My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Tombstone Valkyrie Witch Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Ice Golem Valkyrie Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Graveyard
Giant Snowball
Goblins Tombstone Witch Graveyard
Zap
Goblins Tombstone Witch Bandit Graveyard
Barbarian Barrel
Goblins Tombstone Valkyrie Witch Bandit Graveyard
The Log
Goblins Tombstone Witch Bandit Graveyard
Earthquake
Tombstone Witch Graveyard
Arrows
Goblins Tombstone Witch Graveyard
Royal Delivery
Goblins Valkyrie Witch Bandit Graveyard
Fireball
Tombstone Witch Bandit
Poison
Tombstone Witch Graveyard
Lightning
Ice Golem Tombstone Valkyrie Witch Bandit
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Tombstone Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Golem Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Ice Golem Tombstone Bandit Fireball Valkyrie Witch Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Ice Golem Tombstone Bandit

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Ice Golem Valkyrie
Ice Golem
Graveyard Goblins Witch
Tombstone
Fireball
Graveyard
Valkyrie
Graveyard Goblins Witch Bandit
Witch
Ice Golem Valkyrie Bandit Graveyard
Bandit
Valkyrie Witch Graveyard
Graveyard
Ice Golem Fireball Valkyrie Witch Bandit

Defense Synergies 0 12

Goblins
Ice Golem Tombstone Bandit
Ice Golem
Goblins Fireball Witch Bandit
Tombstone
Goblins Fireball
Fireball
Ice Golem Tombstone Valkyrie Bandit
Valkyrie
Fireball Witch Bandit
Witch
Ice Golem Valkyrie Bandit
Bandit
Goblins Ice Golem Fireball Valkyrie Witch
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Tombstone Fireball Valkyrie
Goblins Tombstone Valkyrie Witch Bandit
Witch Goblins Tombstone Valkyrie Bandit
Witch Goblins Tombstone Valkyrie Bandit
Tombstone Fireball Valkyrie
Fireball Goblins Valkyrie Bandit
Tombstone Fireball Witch
Ice Golem Fireball Valkyrie Bandit
Witch Goblins Tombstone
Goblins Ice Golem Valkyrie Bandit
Goblins Valkyrie Witch Ice Golem Tombstone Fireball Bandit
Fireball Witch
Tombstone Fireball Valkyrie Witch Bandit
Fireball Valkyrie Goblins Tombstone Witch
Tombstone Bandit
Fireball Bandit
Goblins Tombstone Fireball Valkyrie Witch
Tombstone Fireball Goblins Valkyrie Witch Bandit
Valkyrie Witch Ice Golem Tombstone Fireball Bandit
Valkyrie Goblins Fireball Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins Ice Golem Tombstone Fireball Witch Bandit
Fireball Bandit Ice Golem Valkyrie
Tombstone Bandit Goblins Ice Golem Valkyrie Witch
Valkyrie Ice Golem Fireball Bandit
Tombstone Valkyrie Witch Bandit
Fireball Ice Golem Witch
Goblins Ice Golem Tombstone Fireball Valkyrie Witch Bandit
Valkyrie
Goblins Ice Golem Tombstone Fireball Valkyrie Witch Bandit
Witch Tombstone
Tombstone Valkyrie Witch
Fireball Valkyrie
Ice Golem Tombstone Fireball Valkyrie Witch Bandit
Fireball Valkyrie Witch
Tombstone Witch Goblins Ice Golem Fireball Valkyrie
Valkyrie Ice Golem Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Valkyrie Bandit
Fireball Bandit
Fireball Bandit
Ice Golem Fireball Valkyrie
Fireball Valkyrie
Fireball Ice Golem Witch
Witch
Fireball Ice Golem
Fireball Bandit
Goblins Fireball
Fireball Valkyrie Bandit
Fireball
Ice Golem Fireball Bandit
Fireball Bandit
Ice Golem Fireball
Fireball Witch Bandit
Fireball Bandit
Fireball
Fireball Bandit
Fireball Valkyrie Witch
Fireball
Fireball
Fireball
Ice Golem Fireball Valkyrie Witch
Witch
Fireball Witch Bandit
Fireball Witch Bandit
Fireball Bandit
Ice Golem Fireball Witch
Fireball Witch
Fireball
Fireball Bandit
Fireball
Fireball
Tombstone Fireball Witch Bandit
Fireball Witch
Fireball
Fireball Valkyrie
Ice Golem Fireball
Fireball
Fireball Witch
Fireball Witch
Fireball Witch Bandit

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