My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Baby Dragon Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Goblin Hut Baby Dragon Inferno Dragon Magic Archer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Inferno Dragon
Giant Snowball
Goblin Hut Skeleton Army Baby Dragon Inferno Dragon Lumberjack
Zap
Goblin Hut Skeleton Army Inferno Dragon
Barbarian Barrel
Valkyrie Goblin Hut Skeleton Army Magic Archer Lumberjack
The Log
Goblin Hut Skeleton Army Lumberjack
Earthquake
Goblin Hut Skeleton Army
Arrows
Goblin Hut Skeleton Army
Royal Delivery
Valkyrie Goblin Hut Skeleton Army Baby Dragon Inferno Dragon Magic Archer Lumberjack
Fireball
Goblin Hut Skeleton Army Baby Dragon Inferno Dragon Magic Archer Lumberjack
Poison
Goblin Hut Skeleton Army Magic Archer
Lightning
Valkyrie Goblin Hut Baby Dragon Inferno Dragon Magic Archer Lumberjack
Rocket
Valkyrie Goblin Hut Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Valkyrie Baby Dragon Inferno Dragon Magic Archer Lumberjack Goblin Hut Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Valkyrie Baby Dragon Inferno Dragon

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Lumberjack Goblin Hut Baby Dragon Magic Archer
Goblin Hut
Valkyrie Baby Dragon Magic Archer Lumberjack Mega Knight
Skeleton Army
Baby Dragon
Valkyrie Goblin Hut Inferno Dragon Lumberjack Mega Knight
Inferno Dragon
Mega Knight Baby Dragon
Magic Archer
Valkyrie Goblin Hut Lumberjack Mega Knight
Lumberjack
Valkyrie Goblin Hut Baby Dragon Magic Archer Mega Knight
Mega Knight
Inferno Dragon Goblin Hut Baby Dragon Magic Archer Lumberjack

Defense Synergies 0 16

Valkyrie
Goblin Hut Baby Dragon Magic Archer Lumberjack
Goblin Hut
Valkyrie Skeleton Army Baby Dragon Lumberjack
Skeleton Army
Goblin Hut Inferno Dragon Magic Archer Lumberjack
Baby Dragon
Valkyrie Goblin Hut Inferno Dragon Lumberjack Mega Knight
Inferno Dragon
Skeleton Army Baby Dragon Mega Knight
Magic Archer
Valkyrie Skeleton Army Lumberjack Mega Knight
Lumberjack
Valkyrie Goblin Hut Skeleton Army Baby Dragon Magic Archer
Mega Knight
Baby Dragon Inferno Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Goblin Hut Baby Dragon Magic Archer
Skeleton Army Inferno Dragon Lumberjack Valkyrie Goblin Hut Mega Knight
Goblin Hut Skeleton Army Lumberjack Mega Knight Valkyrie Inferno Dragon
Goblin Hut Skeleton Army Inferno Dragon Lumberjack Valkyrie Mega Knight
Valkyrie Skeleton Army Lumberjack Mega Knight
Skeleton Army Valkyrie Baby Dragon Magic Archer Lumberjack Mega Knight
Inferno Dragon Goblin Hut Baby Dragon Magic Archer
Valkyrie Baby Dragon Magic Archer Mega Knight
Inferno Dragon Goblin Hut Skeleton Army Lumberjack
Skeleton Army Valkyrie Lumberjack Mega Knight
Valkyrie Skeleton Army Goblin Hut Baby Dragon Magic Archer Lumberjack Mega Knight
Inferno Dragon Goblin Hut Baby Dragon Magic Archer
Goblin Hut Skeleton Army Lumberjack Mega Knight Valkyrie
Valkyrie Skeleton Army Mega Knight Goblin Hut Baby Dragon Magic Archer Lumberjack
Skeleton Army Inferno Dragon Goblin Hut Lumberjack Mega Knight
Skeleton Army Goblin Hut Inferno Dragon Lumberjack Mega Knight
Mega Knight Valkyrie Goblin Hut Skeleton Army Lumberjack
Mega Knight Valkyrie Goblin Hut Skeleton Army Baby Dragon Magic Archer Lumberjack
Valkyrie Baby Dragon Goblin Hut Inferno Dragon Magic Archer Lumberjack Mega Knight
Goblin Hut Inferno Dragon Lumberjack
Valkyrie Skeleton Army Mega Knight Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack Mega Knight Goblin Hut
Valkyrie Baby Dragon Inferno Dragon Magic Archer Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Valkyrie Goblin Hut
Valkyrie Skeleton Army Lumberjack Mega Knight
Valkyrie Goblin Hut Skeleton Army Inferno Dragon Lumberjack Mega Knight
Goblin Hut Baby Dragon Magic Archer
Skeleton Army Valkyrie Goblin Hut Lumberjack
Mega Knight Valkyrie Skeleton Army Inferno Dragon Lumberjack
Mega Knight Valkyrie Goblin Hut Skeleton Army Baby Dragon Inferno Dragon Magic Archer
Goblin Hut Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Valkyrie Goblin Hut Lumberjack
Skeleton Army Mega Knight Valkyrie
Skeleton Army Mega Knight Valkyrie Lumberjack
Valkyrie Skeleton Army Baby Dragon Magic Archer Mega Knight
Goblin Hut Skeleton Army Valkyrie Baby Dragon Inferno Dragon Magic Archer Lumberjack
Valkyrie Mega Knight Goblin Hut Baby Dragon Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie Baby Dragon
Baby Dragon Magic Archer
Goblin Hut Baby Dragon Magic Archer
Valkyrie
Valkyrie Baby Dragon Magic Archer Mega Knight
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Lumberjack
Valkyrie Magic Archer
Baby Dragon Magic Archer
Goblin Hut Baby Dragon Magic Archer
Baby Dragon Magic Archer
Goblin Hut Baby Dragon Magic Archer
Goblin Hut Baby Dragon Magic Archer
Magic Archer Goblin Hut Baby Dragon Mega Knight
Baby Dragon Magic Archer Mega Knight
Valkyrie Baby Dragon Magic Archer Mega Knight
Baby Dragon Magic Archer Mega Knight
Baby Dragon
Valkyrie Baby Dragon Magic Archer Mega Knight
Inferno Dragon
Baby Dragon Magic Archer
Baby Dragon Magic Archer Mega Knight
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Goblin Hut
Magic Archer Mega Knight
Magic Archer
Mega Knight
Magic Archer
Goblin Hut Skeleton Army Magic Archer
Baby Dragon Magic Archer
Valkyrie Baby Dragon Magic Archer Lumberjack Mega Knight
Baby Dragon Magic Archer
Mega Knight
Baby Dragon Magic Archer
Magic Archer
Baby Dragon Magic Archer Mega Knight

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