My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 6 warnings Why?

Missing cards in your collection

Tesla Goblin Cage Zappies Mirror Clone Executioner Miner Ice Wizard Royal Ghost Bandit Fisherman Electro Wizard Magic Archer Night Witch Ram Rider Graveyard Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Hunter Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Barbarian Hut Hunter Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army Witch
Zap
Skeleton Army Witch
Barbarian Barrel
Valkyrie Wizard Barbarian Hut Skeleton Army Hunter Witch
The Log
Hog Rider Barbarian Hut Skeleton Army Hunter Witch
Earthquake
Hog Rider Barbarian Hut Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Valkyrie Hog Rider Wizard Skeleton Army Hunter Witch P.E.K.K.A
Fireball
Hog Rider Wizard Barbarian Hut Skeleton Army Hunter Witch
Poison
Wizard Barbarian Hut Skeleton Army Hunter Witch
Lightning
Valkyrie Wizard Barbarian Hut Hunter Witch
Rocket
Valkyrie Hog Rider Wizard Barbarian Hut Hunter Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Valkyrie Hog Rider Hunter Wizard Witch Barbarian Hut P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Valkyrie Hog Rider Hunter

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Hog Rider Wizard Barbarian Hut Hunter Witch P.E.K.K.A
Hog Rider
Valkyrie Wizard Barbarian Hut Hunter Witch
Wizard
Valkyrie Hog Rider P.E.K.K.A
Barbarian Hut
Valkyrie Hog Rider Hunter
Skeleton Army
Hunter
Valkyrie Hog Rider Barbarian Hut P.E.K.K.A
Witch
Valkyrie Hog Rider P.E.K.K.A
P.E.K.K.A
Valkyrie Wizard Hunter Witch

Defense Synergies 0 9

Valkyrie
Wizard Hunter Witch P.E.K.K.A
Hog Rider
Wizard
Valkyrie Skeleton Army P.E.K.K.A
Barbarian Hut
Skeleton Army Hunter
Skeleton Army
Wizard Barbarian Hut
Hunter
Valkyrie Barbarian Hut P.E.K.K.A
Witch
Valkyrie
P.E.K.K.A
Valkyrie Wizard Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Valkyrie Wizard
Barbarian Hut Skeleton Army Hunter P.E.K.K.A Valkyrie Witch
Barbarian Hut Skeleton Army Hunter Witch P.E.K.K.A Valkyrie
Barbarian Hut Skeleton Army Hunter Witch P.E.K.K.A Valkyrie
Valkyrie Skeleton Army P.E.K.K.A
Skeleton Army Valkyrie Hunter
Hunter Wizard Barbarian Hut Witch
Barbarian Hut Valkyrie P.E.K.K.A
Barbarian Hut Hunter Witch P.E.K.K.A Skeleton Army
Skeleton Army Valkyrie Hunter
Valkyrie Skeleton Army Witch Wizard Hunter
Hunter Wizard Barbarian Hut Witch
Barbarian Hut Skeleton Army Hunter P.E.K.K.A Valkyrie Wizard Witch
Valkyrie Wizard Barbarian Hut Skeleton Army Hunter Witch P.E.K.K.A
Barbarian Hut Skeleton Army P.E.K.K.A Hunter
Barbarian Hut Skeleton Army Hunter P.E.K.K.A
Wizard Barbarian Hut Valkyrie Skeleton Army Hunter Witch P.E.K.K.A
Valkyrie Wizard Barbarian Hut Skeleton Army Hunter Witch
Valkyrie Wizard Hunter Witch Barbarian Hut
Barbarian Hut P.E.K.K.A Hunter
Valkyrie Wizard Skeleton Army Hunter Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Barbarian Hut Skeleton Army Witch P.E.K.K.A
Valkyrie Wizard Hunter
Skeleton Army P.E.K.K.A Valkyrie Barbarian Hut Hunter Witch
Valkyrie Skeleton Army Hunter P.E.K.K.A Barbarian Hut
Barbarian Hut P.E.K.K.A Valkyrie Skeleton Army Hunter Witch
Wizard Hunter Witch
Skeleton Army P.E.K.K.A Valkyrie Barbarian Hut Hunter Witch
P.E.K.K.A Valkyrie Barbarian Hut Skeleton Army Hunter
P.E.K.K.A Valkyrie Barbarian Hut Skeleton Army Witch
Witch P.E.K.K.A Barbarian Hut Skeleton Army
P.E.K.K.A Valkyrie Hunter Witch
Skeleton Army P.E.K.K.A Valkyrie
Skeleton Army P.E.K.K.A Valkyrie Wizard Barbarian Hut Hunter Witch
Wizard Valkyrie Barbarian Hut Skeleton Army Witch
Skeleton Army Witch Valkyrie Barbarian Hut Hunter P.E.K.K.A
Valkyrie Wizard Barbarian Hut Hunter Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Barbarian Hut
Barbarian Hut
Valkyrie Barbarian Hut
Wizard Valkyrie
Wizard Hunter Witch
Wizard Witch
Wizard Barbarian Hut Hunter
Wizard
Valkyrie Wizard
Wizard
Barbarian Hut Hunter
Barbarian Hut
Wizard Barbarian Hut Hunter Witch
Wizard Barbarian Hut
Wizard Hunter
Valkyrie Wizard Witch
Wizard
Barbarian Hut
Valkyrie Wizard Hunter Witch
Witch
Wizard Hunter Witch
Wizard Witch
Wizard Hunter Witch
Wizard Witch
Wizard Hunter
P.E.K.K.A
Wizard
Barbarian Hut Skeleton Army Witch
Wizard Hunter Witch
Valkyrie Wizard Hunter
Wizard
P.E.K.K.A
Witch
Witch
Witch

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