My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Valkyrie Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Skeleton
Giant Snowball
Witch
Zap
Witch
Barbarian Barrel
Elite Barbarians Valkyrie Witch Giant Skeleton Electro Wizard
The Log
Elite Barbarians Mini P.E.K.K.A Witch Giant Skeleton
Earthquake
Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Valkyrie Witch Giant Skeleton Electro Wizard
Fireball
Elite Barbarians Witch Electro Wizard
Poison
Witch Electro Wizard
Lightning
Elite Barbarians Mini P.E.K.K.A Valkyrie Witch Electro Wizard
Rocket
Elite Barbarians Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Rocket Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mini P.E.K.K.A Valkyrie Electro Wizard Witch Elite Barbarians Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Mini P.E.K.K.A Valkyrie Electro Wizard

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Mini P.E.K.K.A Giant Skeleton
Elite Barbarians
Arrows Valkyrie
Mini P.E.K.K.A
Arrows Valkyrie Giant Skeleton Electro Wizard
Valkyrie
Elite Barbarians Mini P.E.K.K.A Witch Giant Skeleton Electro Wizard
Rocket
Witch
Valkyrie Giant Skeleton
Giant Skeleton
Arrows Mini P.E.K.K.A Valkyrie Witch Electro Wizard
Electro Wizard
Mini P.E.K.K.A Valkyrie Giant Skeleton

Defense Synergies 2 11

Arrows
Mini P.E.K.K.A Valkyrie Giant Skeleton
Elite Barbarians
Valkyrie Mini P.E.K.K.A
Mini P.E.K.K.A
Electro Wizard Arrows Elite Barbarians Valkyrie Witch
Valkyrie
Elite Barbarians Arrows Mini P.E.K.K.A Witch Electro Wizard
Rocket
Witch
Mini P.E.K.K.A Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton
Arrows Witch Electro Wizard
Electro Wizard
Mini P.E.K.K.A Valkyrie Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Electro Wizard
Elite Barbarians Mini P.E.K.K.A Valkyrie Witch Electro Wizard
Mini P.E.K.K.A Rocket Witch Elite Barbarians Valkyrie Giant Skeleton Electro Wizard
Elite Barbarians Mini P.E.K.K.A Witch Valkyrie Electro Wizard
Arrows Elite Barbarians Mini P.E.K.K.A Valkyrie Rocket Giant Skeleton
Arrows Valkyrie Electro Wizard
Rocket Electro Wizard Arrows Witch
Rocket Arrows Valkyrie Giant Skeleton Electro Wizard
Mini P.E.K.K.A Witch Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Valkyrie Giant Skeleton Electro Wizard
Valkyrie Witch Electro Wizard Arrows Giant Skeleton
Arrows Witch Electro Wizard
Mini P.E.K.K.A Elite Barbarians Valkyrie Rocket Witch Giant Skeleton Electro Wizard
Valkyrie Rocket Arrows Mini P.E.K.K.A Witch Electro Wizard
Elite Barbarians Mini P.E.K.K.A Electro Wizard
Rocket Elite Barbarians Mini P.E.K.K.A Electro Wizard
Arrows Elite Barbarians Mini P.E.K.K.A Valkyrie Witch Electro Wizard
Arrows Elite Barbarians Valkyrie Witch Electro Wizard
Arrows Valkyrie Witch Giant Skeleton Electro Wizard
Mini P.E.K.K.A Elite Barbarians Electro Wizard
Valkyrie Arrows Elite Barbarians Mini P.E.K.K.A Witch Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Elite Barbarians Witch Giant Skeleton Electro Wizard
Electro Wizard Arrows Elite Barbarians Mini P.E.K.K.A Valkyrie Rocket
Giant Skeleton Elite Barbarians Mini P.E.K.K.A Valkyrie Rocket Witch Electro Wizard
Mini P.E.K.K.A Valkyrie Rocket Giant Skeleton Elite Barbarians Electro Wizard
Giant Skeleton Elite Barbarians Mini P.E.K.K.A Valkyrie Witch
Arrows Rocket Witch Electro Wizard
Mini P.E.K.K.A Rocket Elite Barbarians Valkyrie Witch Giant Skeleton Electro Wizard
Mini P.E.K.K.A Giant Skeleton Elite Barbarians Valkyrie
Rocket Giant Skeleton Electro Wizard Elite Barbarians Mini P.E.K.K.A Valkyrie Witch
Witch
Elite Barbarians Mini P.E.K.K.A Valkyrie Witch Giant Skeleton
Rocket Arrows Elite Barbarians Valkyrie Giant Skeleton Electro Wizard
Elite Barbarians Mini P.E.K.K.A Rocket Giant Skeleton Valkyrie Witch
Valkyrie Witch
Elite Barbarians Witch Electro Wizard Mini P.E.K.K.A Valkyrie Rocket Giant Skeleton
Arrows Valkyrie Elite Barbarians Mini P.E.K.K.A Witch Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Rocket Giant Skeleton
Arrows Electro Wizard
Rocket Arrows Giant Skeleton
Arrows Valkyrie Rocket Giant Skeleton
Rocket Arrows Valkyrie
Arrows Rocket Witch
Arrows Witch
Arrows
Arrows
Rocket Elite Barbarians Mini P.E.K.K.A Electro Wizard
Rocket Arrows Valkyrie Electro Wizard
Arrows Rocket
Rocket Elite Barbarians
Arrows Rocket
Arrows Elite Barbarians
Rocket Arrows Witch
Arrows Rocket
Arrows Rocket
Mini P.E.K.K.A Rocket
Rocket Arrows Mini P.E.K.K.A Electro Wizard
Rocket Arrows Valkyrie Witch
Rocket Giant Skeleton
Rocket Arrows
Rocket
Rocket Arrows
Arrows Valkyrie Witch
Witch
Arrows Witch Electro Wizard
Arrows Witch
Rocket Arrows
Elite Barbarians Arrows Witch Electro Wizard
Rocket Electro Wizard Witch
Elite Barbarians Mini P.E.K.K.A
Arrows Rocket
Rocket Arrows Electro Wizard
Giant Skeleton
Rocket Arrows
Electro Wizard Rocket Witch
Rocket Arrows Witch Electro Wizard
Arrows
Mini P.E.K.K.A Valkyrie Rocket Electro Wizard
Arrows
Rocket Arrows Giant Skeleton
Elite Barbarians
Elite Barbarians Rocket Witch Giant Skeleton Electro Wizard
Rocket Witch Electro Wizard
Rocket Witch Giant Skeleton Electro Wizard

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