My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Flying Machine Wizard Balloon Princess Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Balloon Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Battle Ram Flying Machine Balloon Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Balloon Bandit
Giant Snowball
Battle Ram Flying Machine Balloon Princess
Zap
Battle Ram Flying Machine Balloon Princess Bandit
Barbarian Barrel
Valkyrie Battle Ram Wizard Princess Bandit
The Log
Mini P.E.K.K.A Battle Ram Princess Bandit
Earthquake
Arrows
Flying Machine Princess
Royal Delivery
Mini P.E.K.K.A Valkyrie Battle Ram Flying Machine Wizard Balloon Princess Bandit
Fireball
Battle Ram Flying Machine Wizard Balloon Princess Bandit
Poison
Flying Machine Wizard Balloon Princess
Lightning
Mini P.E.K.K.A Valkyrie Battle Ram Wizard Balloon Bandit
Rocket
Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Battle Ram Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Princess Bandit Mini P.E.K.K.A Valkyrie Battle Ram Flying Machine Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Princess Bandit Mini P.E.K.K.A Valkyrie

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Valkyrie Wizard Princess
Valkyrie
Balloon Mini P.E.K.K.A Battle Ram Flying Machine Wizard Bandit
Battle Ram
Bandit Valkyrie Flying Machine Princess
Flying Machine
Valkyrie Battle Ram Balloon
Wizard
Mini P.E.K.K.A Valkyrie Balloon Bandit
Balloon
Valkyrie Flying Machine Wizard Princess Bandit
Princess
Mini P.E.K.K.A Battle Ram Balloon
Bandit
Battle Ram Valkyrie Wizard Balloon

Defense Synergies 0 10

Mini P.E.K.K.A
Valkyrie Wizard Princess
Valkyrie
Mini P.E.K.K.A Flying Machine Wizard Princess Bandit
Battle Ram
Flying Machine
Valkyrie Bandit
Wizard
Mini P.E.K.K.A Valkyrie Bandit
Balloon
Princess
Mini P.E.K.K.A Valkyrie Bandit
Bandit
Valkyrie Flying Machine Wizard Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Flying Machine Wizard
Mini P.E.K.K.A Valkyrie Flying Machine Bandit
Mini P.E.K.K.A Valkyrie Bandit
Mini P.E.K.K.A Valkyrie Bandit
Mini P.E.K.K.A Valkyrie Princess
Valkyrie Flying Machine Bandit
Flying Machine Wizard Princess
Valkyrie Flying Machine Bandit
Mini P.E.K.K.A Princess
Mini P.E.K.K.A Valkyrie Bandit
Valkyrie Flying Machine Wizard Princess Bandit
Flying Machine Wizard Princess
Mini P.E.K.K.A Valkyrie Flying Machine Wizard Bandit
Valkyrie Wizard Mini P.E.K.K.A Princess
Mini P.E.K.K.A Bandit
Mini P.E.K.K.A Bandit
Wizard Mini P.E.K.K.A Valkyrie
Valkyrie Flying Machine Wizard Bandit
Valkyrie Wizard Flying Machine Princess Bandit
Mini P.E.K.K.A
Valkyrie Wizard Mini P.E.K.K.A Flying Machine Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Bandit
Bandit Mini P.E.K.K.A Valkyrie Flying Machine Wizard
Bandit Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Bandit
Mini P.E.K.K.A Valkyrie Bandit
Wizard Flying Machine Princess
Mini P.E.K.K.A Valkyrie Flying Machine Bandit
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Flying Machine Bandit
Mini P.E.K.K.A Valkyrie Flying Machine
Valkyrie
Mini P.E.K.K.A Valkyrie Wizard Bandit
Wizard Valkyrie Flying Machine Princess
Mini P.E.K.K.A Valkyrie Flying Machine
Valkyrie Mini P.E.K.K.A Flying Machine Wizard Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie Flying Machine Bandit
Flying Machine Princess Bandit
Flying Machine Bandit
Valkyrie Flying Machine
Wizard Valkyrie
Wizard Flying Machine Princess
Flying Machine Wizard Princess
Flying Machine Wizard Princess
Flying Machine Wizard Bandit
Mini P.E.K.K.A
Valkyrie Flying Machine Wizard Princess Bandit
Flying Machine Wizard Princess
Flying Machine Princess Bandit
Flying Machine Princess Bandit
Princess Flying Machine
Flying Machine Wizard Princess Bandit
Flying Machine Wizard Princess Bandit
Mini P.E.K.K.A
Mini P.E.K.K.A Flying Machine Wizard Princess Bandit
Valkyrie Flying Machine Wizard Princess
Wizard Princess
Flying Machine
Valkyrie Wizard Princess
Flying Machine Wizard Princess Bandit
Flying Machine Wizard Princess Bandit
Bandit
Flying Machine Wizard Princess
Flying Machine Wizard
Mini P.E.K.K.A
Wizard Bandit
Princess
Wizard Princess
Flying Machine Princess Bandit
Flying Machine Wizard Princess
Mini P.E.K.K.A Valkyrie Flying Machine Wizard Princess
Flying Machine Wizard Princess
Flying Machine
Flying Machine Princess
Flying Machine Princess
Flying Machine Princess Bandit

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