hog Rider Elixir Collector Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Hog Rider Skeleton Army Dark Prince Witch Electro Wizard
Fireball
Hog Rider Elixir Collector Skeleton Army Witch Electro Wizard
Poison
Elixir Collector Skeleton Army Witch Electro Wizard
Lightning
Elixir Collector Dark Prince Witch Electro Wizard
Rocket
Hog Rider Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Skeleton Army Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Fireball Hog Rider Dark Prince Electro Wizard Witch Elixir Collector Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Fireball Hog Rider Dark Prince

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider Goblin Giant Dark Prince Electro Wizard
Hog Rider
Fireball Dark Prince Witch Electro Wizard
Elixir Collector
Skeleton Army
Dark Prince
Fireball Hog Rider Witch Goblin Giant Electro Wizard
Witch
Hog Rider Dark Prince Goblin Giant
Goblin Giant
Fireball Dark Prince Witch Electro Wizard
Electro Wizard
Fireball Hog Rider Dark Prince Goblin Giant

Defense Synergies 1 7

Fireball
Goblin Giant Dark Prince Electro Wizard
Hog Rider
Elixir Collector
Skeleton Army
Electro Wizard
Dark Prince
Fireball Witch Electro Wizard
Witch
Dark Prince Electro Wizard
Goblin Giant
Fireball Electro Wizard
Electro Wizard
Fireball Skeleton Army Dark Prince Witch Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Giant Electro Wizard
Skeleton Army Dark Prince Witch Electro Wizard
Skeleton Army Witch Dark Prince Electro Wizard
Skeleton Army Witch Dark Prince Electro Wizard
Fireball Skeleton Army Dark Prince
Fireball Skeleton Army Dark Prince Electro Wizard
Electro Wizard Fireball Witch
Fireball Goblin Giant Electro Wizard
Witch Skeleton Army
Skeleton Army Dark Prince Electro Wizard
Skeleton Army Witch Electro Wizard Fireball Dark Prince Goblin Giant
Fireball Witch Electro Wizard
Skeleton Army Fireball Dark Prince Witch Electro Wizard
Fireball Skeleton Army Dark Prince Witch Electro Wizard
Skeleton Army Electro Wizard
Skeleton Army Fireball Electro Wizard
Fireball Skeleton Army Dark Prince Witch Electro Wizard
Fireball Skeleton Army Dark Prince Witch Electro Wizard
Witch Fireball Dark Prince Electro Wizard
Electro Wizard
Skeleton Army Dark Prince Fireball Witch Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Dark Prince Witch Electro Wizard
Fireball Electro Wizard
Skeleton Army Dark Prince Witch Goblin Giant Electro Wizard
Skeleton Army Dark Prince Fireball Goblin Giant Electro Wizard
Skeleton Army Dark Prince Witch Goblin Giant
Fireball Witch Goblin Giant Electro Wizard
Skeleton Army Dark Prince Fireball Witch Goblin Giant Electro Wizard
Skeleton Army Dark Prince Goblin Giant
Electro Wizard Fireball Skeleton Army Dark Prince Witch
Witch Skeleton Army Goblin Giant
Dark Prince Witch
Skeleton Army Fireball Dark Prince Goblin Giant Electro Wizard
Skeleton Army Dark Prince Fireball Witch Goblin Giant
Fireball Skeleton Army Witch
Skeleton Army Witch Electro Wizard Fireball Dark Prince Goblin Giant
Fireball Dark Prince Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Electro Wizard
Fireball Goblin Giant
Fireball Dark Prince
Fireball Dark Prince
Fireball Witch Goblin Giant
Witch
Fireball
Fireball
Fireball Electro Wizard
Fireball Dark Prince Electro Wizard
Fireball
Fireball
Fireball
Fireball
Fireball Witch
Fireball
Fireball
Fireball Dark Prince Electro Wizard
Fireball Witch
Fireball
Fireball
Fireball
Fireball Dark Prince Witch
Witch
Fireball Witch Electro Wizard
Fireball Witch
Fireball
Fireball Witch Electro Wizard
Electro Wizard Fireball Witch
Fireball
Fireball
Fireball Electro Wizard
Fireball
Electro Wizard Fireball Skeleton Army Dark Prince Witch
Fireball Witch Electro Wizard
Fireball
Fireball Dark Prince Electro Wizard
Fireball
Fireball
Dark Prince
Fireball Witch Electro Wizard
Fireball Witch Electro Wizard
Fireball Dark Prince Witch Goblin Giant Electro Wizard

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