My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Elixir Collector Baby Dragon Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Baby Dragon Witch Lumberjack
Zap
Witch
Barbarian Barrel
Valkyrie Wizard Witch Lumberjack
The Log
Hog Rider Witch Lumberjack
Earthquake
Hog Rider Elixir Collector Witch
Arrows
Witch
Royal Delivery
Valkyrie Hog Rider Wizard Baby Dragon Witch Lumberjack
Fireball
Hog Rider Wizard Elixir Collector Baby Dragon Witch Lumberjack
Poison
Wizard Elixir Collector Witch
Lightning
Valkyrie Wizard Elixir Collector Baby Dragon Witch Lumberjack
Rocket
Valkyrie Hog Rider Wizard Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Elixir Collector Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Void Valkyrie Hog Rider Baby Dragon Lumberjack Wizard Witch Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Void Valkyrie Hog Rider Baby Dragon

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Hog Rider Lumberjack Wizard Baby Dragon Witch
Hog Rider
Valkyrie Wizard Void Baby Dragon Witch Lumberjack
Wizard
Valkyrie Hog Rider Lumberjack
Elixir Collector
Void
Hog Rider
Baby Dragon
Valkyrie Hog Rider Witch Lumberjack
Witch
Valkyrie Hog Rider Baby Dragon Lumberjack
Lumberjack
Valkyrie Hog Rider Wizard Baby Dragon Witch

Defense Synergies 0 8

Valkyrie
Wizard Baby Dragon Witch Lumberjack
Hog Rider
Wizard
Valkyrie Lumberjack
Elixir Collector
Void
Baby Dragon
Valkyrie Witch Lumberjack
Witch
Valkyrie Baby Dragon Lumberjack
Lumberjack
Valkyrie Wizard Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Void Baby Dragon
Lumberjack Valkyrie Witch
Witch Lumberjack Valkyrie Void
Witch Lumberjack Valkyrie
Valkyrie Lumberjack
Valkyrie Baby Dragon Lumberjack
Wizard Void Baby Dragon Witch
Valkyrie Void Baby Dragon
Witch Lumberjack
Valkyrie Lumberjack
Valkyrie Witch Wizard Baby Dragon Lumberjack
Wizard Baby Dragon Witch
Lumberjack Valkyrie Wizard Witch
Valkyrie Wizard Baby Dragon Witch Lumberjack
Lumberjack
Lumberjack
Wizard Valkyrie Witch Lumberjack
Valkyrie Wizard Baby Dragon Witch Lumberjack
Valkyrie Wizard Baby Dragon Witch Lumberjack
Lumberjack
Valkyrie Wizard Baby Dragon Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Void Witch
Void Valkyrie Wizard Baby Dragon Lumberjack
Lumberjack Valkyrie Witch
Valkyrie Lumberjack
Valkyrie Witch Lumberjack
Wizard Baby Dragon Witch
Valkyrie Void Witch Lumberjack
Valkyrie Lumberjack
Void Valkyrie Baby Dragon Witch
Witch
Valkyrie Witch Lumberjack
Valkyrie Void
Valkyrie Wizard Witch Lumberjack
Wizard Valkyrie Baby Dragon Witch
Witch Valkyrie Baby Dragon Lumberjack
Valkyrie Wizard Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Valkyrie Baby Dragon
Void Baby Dragon
Void Baby Dragon
Valkyrie Void
Wizard Valkyrie Baby Dragon
Wizard Baby Dragon Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon
Void Wizard
Void Lumberjack
Void Valkyrie Wizard
Void Wizard Baby Dragon
Void Baby Dragon
Void Baby Dragon
Baby Dragon
Wizard Baby Dragon Witch
Wizard Baby Dragon
Void Wizard Baby Dragon
Valkyrie Wizard Baby Dragon Witch
Void Baby Dragon
Wizard Void
Void
Void Baby Dragon
Valkyrie Wizard Baby Dragon Witch
Witch
Void Wizard Baby Dragon Witch
Void Wizard Baby Dragon Witch
Void Baby Dragon
Wizard Baby Dragon Witch
Wizard Void Witch
Void
Void Wizard
Void
Wizard
Void Witch
Wizard Baby Dragon Witch
Void Valkyrie Wizard Baby Dragon Lumberjack
Wizard Baby Dragon
Void
Baby Dragon Witch
Void Witch
Void Baby Dragon Witch

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