My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Royal Hogs Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Royal Hogs
Giant Snowball
Bats Royal Hogs
Zap
Bats Inferno Tower Royal Hogs
Barbarian Barrel
Elite Barbarians Valkyrie Inferno Tower Wizard Royal Hogs Magic Archer
The Log
Elite Barbarians Royal Hogs
Earthquake
Inferno Tower Royal Hogs
Arrows
Bats Royal Hogs
Royal Delivery
Bats Elite Barbarians Valkyrie Wizard Royal Hogs Magic Archer
Fireball
Elite Barbarians Inferno Tower Wizard Royal Hogs Magic Archer
Poison
Bats Inferno Tower Wizard Royal Hogs Magic Archer
Lightning
Elite Barbarians Valkyrie Inferno Tower Wizard Magic Archer
Rocket
Elite Barbarians Valkyrie Inferno Tower Wizard Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Inferno Tower Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Valkyrie Magic Archer Inferno Tower Wizard Royal Hogs Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Rage Valkyrie Magic Archer

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Elite Barbarians Royal Hogs Rage
Elite Barbarians
Valkyrie Rage Bats Wizard
Valkyrie
Bats Elite Barbarians Wizard Royal Hogs Magic Archer
Inferno Tower
Wizard
Elite Barbarians Valkyrie Royal Hogs Rage
Royal Hogs
Bats Valkyrie Wizard Magic Archer
Rage
Elite Barbarians Bats Wizard
Magic Archer
Valkyrie Royal Hogs

Defense Synergies 1 6

Bats
Valkyrie Inferno Tower
Elite Barbarians
Valkyrie Wizard
Valkyrie
Elite Barbarians Bats Inferno Tower Wizard Magic Archer
Inferno Tower
Bats Valkyrie
Wizard
Elite Barbarians Valkyrie
Royal Hogs
Rage
Magic Archer
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Wizard Magic Archer
Elite Barbarians Inferno Tower Bats Valkyrie
Inferno Tower Bats Elite Barbarians Valkyrie
Elite Barbarians Inferno Tower Bats Valkyrie
Elite Barbarians Valkyrie
Bats Valkyrie Magic Archer
Bats Inferno Tower Wizard Magic Archer
Valkyrie Inferno Tower Magic Archer
Inferno Tower Elite Barbarians
Elite Barbarians Valkyrie Inferno Tower
Bats Valkyrie Wizard Magic Archer
Inferno Tower Bats Wizard Magic Archer
Inferno Tower Bats Elite Barbarians Valkyrie Wizard
Valkyrie Wizard Bats Magic Archer
Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians
Wizard Bats Elite Barbarians Valkyrie Inferno Tower
Bats Elite Barbarians Valkyrie Wizard Magic Archer
Valkyrie Wizard Bats Magic Archer
Elite Barbarians Inferno Tower
Valkyrie Wizard Bats Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Inferno Tower
Elite Barbarians Valkyrie Wizard Magic Archer
Bats Elite Barbarians Valkyrie Inferno Tower
Valkyrie Bats Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians Valkyrie
Wizard Bats Magic Archer
Bats Elite Barbarians Valkyrie Inferno Tower
Inferno Tower Elite Barbarians Valkyrie
Bats Elite Barbarians Valkyrie Inferno Tower Magic Archer
Inferno Tower
Bats Elite Barbarians Valkyrie Inferno Tower
Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Inferno Tower Wizard
Wizard Valkyrie Magic Archer
Elite Barbarians Inferno Tower Bats Valkyrie Magic Archer
Bats Valkyrie Elite Barbarians Inferno Tower Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie
Magic Archer
Magic Archer
Valkyrie
Wizard Valkyrie Magic Archer
Wizard Bats Magic Archer
Wizard Magic Archer
Wizard Magic Archer
Wizard
Bats Elite Barbarians
Valkyrie Wizard Magic Archer
Wizard Magic Archer
Elite Barbarians Magic Archer
Magic Archer
Elite Barbarians Magic Archer
Wizard Magic Archer
Magic Archer Wizard
Bats
Wizard Magic Archer
Valkyrie Wizard Magic Archer
Magic Archer
Wizard
Valkyrie Wizard Magic Archer
Wizard Magic Archer
Wizard Magic Archer
Magic Archer
Elite Barbarians Bats Wizard Magic Archer
Bats Wizard
Elite Barbarians
Wizard Magic Archer
Magic Archer
Wizard Magic Archer
Bats Magic Archer
Wizard Magic Archer
Valkyrie Wizard Magic Archer
Wizard Magic Archer
Elite Barbarians
Bats Elite Barbarians Magic Archer
Bats Magic Archer
Magic Archer

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