My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Prince
Giant Snowball
Bats Skeleton Army
Zap
Bats Skeleton Army Prince
Barbarian Barrel
Valkyrie Wizard Skeleton Army
The Log
Skeleton Army Prince
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Valkyrie Wizard Skeleton Army Prince P.E.K.K.A
Fireball
Wizard Skeleton Army
Poison
Bats Wizard Skeleton Army
Lightning
Valkyrie Wizard Prince
Rocket
Valkyrie Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Rocket Skeleton Army Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Skeleton Army Valkyrie Wizard Prince Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Bats Skeleton Army Valkyrie

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Prince P.E.K.K.A
Valkyrie
Bats Prince Wizard P.E.K.K.A
Wizard
Valkyrie Prince P.E.K.K.A
Rocket
Mirror
Mirror
Rocket Skeleton Army
Skeleton Army
Mirror
Prince
Valkyrie Bats Wizard
P.E.K.K.A
Bats Valkyrie Wizard

Defense Synergies 1 11

Bats
Valkyrie Prince P.E.K.K.A
Valkyrie
Bats Wizard Mirror Prince P.E.K.K.A
Wizard
Valkyrie Skeleton Army Prince P.E.K.K.A
Rocket
Mirror
Skeleton Army Valkyrie
Skeleton Army
Mirror Wizard Prince
Prince
Bats Valkyrie Wizard Skeleton Army
P.E.K.K.A
Bats Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Wizard
Skeleton Army P.E.K.K.A Bats Valkyrie Prince
Rocket Skeleton Army Prince P.E.K.K.A Bats Valkyrie
Skeleton Army Prince P.E.K.K.A Bats Valkyrie
Valkyrie Rocket Skeleton Army Prince P.E.K.K.A
Skeleton Army Bats Valkyrie
Bats Rocket Wizard
Rocket Valkyrie P.E.K.K.A
P.E.K.K.A Skeleton Army Prince
Skeleton Army Valkyrie Prince
Bats Valkyrie Skeleton Army Wizard
Bats Wizard
Skeleton Army Prince P.E.K.K.A Bats Valkyrie Wizard Rocket
Valkyrie Wizard Rocket Skeleton Army Bats Prince P.E.K.K.A
Skeleton Army P.E.K.K.A Prince
Rocket Skeleton Army Prince P.E.K.K.A
Wizard Bats Valkyrie Skeleton Army Prince P.E.K.K.A
Bats Valkyrie Wizard Skeleton Army Prince
Valkyrie Wizard Bats
P.E.K.K.A Prince
Valkyrie Wizard Skeleton Army Bats Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Prince P.E.K.K.A
Valkyrie Wizard Rocket Prince
Skeleton Army P.E.K.K.A Bats Valkyrie Rocket Prince
Valkyrie Rocket Skeleton Army Prince P.E.K.K.A Bats
P.E.K.K.A Valkyrie Skeleton Army Prince
Wizard Rocket Bats
Rocket Skeleton Army Prince P.E.K.K.A Bats Valkyrie
P.E.K.K.A Valkyrie Skeleton Army Prince
Rocket P.E.K.K.A Bats Valkyrie Skeleton Army Prince
P.E.K.K.A Skeleton Army
P.E.K.K.A Bats Valkyrie Prince
Rocket Skeleton Army P.E.K.K.A Valkyrie Prince
Rocket Skeleton Army Prince P.E.K.K.A Valkyrie Wizard
Wizard Valkyrie Skeleton Army
Skeleton Army Bats Valkyrie Rocket Prince P.E.K.K.A
Bats Valkyrie Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket
Rocket
Valkyrie Rocket Prince
Wizard Rocket Valkyrie
Wizard Bats Rocket
Wizard
Wizard
Wizard
Rocket Bats Prince
Rocket Valkyrie Wizard Prince
Wizard Rocket
Rocket
Rocket
Prince
Rocket Wizard
Wizard Rocket
Rocket
Bats Rocket
Rocket Wizard Prince
Rocket Valkyrie Wizard
Rocket Prince
Rocket Wizard
Rocket Prince
Rocket
Valkyrie Wizard
Wizard
Wizard Prince
Rocket
Bats Wizard
Rocket Bats Wizard
Wizard Rocket
Rocket
P.E.K.K.A Prince
Rocket Wizard
Bats Rocket Skeleton Army Prince
Rocket Wizard
Valkyrie Wizard Rocket Prince
Wizard
Rocket
Prince P.E.K.K.A
Bats Rocket
Bats Rocket
Rocket Prince

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