My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Ram Rider Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Valkyrie Wizard Baby Dragon Ram Rider Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Wall Breakers Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Wall Breakers Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Valkyrie Wall Breakers Baby Dragon Ram Rider Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Wall Breakers Ram Rider
Giant Snowball
Skeleton Barrel Wall Breakers Baby Dragon Ram Rider
Zap
Skeleton Barrel Wall Breakers Ram Rider
Barbarian Barrel
Skeleton Barrel Valkyrie Wizard Wall Breakers
The Log
Skeleton Barrel Wall Breakers Ram Rider
Earthquake
Arrows
Skeleton Barrel Wall Breakers
Royal Delivery
Skeleton Barrel Valkyrie Wizard Wall Breakers Baby Dragon Ram Rider
Fireball
Skeleton Barrel Wizard Wall Breakers Baby Dragon Ram Rider
Poison
Skeleton Barrel Wizard
Lightning
Valkyrie Wizard Baby Dragon Ram Rider Archer Queen
Rocket
Valkyrie Wizard Ram Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Valkyrie Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Skeleton Barrel Valkyrie Baby Dragon Wizard Ram Rider Archer Queen Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Wall Breakers Skeleton Barrel Valkyrie Baby Dragon

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Valkyrie Wall Breakers Lightning Ram Rider
Valkyrie
Skeleton Barrel Wizard Wall Breakers Baby Dragon Ram Rider Archer Queen
Wizard
Valkyrie Ram Rider
Wall Breakers
Skeleton Barrel Valkyrie Baby Dragon
Baby Dragon
Valkyrie Wall Breakers Lightning Ram Rider
Lightning
Ram Rider Skeleton Barrel Baby Dragon
Ram Rider
Lightning Skeleton Barrel Valkyrie Wizard Baby Dragon Archer Queen
Archer Queen
Valkyrie Ram Rider

Defense Synergies 0 3

Skeleton Barrel
Valkyrie
Wizard Baby Dragon Archer Queen
Wizard
Valkyrie
Wall Breakers
Baby Dragon
Valkyrie
Lightning
Ram Rider
Archer Queen
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Skeleton Barrel Valkyrie Wizard Baby Dragon Ram Rider
Valkyrie Ram Rider
Ram Rider Valkyrie Lightning
Valkyrie Ram Rider
Lightning Valkyrie
Valkyrie Baby Dragon
Lightning Ram Rider Wizard Baby Dragon
Lightning Skeleton Barrel Valkyrie Baby Dragon Ram Rider
Archer Queen
Valkyrie
Valkyrie Wizard Baby Dragon Ram Rider
Wizard Baby Dragon Ram Rider
Valkyrie Wizard Lightning Ram Rider
Valkyrie Wizard Baby Dragon
Ram Rider
Lightning Ram Rider
Wizard Valkyrie
Valkyrie Wizard Baby Dragon Ram Rider
Valkyrie Wizard Baby Dragon Ram Rider
Ram Rider
Valkyrie Wizard Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie
Skeleton Barrel Valkyrie Wizard Baby Dragon Lightning
Valkyrie Lightning Ram Rider
Valkyrie Lightning Ram Rider
Valkyrie Ram Rider
Wizard Skeleton Barrel Baby Dragon Ram Rider
Valkyrie Lightning Ram Rider
Valkyrie
Lightning Valkyrie Baby Dragon
Valkyrie
Lightning Valkyrie Archer Queen
Lightning Valkyrie Wizard Ram Rider
Wizard Valkyrie Baby Dragon
Valkyrie Baby Dragon Lightning Archer Queen
Valkyrie Wizard Baby Dragon Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Lightning Valkyrie Baby Dragon
Skeleton Barrel Baby Dragon Ram Rider
Lightning Skeleton Barrel Baby Dragon
Lightning Skeleton Barrel Valkyrie
Wizard Valkyrie Baby Dragon
Wizard Skeleton Barrel Baby Dragon Ram Rider
Wizard Baby Dragon
Skeleton Barrel Wizard Baby Dragon Lightning Ram Rider
Skeleton Barrel Wizard Lightning Ram Rider
Lightning
Lightning Skeleton Barrel Valkyrie Wizard Ram Rider
Lightning Wizard Baby Dragon Archer Queen
Lightning Skeleton Barrel Baby Dragon
Lightning Skeleton Barrel Baby Dragon
Lightning Skeleton Barrel Baby Dragon
Lightning Skeleton Barrel Wizard Baby Dragon
Lightning Skeleton Barrel Wizard Baby Dragon
Lightning
Lightning
Lightning Skeleton Barrel Wizard Baby Dragon
Lightning Skeleton Barrel Valkyrie Wizard Baby Dragon
Lightning Baby Dragon
Lightning Wizard
Lightning
Lightning Skeleton Barrel Baby Dragon
Valkyrie Wizard Baby Dragon
Skeleton Barrel Wizard Baby Dragon Lightning Ram Rider
Lightning Skeleton Barrel Wizard Baby Dragon Ram Rider
Lightning Skeleton Barrel Baby Dragon
Lightning Wizard Baby Dragon
Lightning Skeleton Barrel Wizard
Lightning
Lightning Wizard
Lightning
Wizard Lightning
Skeleton Barrel Lightning
Lightning Wizard Baby Dragon Ram Rider Archer Queen
Lightning Valkyrie Wizard Baby Dragon
Skeleton Barrel Wizard Baby Dragon Lightning
Lightning Archer Queen
Archer Queen
Baby Dragon Lightning Archer Queen
Lightning Archer Queen
Lightning Skeleton Barrel Baby Dragon Archer Queen

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